Control Resonant Artifacts and crafting are part of Dylan Faden’s build system rather than a conventional gear rarity grind. You find untapped Artifacts while exploring, take them into the Gap, and craft them into usable passive modifiers that can change combat, survivability, exploration or resource economy.
The Control Resonant Artifacts and crafting system is deliberately built around trade-offs and specialization. Remedy says some Artifacts include conditions rather than acting as simple permanent bonuses, encouraging players to choose effects that suit a particular build or situation.

How Control Resonant Artifacts and crafting work
Artifacts begin as untapped items discovered throughout the world. The crafting step happens in the Gap, the dreamlike space connected to Dylan’s psyche. Once crafted, the Artifact becomes a usable modifier that can be equipped as part of your build.
That makes Control Resonant Artifacts and crafting closely connected to exploration. You are not simply buying every modifier from a fixed vendor list. Remedy wants new finds in Manhattan to feed back into buildcrafting, giving you more options as your collection grows.
What do Artifacts actually change?
Remedy says Control Resonant Artifacts and crafting can affect four broad areas: combat performance, survivability, exploration and resource economy. Some Artifacts may strengthen a straightforward playstyle, while others can introduce a condition or trade-off that changes when a bonus is useful.
The studio has not published a complete pre-launch database of Artifact names and values. That is an important limit. A real “all Artifacts” guide should be built from the finished game or official data once the full set is visible, not filled with guessed item names or made-up percentages.
How many Artifact slots do you get?
During the first playthrough, Control Resonant Artifacts and crafting give Dylan up to three Artifact slots. New Game Plus unlocks a fourth slot, allowing more effects to be combined on a second run.
The extra slot matters because Remedy says not everything can be unlocked during one initial playthrough. New Game Plus is designed to expand build possibilities with additional talent nodes and more flexibility, so the fourth Artifact slot is part of a broader increase in customization rather than an isolated bonus.
Where do you craft Artifacts?
Artifact crafting takes place in the Gap. Remedy’s PS5 technical post says you can travel back and forth to the Gap near-instantaneously, where you can upgrade Dylan and the Aberrant, test builds, craft Artifacts and manage other progression systems.
The quick access keeps Control Resonant Artifacts and crafting from becoming a long detour. The Gap is available as a dedicated build space, and on PS5 Remedy says pressing down on the DualSense D-pad takes you there during normal play.
How Artifacts fit with Talents and abilities
Control Resonant Artifacts and crafting sit beside three core progression pillars: supernatural combat abilities, Aberrant weapon forms and Talents. Abilities are earned from major Resonant boss encounters, while Talents strengthen the relationships between abilities and melee attacks.
Artifacts add another layer on top. Because they can affect different parts of the game, they let you tune a build around what you are trying to do rather than only increasing raw damage. That could mean reinforcing survivability for a difficult encounter or choosing a modifier that supports exploration or resource use.
Do Artifacts carry into New Game Plus?
Yes. Crafted Artifacts carry into New Game Plus, so the time spent on Control Resonant Artifacts and crafting is not discarded when you begin another run. Aberrant upgrades, combat abilities, Talents and several character upgrades also carry over.
New Game Plus makes the Artifact system deeper by opening a fourth slot and giving players access to more build combinations. Remedy also says enemies and encounters can become more demanding on subsequent runs, creating a reason to use that extra flexibility rather than treating it as unnecessary overkill.
What is still unknown before launch?
Remedy has explained the structure of Control Resonant Artifacts and crafting but has not revealed every Artifact, crafting requirement or numerical effect. Those details should be documented from verified launch data rather than extrapolated from preview footage.
For now, the reliable picture is clear: find untapped Artifacts in the world, craft them in the Gap, equip up to three during a first playthrough, and unlock a fourth slot in New Game Plus. Anything more specific needs to be tied to a confirmed item or recipe once the game is available.
For official game information, visit the Control Resonant page on Remedy.
