Roblox image IDs and decal IDs are related, but they are not always the same number. A Creator Store Decal is a packaged asset that displays a picture on a part, while an image asset can be used by properties such as ImageLabel.Image when that resource is accessible to your experience.
The clearest example is Banana Cat: its creator lists 5113188453 as the decal ID and 5113188427 as the associated image ID. If your game asks for an image ID, copying the decal number may fail. This guide explains where to look, which number to copy and what you can do when a picture refuses to load.
Roblox image IDs vs decal IDs: what’s the difference?
| Type | What it identifies | Typical use |
|---|---|---|
| Decal ID | A Creator Store Decal listing | Inserting an image on a Part or a game accepting decals |
| Image ID | The image asset used as a texture or UI image | ImageLabel, ImageButton or an input explicitly requesting an image asset |
| Experience-specific input | Whatever asset format the developer accepts | Custom picture or spray-paint systems; rules vary by game |
Roblox image IDs vs decal IDs is especially confusing because many community lists call every picture number an image ID. In Studio, the relevant property and asset type matter more than the heading on somebody’s list. Check whether your application accepts decals, images or only a restricted set of developer-approved resources.

Roblox image IDs vs decal IDs: a verified example
| Asset | ID | Evidence |
|---|---|---|
| Banana Cat decal | 5113188453 | Creator Store decal listing |
| Banana Cat image | 5113188427 | Underlying image ID stated by the decal’s creator in its listing description |
For Roblox image IDs vs decal IDs, this is an example of a documented pair, not a universal conversion formula. You cannot reliably convert every decal number to its image number by adding or subtracting a fixed amount. If an asset’s underlying image is not exposed to you, search the Creator Store or use Roblox Studio’s supported asset picker rather than inventing an image ID.
Roblox image IDs vs decal IDs: using images in Studio
Open the experience you can edit in Roblox Studio. For a screen image, select or insert a ScreenGui with an ImageLabel or ImageButton under it. In Properties, use the image picker for the Image property to choose an asset that the experience can access. When manually entering a supported number, use the format rbxassetid://5113188427 for the example image.
For a picture placed on the surface of a physical Part, use a Decal object and its Texture property instead. Roblox’s official documentation for textures and decals covers face selection and decal placement. The same visual may have different references depending on the asset container and how it was uploaded.

Roblox image IDs vs decal IDs: finding the right number
Start in the Creator Store if you’re looking for existing public assets. Search for a suitable image or decal by name and inspect the item page before copying its number. The digits in its official asset URL identify that listing. They may identify a Decal rather than the underlying Image, so review the asset type.
For an image you uploaded yourself, open Creator Dashboard or the asset picker in Studio and select your uploaded asset. Check its permissions before trying to use it in an experience. Roblox can restrict access even when someone shares a numeric ID publicly; ownership and experience permission still apply.
Roblox image IDs vs decal IDs: why images fail
First, check whether the field expects an image or decal ID. Then check whether the asset still exists and is available, whether it passed moderation and whether your experience has permission to access it. If you’re a player rather than an experience developer, a game might not support custom image IDs at all.
When Roblox image IDs vs decal IDs cause a mismatch, the result may be a blank image or a rejected entry even though the linked Creator Store page is real. A listing existing is not a promise that a third-party experience can display its associated image. Test in a place you control if possible and check errors in Roblox Studio’s Output window.

Roblox image IDs vs decal IDs in other games
No. The developer must supply a custom-image feature, and can decide whether to accept images, decals or a restricted selection. A Roblox ID alone doesn’t override those rules. You also cannot use an image ID as a music code, gear ID or gift redemption code.
If you’re looking for a ready-made list of decals to browse, our Roblox decal IDs guide has eight linked Creator Store entries. This page instead helps you choose the correct number for the UI element or game input you’re using.
Roblox image IDs vs decal IDs: quick answers
Are the numbers always different? Not necessarily, but they can differ, and the type of ID required matters. Can I convert a decal ID automatically? There is no reliable number-offset trick. Do Roblox Studio UI elements use images? Yes, ImageLabel and ImageButton support image resources subject to permission. What if a public image won’t load? Confirm its type, moderation and experience access.
Related Roblox image IDs vs decal IDs guides
Official documentation: Roblox Creator Hub textures and decals and Roblox asset privacy.
