The E-Day Beta is still worth understanding after launch because it was more than a weekend demo. The Coalition used the August test to put Horde Siege and 4v4 Versus in players’ hands, gather feedback, patch problems between weekends and attach several cosmetics to challenges that were specifically promised for the full release. That history now matters most to returning beta players who want to know what should be waiting for them in the launch build, not to somebody looking for an access button that no longer serves the same purpose.
There were also two different access windows, which is why old search results can look contradictory. Preorders and eligible Game Pass members received an earlier weekend, then the second weekend opened to everyone on supported platforms. Progress behaved differently from rewards, and the beta client itself was not the final game installation. Keeping those distinctions clear turns an old pre-release page into a useful launch reference for rewards, account expectations and the differences between the test build and Gears of War: E-Day now.
Is the E-Day Beta still available?

Image credit: Xbox Game Studios / The Coalition
No. The E-Day Beta finished on August 17, 2026. Early access ran from August 6 at 12:00 p.m. PT until August 10 at 10:00 a.m. PT for qualifying preorders, Game Pass Ultimate members and PC Game Pass members. The public Open Beta then ran from August 13 at 12:00 p.m. PT until August 17 at 10:00 a.m. PT. The full October game uses a separate release build, so the old multiplayer beta client should not be treated as the current way to launch Gears of War: E-Day.
| Period | Dates | Access |
|---|---|---|
| Early Access | August 6 to August 10 | Eligible preorder, Game Pass Ultimate or PC Game Pass |
| Open Beta | August 13 to August 17 | Open to all players on eligible platforms |
| Full game | October 6 worldwide launch | Standard purchase, Game Pass Ultimate or PC Game Pass; Premium access began October 1 |
What the E-Day Beta included
Both E-Day Beta weekends used the same content set. The headline modes were Horde Siege and refined 4v4 Versus, giving players a multiplayer slice rather than access to the campaign. Horde Siege was already built around the new large-scale format, while Versus provided the competitive side of the test. The Coalition explicitly described the beta as a subset of launch content, so old beta footage should not be used as a complete checklist for the final game.
That distinction is especially important for performance and balance discussions. The second weekend already included changes to hit detection, matchmaking, connection timeouts, anti-cheat protection, stability and Xbox Series S hitching. The Coalition also warned that the beta was not a final product. If a setting, framerate limit or bug from August behaves differently now, the launch build and current update notes take priority over the E-Day Beta.
Beta rewards that carry into the full game
The E-Day Beta had six reward routes that were designed to survive the test. The Coalition said unlocked beta challenge rewards, the Beta Player Title and the Beta Medal would appear in players’ inventory at launch. These are the pieces returning players should look for in the full game, rather than expecting their entire August profile to continue unchanged.
| Beta reward | Requirement |
|---|---|
| Epic Blast Damage Mags Character Skin | Reach Player Level 20 |
| Rare Crush the Bug Weapon Skin Set | Extract from Horde Siege 8 times on Infantry difficulty or higher |
| Crush the Bug Banner | Get 25 headshots |
| Crush the Bug Emblem | Perform 10 revives |
| Crush the Bug Icon | Perform 5 Prototype Lancer Chainsaw Executions |
| Open Beta Medal and First in the Fight Title | Launch the Multiplayer Beta |
Class progression, Player Level and other Medal progress did not carry into launch. That is the key split in the E-Day Beta progression rules: earned challenge cosmetics and the specific beta identity rewards survive, while ordinary test progression was reset. A player who reached a high beta level should therefore not expect the full game to open at that same level.
How the beta build differs from the launch build
The final game contains the campaign, the full launch versions of Horde Siege and Versus, current progression systems and the active Season 1 Emergence content. The E-Day Beta only exposed a multiplayer subset and used beta-specific PC specifications and known-issue lists. The Coalition later published final PC requirements, enabled features that had been disabled for testing and continued optimisation after the second weekend.
For anyone returning because of the E-Day Beta, the most useful next step is to treat October as a fresh game installation with a few earned rewards attached to the account. The Season 1 Emergence guide covers the live seasonal structure, the Horde Siege guide explains the full PvE format, and the current PC performance pages are more relevant than August beta hardware notes.
Did Game Pass beta access include the full game?
No. Game Pass Ultimate and PC Game Pass were access routes into the early E-Day Beta weekend, but that did not turn the beta client into a permanent copy of the game. The full game has its own October 6 Game Pass entitlement. Players who used the August benefit should install or update the full release version through the appropriate Xbox or PC library rather than looking for the old beta listing.
That also explains why the E-Day Beta page remains useful after release. It records who could access the test, what was tested, which rewards were promised for launch and which progression was intentionally reset. Those are historical facts with a direct effect on current accounts, while launch guides now own the questions about Season 1, full Horde Siege, co-op and performance.
Official source: The Coalition: Gears of War: E-Day Open Beta Details & FAQ
