Palworld mods not working after the 1.0 update is likely caused by older mod files or mod loaders being incompatible with the full version of the game.
Palworld 1.0 makes major changes to the game’s underlying systems, including Pals, missions, maps, items, weapons, Partner Skills and world progression. These changes can prevent mods made for older Early Access versions from loading correctly.
Pocketpair warned players to completely remove old mods before installing Palworld 1.0. Simply disabling a mod may not be enough because its files or mod loader can remain inside the game folder and continue loading when Palworld starts.
If you have Palworld mods not working, remove all old mod files, verify the game installation and wait for each mod developer to confirm version 1.0 compatibility.
Here is how to fix Palworld mods after the 1.0 update without unnecessarily risking your save data.
Palworld Paldeck Tracker
Use the interactive checklist below to mark every Pal you have caught. Your progress is saved automatically in your browser, allowing you to leave the page and continue completing your collection when you return.
Why Are Palworld Mods Not Working?
Palworld mods not working after version 1.0 is usually caused by the mod being designed for an older version of the game.
Mods can depend on specific game files, functions or item data. When those systems are changed by a large update, the mod may attempt to access information that has been renamed, moved or removed.
| Possible Cause | Result |
|---|---|
| Mod has not been updated | Mod does not load |
| Old mod loader remains installed | Palworld crashes at launch |
| Multiple mods conflict | Game crashes or behaves incorrectly |
Outdated .pak file | Missing content or loading errors |
| Old script mod | Menus, Pals or missions may break |
| Workshop mod is incompatible | Mod fails to activate |
| Server and client mods differ | Players cannot join |
| Modded save depends on removed content | World may fail to load |
Palworld 1.0 is much larger than an ordinary balancing patch. Older mods may therefore need substantial updates before they work again.
Palworld 1.0 Mod Warning
Pocketpair issued an official warning before the Palworld 1.0 release.
The developer confirmed that old mods could cause:
- Crashes when launching Palworld.
- Crashes during gameplay.
- Save data becoming corrupted.
- Save data failing to load.
- Quests becoming impossible to complete.
- Events failing to progress.
- Other unexpected gameplay problems.
Pocketpair also warned that turning a mod off is not always enough. Remaining files and mod loaders may still be loaded when the game starts.
This means the first fix for Palworld mods not working is to completely remove the old files rather than merely switching them off in a mod manager.
Back Up Your Palworld Save First
Before removing mods or changing game files, create a backup of your Palworld save.
This is particularly important when your world previously used mods that added:
- New building pieces.
- Additional inventory slots.
- New Pals.
- Custom passive skills.
- Modified items.
- Larger bases.
- Increased Pal storage.
- Changed technology.
- New weapons.
- Altered world settings.
Removing a mod that added content may cause those objects to disappear when the world is opened.
Create a copy of the save before launching Palworld 1.0. Keep that backup separate from the normal game folders so it cannot be overwritten.
How to Fix Palworld Mods Not Working
Use the following order when fixing Palworld mods not working after the update:
- Back up your Palworld save.
- Close Palworld completely.
- Close any mod manager.
- Unsubscribe from incompatible Workshop mods.
- Remove manually installed mods.
- Remove outdated mod loaders.
- Verify the Palworld game files.
- Launch Palworld without any mods.
- Test a new world.
- Test your existing save.
- Reinstall only confirmed version 1.0 mods.
- Add each mod individually.
Do not reinstall your entire old mod collection at once.
Testing mods individually makes it much easier to identify which file is causing a crash or conflict.
Remove Steam Workshop Mods
Steam Workshop mods should be unsubscribed before troubleshooting Palworld mods not working.
To remove a Workshop mod:
- Open Steam.
- Go to your Library.
- Select Palworld.
- Open the Workshop page.
- Select Your Files.
- Open Subscribed Items.
- Unsubscribe from each old Palworld mod.
- Allow Steam to finish updating.
- Restart Steam.
Unsubscribing should stop Steam from downloading the Workshop item again.
However, previously deployed files may still remain in the Palworld folders. Check the local installation after unsubscribing.
The default Steam Workshop content folder for Palworld is:
C:\Program Files (x86)\Steam\steamapps\workshop\content\1623730
Your path may be different if Steam is installed on another drive.
Remove Manually Installed Palworld Mods
Mods downloaded from Nexus Mods, CurseForge or another website may have been added directly to the Palworld installation.
Common mod locations can include:
Palworld\Pal\Content\PaksPalworld\Pal\Binaries\Win64Palworld\ModsPalworld\Mods\NativeModsPalworld\Mods\Workshop
The exact folder depends on the mod type and installation method.
Pocketpair’s warning specifically recommends manually removing old mod data because disabled files may continue loading.
Do not delete your save-data folders while removing mods.
When uncertain about a file, move it into a temporary backup folder rather than permanently deleting it.
Remove Old Palworld Mod Loaders
An outdated mod loader can cause Palworld mods not working even after individual mods have been disabled.
Commonly used Palworld mod tools have included:
- UE4SS.
- Vortex.
- CurseForge.
- Steam Workshop support.
- Custom
.pakloaders. - Script loaders.
- Mod configuration tools.
Removing a mod through Vortex or another manager may not uninstall every loader file placed inside Palworld’s installation.
Open the Palworld game directory and check for files installed by the old loader.
Pocketpair recommends manually removing old mod files before updating because residual loader data can still be activated when the game launches.
Verify Palworld Game Files on Steam
After removing old mods, verify the Palworld installation.
To verify Palworld files on Steam:
- Open Steam.
- Select Library.
- Right-click Palworld.
- Choose Properties.
- Select Installed Files.
- Click Verify integrity of game files.
- Wait for Steam to finish.
- Restart Steam.
- Launch Palworld without mods.
Steam will check the installation and replace missing or altered official files.
Verifying the files does not necessarily remove every custom file. A file that is not part of the original Palworld installation may remain because Steam does not recognise it as damaged.
This is why manually removing mod files before verifying is important.
Test Palworld Without Mods
Before reinstalling anything, launch Palworld with no active mods.
Test the following:
| Test | What It Checks |
|---|---|
| Reach the main menu | Basic installation works |
| Create a new world | Core game files work |
| Load into the map | World generation works |
| Open inventory | Interface files work |
| Catch a Pal | Capture systems work |
| Complete a mission step | Quest progression works |
| Save and reload | Save system works |
| Open an old world | Existing save remains compatible |
If a completely new unmodded world works but your old save does not, the save may depend on a removed mod.
If Palworld still crashes before reaching the menu, additional mod files or an outdated loader may remain installed.
Palworld Still Detects Mods After Removing Them
Some players may see a mod warning even after removing their visible mods.
This usually means files remain in one of the Palworld installation folders.
Check:
- The Steam Workshop subscription list.
- The Workshop content folder.
- The Palworld
Modsfolder. - The
Paksfolder. - The
Win64folder. - Vortex deployment settings.
- CurseForge profiles.
- Old UE4SS files.
- Custom launch options.
Restart the computer after cleaning the folders so that no mod-related processes remain open.
As a final option, back up your saves, uninstall Palworld, manually remove the remaining Palworld installation folder and reinstall the game.
Do not remove local save data unless you have confirmed it is safely backed up.
Palworld Crashes on Launch After Version 1.0
A crash immediately after launching Palworld can be caused by an outdated loader or script mod.
Try the following:
- Remove every Palworld mod.
- Remove the old mod loader.
- Unsubscribe from Workshop mods.
- Verify the game files.
- Restart your computer.
- Launch Palworld through Steam.
- Test without custom launch options.
- Update graphics drivers if the problem continues.
If Palworld launches without mods, the problem was almost certainly connected to one of the removed files.
Reinstall only mods that specifically state they support Palworld 1.0.
Palworld Save Not Loading After Removing Mods
An old world may fail to load if it previously relied on a major gameplay mod.
Mods that add buildings, Pals, items or world systems can write custom information into the save. Removing the mod may leave Palworld unable to understand that information.
If your save does not load:
- Do not repeatedly overwrite it.
- Close Palworld.
- Restore the backup created before updating.
- Check whether the required mod has a version 1.0 update.
- Read the mod creator’s migration instructions.
- Test the backup using the updated mod.
- Keep an untouched copy of the original save.
Do not install random replacements simply because they appear to offer similar features.
A replacement mod will not necessarily use the same data structure as the original.
Palworld Quests Not Progressing After the Update

Pocketpair specifically warned that incompatible mods could make quests or events impossible to progress.
Palworld 1.0 redesigns the main story, sub-missions, Tower Boss progression and the route towards Sunreach and the World Tree.
A mod altering missions, NPCs, maps or progression may conflict with those changes.
If a quest is stuck:
- Remove all mods.
- Verify the game files.
- Reload an earlier save backup.
- Complete another objective.
- Leave and re-enter the area.
- Restart Palworld.
- Test the same quest in an unmodded world.
- Wait for the mod developer to release an update.
The problem may also be caused by the mission-progress reset applied to existing Early Access worlds rather than a mod.
Can You Use Palworld Mods With Version 1.0?
Yes, Palworld 1.0 still supports modding.
Pocketpair has said that its support for the modding community remains unchanged after the full release. The warning does not mean every mod is permanently banned or unsupported.
The important difference is that mods need to be compatible with version 1.0.
| Mod Status | Should You Install It? |
|---|---|
| Confirmed compatible with Palworld 1.0 | Yes, but test it |
| Updated after July 10, 2026 | Check its changelog |
| Last updated during 2024 | No |
| Creator says update is in progress | Wait |
| No compatibility information | Avoid for now |
| Abandoned mod | Do not install |
| Requires an outdated loader | Do not install |
A recent update date alone does not guarantee compatibility.
Read the description, comments and changelog to confirm that the creator has tested the mod with Palworld 1.0.
Reinstall Palworld Mods One at a Time
When compatible updates become available, install one mod at a time.
Use this process:
- Install one confirmed Palworld 1.0 mod.
- Launch Palworld.
- Open a test world.
- Check the mod’s features.
- Save and reload.
- Close Palworld.
- Install the next mod.
- Repeat the test.
This can feel slow, but it prevents you from installing 20 mods and having no idea which one broke the game.
Pocketpair recommends checking compatibility and testing each reinstalled mod individually.
Palworld Mods Not Working on a Dedicated Server
Server mods require additional checks.
Pocketpair’s version 1.0 server documentation says server-side mods currently work only with the Windows edition of the dedicated server. Mods must also be specifically built to run on servers.
| Dedicated Server Check | Requirement |
|---|---|
| Server operating system | Windows for current server-side mod support |
| Mod supports servers | Required |
| Dependencies installed | Required |
| Mod listed in settings | Required |
| Server restarted | Required |
| Client compatibility | May also be required |
| Version 1.0 support | Required |
A mod that works in a single-player client will not automatically work on a dedicated server.
The mod’s Info.json must identify it as server compatible, and any required dependencies must also be installed.
How to Disable Dedicated Server Mods
Palworld dedicated servers can use the -NoMods launch argument to force all mods off.
Server administrators can also remove a mod’s package name from the active mod list inside PalModSettings.ini.
Pocketpair’s official server guide recommends restarting the dedicated server after changing or removing mods.
Before making server changes:
- Back up the server save.
- Warn connected players.
- Stop the server completely.
- Remove or disable the mod.
- Verify the server files.
- Restart without mods.
- Test before reopening publicly.
Players and the server may need matching versions of certain mods.
Are Palworld Mods Supported on Xbox or PlayStation?
Traditional manually installed PC mods are not generally available on Xbox or PlayStation in the same way they are on Steam.
The current official dedicated-server mod documentation concerns Windows servers.
Console players experiencing crashes or missing content are therefore less likely to be affected by an old manually installed mod.
However, cross-platform players may have difficulty joining a modified server if the required content is unavailable on their platform.
Check the individual mod and server requirements before attempting cross-platform play.
Will Removing Mods Delete Buildings or Pals?
Removing mods can remove anything created by those mods.
| Mod Type | Possible Effect When Removed |
|---|---|
| Building mod | Custom structures disappear |
| Pal mod | Added Pals disappear |
| Inventory mod | Items may move or be lost |
| Base-size mod | Buildings outside normal limits may break |
| Passive-skill mod | Custom skills may disappear |
| Weapon mod | Added weapons may vanish |
| Storage mod | Stored items may become inaccessible |
| World mod | Locations may fail to load correctly |
This is why backing up the world before fixing Palworld mods not working is essential.
Cosmetic mods are generally less likely to damage a save than mods that change gameplay systems, but no third-party modification is entirely risk-free.
Should You Start a New Save After Removing Mods?
A new save is useful for testing, but you do not immediately need to abandon your existing world.
Create a temporary unmodded world first.
If the new world works correctly, Palworld itself is functioning. You can then test your original save separately.
Start a permanent new save when:
- The old world remains corrupted.
- Required mods are abandoned.
- Important progression is permanently broken.
- You want the complete redesigned story.
- The old world was heavily modified.
- You prefer a clean version 1.0 experience.
Keep the old save backed up in case its required mods are updated later.
Palworld Mods Not Working FAQ
| Question | Answer |
|---|---|
| Why are my Palworld mods broken? | They may not be compatible with version 1.0 |
| Is disabling mods enough? | No, old files and loaders may remain |
| Should I remove every mod? | Yes, before troubleshooting |
| Should I back up my save? | Yes |
| Should I verify the Steam files? | Yes |
| Can I use mods after the update? | Yes, when they are confirmed compatible |
| Should I reinstall all mods together? | No, add them individually |
| Can mods corrupt a save? | Yes |
| Can mods break quests? | Yes |
| Do dedicated-server mods work on Linux? | Official server-side mod support currently specifies Windows |
| Must a server mod support servers? | Yes |
| Should I start a new world? | Test one first, but your old world may still work |
| Does Pocketpair support modding? | Yes, but modified-game issues are used at the player’s risk |
How to Fix Palworld Mods After the 1.0 Update
When you find Palworld mods not working, do not immediately delete your world or assume the save is permanently damaged.
Back up the save, completely remove old mods and loaders, verify the Palworld files and test the game without modifications.
Once Palworld works normally, reinstall only mods whose creators have confirmed version 1.0 support. Add them individually and test the game after every installation.
The full release changes almost every major Palworld system, so many older mods will need to be rebuilt rather than simply switched back on.

