Control Resonant DualSense features use the PS5 controller’s adaptive triggers to make Dylan Faden’s combat abilities feel different under your fingers. Remedy says abilities can apply different levels of trigger resistance, giving attacks their own tactile response instead of treating every trigger pull the same way.
The confirmed Control Resonant DualSense features are focused on combat rather than decorative controller effects. Remedy specifically names Barrage and Volatile Anomaly as examples, and the wider control layout also uses the D-pad to enter the Gap, the dreamlike space where Dylan’s build can be changed.

What Control Resonant DualSense features are confirmed?
Adaptive triggers are the main Control Resonant DualSense features Remedy has detailed. The studio says its designers used the triggers to create a stronger connection between the player’s input and Dylan’s supernatural abilities. Different abilities produce different levels of resistance when activated.
Barrage, which launches projectiles at enemies, and Volatile Anomaly, a turret-like ally that can be thrown and detonated, are the two examples Remedy gives. The point is not simply to make the trigger harder to press, but to vary the physical response according to the action being performed.
How the adaptive triggers fit the combat system
Control Resonant DualSense features make more sense when placed alongside the game’s combat design. Resonant shifts away from the original Control’s gun-heavy focus and leans harder into melee combat, supernatural abilities, dodges and aggressive momentum. Remedy says the entire game was designed around fast response and 60fps gameplay.
That means the adaptive triggers are supporting actions you will use in the middle of quick combat exchanges. Barrage and Volatile Anomaly sit alongside the Aberrant, Dylan’s shapeshifting melee weapon, and other abilities earned by defeating Resonant bosses.
Does Control Resonant use the D-pad for the Gap?
Yes. One of the more practical Control Resonant DualSense features is the shortcut into the Gap. Remedy says pressing down on the DualSense directional pad takes Dylan into this dreamlike space tied to his psyche.
The Gap is where you shape Dylan’s build. Remedy describes three core progression pillars there: supernatural combat abilities, weapon forms for the Aberrant and Talents that improve the synergy between abilities and melee attacks. The September technical post also says you can test builds and craft Artifacts there.
Does Control Resonant support 3D Audio?
Yes, although 3D Audio is a PS5 audio feature rather than a DualSense feature. Remedy confirms that Control Resonant supports 3D Audio with a compatible headset. It is designed to add positional depth to the warped Manhattan environments and combat soundscape.
Remedy has not published a long list of bespoke audio profiles or controller-speaker effects, so it would be misleading to pretend the Control Resonant DualSense features include more than has been announced. Adaptive trigger resistance is the controller feature the studio has described in detail.
Has haptic feedback been confirmed?
Remedy’s September 15 post specifically discusses adaptive triggers when describing Control Resonant DualSense features. It does not separately detail a haptic-feedback implementation, touchpad gestures, controller speaker effects or motion controls.
Those features may exist in the finished game, but there is no reason to guess before launch. The confirmed controller story is already useful: ability-specific adaptive trigger resistance, a D-pad shortcut into the Gap, and a combat system built to make rapid inputs feel responsive.
Control Resonant DualSense features and graphics modes
The controller features work alongside the PS5 graphics options rather than being tied to one mode. Standard PS5 players can choose 1440p/60fps Performance or 2160p/30fps Quality. PS5 Pro adds 2160p/60fps Performance, ray-traced 2160p/30fps Quality, and ray-traced 2160p/40fps Balanced on a 120Hz display.
For players who want the most responsive combination, 60fps Performance and the confirmed Control Resonant DualSense features are the obvious pairing. The adaptive triggers are present to reinforce the combat feel, while the higher frame-rate target reduces the visual and input latency associated with 30fps play.
For official game information, visit the Control Resonant page on Remedy.
