Hellraiser Revival Keypad Codes appear throughout Aidan’s journey in Clive Barker’s Hellraiser: Revival, from the first cabinet after Bruno’s operating room to the electrified-water area during Marlowe’s pursuit. There are ten documented numeric combinations, several of which open optional supplies or weapon upgrades. You’ll find every code below in story order, followed by the nearby clues so you can identify the correct cabinet.
The first painting cabinet has two reported solutions, 0199 and 9901. PowerPyx records both, while other completed walkthroughs use 9901. Try 0199 first, then 9901 if the first is rejected; the numbers come from dated painting plaques in the same corridor. The other nine locks have consistent codes in the published walkthroughs.
Hellraiser Revival Keypad Codes: complete list of all ten
| No. | Code | Location |
|---|---|---|
| 1 | 0199 / 9901 | Painting cabinet after taking Bruno’s keycard |
| 2 | 9891 | Bath area beyond the bookshelf enemies |
| 3 | 9606 | Graveyard house bedroom safe |
| 4 | 1966 | Mansion upper floor, Great Fire clue |
| 5 | 1952 | Club changing rooms, damaged photograph |
| 6 | 1923 | Club room beyond the rotating puzzle-box door |
| 7 | 1362 | Dead end south of the fourth shop |
| 8 | 8571 | TV room after the spinning traps |
| 9 | 2342 | Cabinet by the ladder after reclaiming the Genesis Configuration |
| 10 | 1512 | Electrified-water section while hunting Marlowe |
These Hellraiser Revival Keypad Codes open numerical cabinets and safes. Other locks ask for keycards, character-specific items or a particular Genesis Configuration shape, so don’t try a four-digit combination on every sealed door.

Official game artwork. Image credit: Saber Interactive.
First Hellraiser Revival Keypad Codes: painting and bathroom cabinets
0199 or 9901: During Escape the Cult, sneak past Bruno, collect the keycard from the cart beside his victim and use it to leave the operating room. The locked cabinet is immediately ahead in the corridor decorated with paintings. Inspect the dates on two plaques, then enter the corresponding combination. Walkthroughs differ on whether the correct ordering is 0199 or 9901, so check both if necessary.
9891: The next cabinet is near a room with a bathtub, just after the section with bookshelves and two enemies. The code is tattooed on the body in the bath. Return to the numbered cabinet and enter 9891. It is not the same lock as the earlier painting cabinet.
Hellraiser Revival Keypad Codes in the graveyard and mansion
9606: When you reach the graveyard house, search the bedroom for a written note and photograph. Combine the two dates to get 9606, then open the nearby safe. One reward is a pistol upgrade, making this optional stop worth taking before continuing through the graveyard.
1966: On the upper floor of the mansion, find the painting with a year written on the back. A note beside the cabinet tells you to add 300 to that year. The Great Fire date is 1666, so the combination is 1966. PowerPyx places the cabinet in the southeastern upper-floor room.
Unlike the story doors that need shaped pieces for statues, these Hellraiser Revival Keypad Codes are solved entirely with numbers from the nearby rooms. You won’t need to spend crafting materials or use the Genesis Configuration to open either safe.
Club Hellraiser Revival Keypad Codes: photograph combinations
1952: Look around the club changing rooms for a burned photograph. Another nearby room contains an undamaged version of that photograph, with the numbers visible behind the people. The cabinet is near the Voyeur Ticket room. Open it for the SMG Laser Pointer upgrade.
1923: Later, pass through the rotating puzzle-box door and check the room immediately to the right. The clue is a photograph of four men in the next room; the marked men supply the digits. The cabinet holds Hollowpoint Rounds for the revolver.

Image credit: Saber Interactive. Photograph clues appear in several of the game’s later locations.
Late-game Hellraiser Revival Keypad Codes: 1362 and 8571
1362: Once you reach Zora’s fourth shop, explore the dead end to the south. The code comes from numbers on the small carved statues nearby, although you may only reach all of those clues later. This room contains an Assault Rifle upgrade and an inventory capacity upgrade, so it is especially useful before the tougher encounters ahead.
8571: After the spinning-trap sequence, look for the room with two television screens. Use the numbers on those screens to open the cabinet. It contains Overpressure Ammunition for the revolver. Don’t confuse this with the earlier photograph puzzle in the club.
Final Hellraiser Revival Keypad Codes: 2342 and 1512
2342: After recovering the Genesis Configuration from Bruno, search the area near the ladder leading onwards. The clue is spread across the walls of the damaged rooms; read the numbers in room order rather than left-to-right as one line. There is a storage chest shortly ahead if you need to free up inventory space before collecting the contents.
1512: While hunting Marlowe, enter the section with electrifiable water and a large cylinder structure. A high score is written low on the cylinder. Enter 1512 at the associated keypad. This is a much later area than the initial Scarlet Church escape, so the code won’t help with those earlier doors.
Why Hellraiser Revival Keypad Codes sometimes do not work
Start by matching the area, not just the cabinet’s appearance. There are several similar-looking locks throughout the game. If you’re at the first painting cabinet, try both 0199 and 9901; the discrepancy appears in independent October 8 walkthroughs, and the painting clues are the best way to confirm the combination on your copy.
If another Hellraiser Revival Keypad Codes entry is refused, back out of the keypad, inspect its photograph, tattoo, television or wall clue, and try again. Some nearby interactions use physical items instead of digits. A locked story door won’t accept one of these numerical combinations when it’s asking for a special key.
Do the Hellraiser Revival Keypad Codes count towards Codebreaker?
Yes. Opening five numbered locks earns the Codebreaker trophy or achievement. You don’t need to open all ten just for Codebreaker, but optional lockers often contain ammunition, weapon upgrades or extra inventory space.
Hellraiser: Revival doesn’t provide a conventional chapter select, and areas become inaccessible as the story moves forwards. If you’re collecting upgrades, open each numbered cabinet when you reach it. The full Hellraiser Revival Keypad Codes list is most useful as a quick reference alongside the clues in your current area.
Official game: Saber Interactive’s Steam listing. Numbered code positions were cross-checked against PowerPyx and The Big Lead.
