Tainted Grail Fist Weapons arrive with the free Fists of Fury DLC, giving Unarmed builds their own proper weapon category for the first time. Questline says the update adds seven fistfighting weapons, and attacks made with them still count as Unarmed attacks for the purposes of skills and bonuses.
That distinction matters because the new weapons are not simply normal melee gear shaped like gloves. They are designed to sit inside the existing Unarmed system, which means players can use a real weapon slot without giving up the effects that make a punching build work.
Image credit: Official publisher/developer source
How Tainted Grail Fist Weapons work
Fistfighting Weapons let you fight with your hands while remaining technically armed. In practice, that gives the game a cleaner way to support Unarmed builds through item stats, equipment and progression while preserving the combat bonuses tied to Unarmed attacks.
Questline also reworked the Unarmed skill tree in patch 1.30. Existing points spent in that category are reset and refunded automatically, so returning characters can rebuild around the new system instead of being locked into an outdated setup.
How many Tainted Grail Fist Weapons are there?
The Fists of Fury update adds seven fistfighting weapons. The developer has not framed them as one-off quest props, so players should expect them to function as a real equipment category rather than a single novelty reward.
Because the DLC also introduces armour and items that support fist combat, the strongest builds will likely come from combining the new weapon category with the revised Unarmed tree instead of equipping a fist weapon and leaving the rest of the character unchanged.
Do Unarmed bonuses apply to Tainted Grail Fist Weapons?
Yes. This is one of the most useful confirmed details in the patch notes: attacks made with Fistfighting Weapons still count as Unarmed attacks. That means bonuses designed for Unarmed combat remain relevant when using the new equipment.
This is also why older advice that tells players to avoid equipping a weapon for an Unarmed build needs another look. The new category is specifically designed to bridge that gap, so patch 1.30 builds should be judged against the current rules rather than pre-DLC assumptions.
Where do you get fist weapons?
The official material confirms the new weapon category and the Fists of Fury questline, but it does not provide a complete item-by-item acquisition table. The safest route is to start the DLC quest in the Horns of the South and progress through the new content before trying to chase individual pieces from older community lists.
If you are missing the entire category, check that the free DLC is installed and that the game is updated. A character running an older build of The Fall of Avalon will not have the new item type or the reworked skill tree.
Building around the new weapons
Start by spending the refunded Unarmed skill points again, then test the fist weapons with the armour and support items added by Fists of Fury. That gives you a better picture of how the new system is intended to work than simply bolting one new item onto an old build.
The seven weapons also give Unarmed players room to compare stats and effects instead of being tied to a single fixed option. If you were waiting for punching builds to feel like a first-class playstyle, this is the update that finally formalises them.
Why the new weapon category matters
Tainted Grail Fist Weapons finally give punching builds proper equipment progression. Instead of treating Unarmed as a self-imposed limitation, the game can now attach stats and item choices to the same combat style while keeping those attacks inside the Unarmed rules.
That is why Tainted Grail Fist Weapons are more important than their appearance suggests. They let the build benefit from dedicated gear without breaking the identity of an Unarmed character, and Questline has explicitly confirmed that attacks with them still count as Unarmed attacks.
With seven options added in the update, Tainted Grail Fist Weapons also create room for comparison between pieces rather than forcing every player toward one fixed reward. The exact best choice will depend on build and item effects, but the category itself is now a real progression path.
What to do after unlocking them
Once you have access to Tainted Grail Fist Weapons, revisit the refunded Unarmed points before judging damage or survivability. Patch 1.30 changed the supporting skill tree at the same time as the weapons arrived, so an old build can give a misleading first impression.
Pair Tainted Grail Fist Weapons with the new armour and items from Fists of Fury, then test the setup against enemies you already know. That gives you a useful baseline for how the revised combat style performs without relying on pre-patch assumptions.
If a guide predates October 1, 2026, check whether it was written before Tainted Grail Fist Weapons existed. Advice built around the old Unarmed system may still explain basic mechanics, but it should not be treated as a current equipment guide.
Update 1.31 fixes unarmed hitboxes and previews
The October 29 Halloween update fixes unarmed weapon hitboxes behaving incorrectly after loading a saved game. It also restores unarmed weapons that were missing from the character model in transmog previews. Unbroken Motion receives an updated idle sound; its consecutive-hit critical chance effect remains unchanged. Read the full Update 1.31 patch notes for the Halloween armour and other changes.
Official source: https://steamcommunity.com/app/1466060/announcements/
