Control Resonant ray tracing is confirmed on PlayStation 5 Pro, where both Quality Mode and Balanced Mode include ray tracing. Remedy has not listed ray tracing for either of the standard PS5 graphics modes, so base-console support should not be assumed from the Pro specifications.
The clearest Control Resonant ray tracing breakdown comes from Remedy’s September 15 technical post. PS5 Pro Quality targets 2160p at 30fps with ray tracing, while Balanced targets 2160p at 40fps with ray tracing and requires a 120Hz-compatible display.

Which modes have Control Resonant ray tracing?
| Console / mode | Target | Ray tracing |
|---|---|---|
| PS5 Performance | 1440p / 60fps | Not listed |
| PS5 Quality | 2160p / 30fps | Not listed |
| PS5 Pro Performance | 2160p / 60fps | Not listed |
| PS5 Pro Quality | 2160p / 30fps | Yes |
| PS5 Pro Balanced | 2160p / 40fps | Yes |
The important wording is “not listed” rather than “definitely disabled” for modes where Remedy has not mentioned the feature. Control Resonant ray tracing is explicitly attached to PS5 Pro Quality and Balanced, but Remedy’s published console table does not say that base PS5 Quality includes it.
That is why the safest answer is that ray tracing is a confirmed PS5 Pro feature. If Remedy later documents a ray-tracing component on another mode, that would change the picture, but there is no need to invent it before launch.
Does base PS5 have Control Resonant ray tracing?
Remedy has not confirmed Control Resonant ray tracing on the standard PS5. The base console has Performance at 1440p/60fps and Quality at 2160p/30fps, with no ray-tracing note attached to either mode in the official technical breakdown.
This is notable because the original Control received ray-tracing options on newer consoles, but Resonant is a larger and more open-ended game running on an evolved Northlight engine. That context does not prove why the feature is absent from the published base-PS5 specification, so it is better to stick to what Remedy has actually stated.
Control Resonant ray tracing on PS5 Pro Quality Mode
Quality Mode is the strongest confirmed Control Resonant ray tracing setting on console. It targets 2160p at 30fps and adds ray tracing. Remedy has not published a separate list of which individual ray-traced effects are enabled in this mode, so claims about exact reflection, shadow or global-illumination settings would be speculation.
PS5 Pro uses PSSR in Control Resonant. Remedy has not given the internal resolution used before reconstruction, so the 2160p figure should be treated as the advertised output target rather than evidence of native 4K rendering.
Balanced Mode also keeps ray tracing
Balanced Mode is the more unusual Control Resonant ray tracing option. It targets 2160p at 40fps and keeps ray tracing enabled, giving PS5 Pro owners an alternative to choosing between 30fps visuals and 60fps responsiveness.
The catch is the display requirement. You need a 120Hz-compatible screen for Balanced Mode. Forty frames per second divides evenly into 120Hz, allowing consistent frame pacing. A standard 60Hz output cannot present that 40fps cadence evenly.
Does Performance Mode use ray tracing?
Remedy does not list Control Resonant ray tracing for Performance Mode on either PS5 or PS5 Pro. The priority there is frame rate: 1440p/60fps on the base PS5 and 2160p/60fps on PS5 Pro.
That makes the mode split easy to understand ahead of launch. Choose Performance if 60fps is the priority. On PS5 Pro, choose Quality or Balanced if Control Resonant ray tracing is more important to you. On base PS5, there is currently no officially confirmed ray-tracing mode in Remedy’s published specifications.
For official game information, visit the Control Resonant page on Remedy.
