UEFN Switch Brand is the Fortnite 43.10 workflow for changing the brand on a project that already uses branded content. Select Project > Change Brand and, for an already branded project, the Switch Brand window checks which saved assets are not allowed under your intended new brand. Resolve those conflicts before completing the change. It is not the same as adding a first brand to an unbranded project.
Using UEFN Switch Brand can affect assets, publishing eligibility and engagement payouts. A published conversion is also subject to a 30-day brand restriction. Save the project and check the rules for the intended brand first; changing IP can remove props or devices that an existing island depends on.
Where to find UEFN Switch Brand

Open your current branded project, save your work and make a backup or check-in. Choose Project > Change Brand. If the project already has a brand, UEFN opens Switch Brand. Pick the target brand and review the compatibility report before proceeding.
The tool is designed to identify stored content that cannot be carried into the new IP environment; do not guess which assets are safe purely from their names.
Resolve incompatible assets with UEFN Switch Brand
In UEFN Switch Brand, check the assets listed as Not allowed by the target brand. Use Search conflicts to find the references, select the affected entries and click Delete. Save, then choose Refresh to scan again. You can continue once the window says No conflicts found. After switching, check the level for missing gameplay objects.
UEFN Switch Brand licensing and the 30-day rule
You need Fortnite Developer Program membership and the appropriate IP Partner Licensing Agreement to convert and publish a branded island. The island must be yours and made in UEFN. Once a conversion is published, it must stay with that brand for at least 30 days before it can switch again.
UEFN Switch Brand: what to test after switching

When UEFN reopens the project, launch a test session and visit any areas that used the previous brand’s content. Check meshes, prefabs and gameplay dependencies. Then use Launch Session, open the three-dot menu and choose Sync > Validate Project. Fix any errors before submitting the update for moderation.
Switch Brand versus Add Branded Content
Add Branded Content appears when an unbranded project receives its first supported brand. Switch Brand appears when a project already has one and you want to change to another. The second workflow also checks whether your saved assets are allowed by the new brand.
If your UI displays the other window, re-check the current project brand in its settings. A blank project and a long-running published brand island have different risks.
Extra steps when switching to LEGO or Fall Guys
Some brand conversions need more work than removing flagged content. Epic’s instructions for converting to a LEGO island say to delete the IslandSettings0 device, then add the Device Experience Settings Lime blueprint from the Content Browser. Save and validate the project after making those changes. A successful compatibility scan on its own isn’t the final step.
For Fall Guys, Epic says to delete IslandSettings0 and add the IslandSettingsFallGuys blueprint. If you later convert a branded project back to ordinary Fortnite, select Fortnite as the target brand in Switch Brand, resolve conflicts and add the standard IslandSettings blueprint again. These steps matter because the island settings must match the destination brand.
Before submitting the converted island, check the new content rules and run Validate Project. The change can also affect how the island appears in Discover and which engagement payout scheme applies. A published conversion remains subject to the 30-day rule, so make sure the new setup is the one you want to keep.
UEFN Switch Brand FAQ
What if Switch Brand lists incompatible assets? Review the flagged content and remove or replace only the actual conflicts before trying again.
Can I immediately republish an island as another brand? Epic states that published islands have a 30-day brand restriction.
Does switching brands change payouts? Brand content can carry its own revenue-sharing terms, so read the new terms before confirming.
Related Guides
- UEFN Add Branded Content: Convert an Existing Island Safely
- UEFN Fab MCP Toolset: Search and Install Fab Assets With Agent Tools
- Fortnite Communities Scheduled Posts: Save Drafts and Publish Later
- UEFN Shadows of the Abbey Template: How to Open the Horror Example Island
- Fortnite Creator Portal Technical Dashboard
- Fortnite Creator Portal IARC Rating
- UEFN GLB Import
- UEFN Material Inheritance Error
Official source: Epic Games documentation.
