Diablo Immortal City of Pain Event runs from September 17 through September 30, 2026, awarding tokens for activities across the new Main Story, Lut Gholein, Battlegrounds, dungeons and other content.
The event is designed to overlap with normal Made to Suffer progression, so players can build event currency while following the expansion rather than abandoning it for a completely separate activity.
Diablo Immortal City of Pain Event: City of Pain dates, activities and weekly cap
City of Pain begins September 17 and ends September 30. It is a date-limited event, unlike the permanent High Ward or the recurring Tuesday Twisting Torments activity. The new Main Story, Lut Gholein activities, Battlegrounds and dungeons are all confirmed token sources. Blizzard also uses broader wording indicating additional eligible content beyond those examples. Diablo Immortal City of Pain Event is designed to reward normal play rather than force every player into one isolated activity.
Players can earn up to 1,300 City of Pain Tokens each week. This is a weekly earning ceiling rather than a single total cap for the whole event.
Diablo Immortal City of Pain Event: Treasure of Hope rewards
Tokens are exchanged through the Treasure of Hope. This is the event’s reward shop rather than a separate activity that must be cleared. Sacred Chests are specifically named as one of the Treasure of Hope reward categories. The weekly cap means Diablo Immortal City of Pain Event is better approached as steady progression than as one long grind.
Legendary Equipment is also confirmed, giving the event relevance beyond cosmetic or commemorative rewards.
How City of Pain fits normal progression
Because the new Main Story awards tokens, players can progress Made to Suffer and City of Pain at the same time instead of treating them as competing grinds. Battlegrounds count as an eligible token source, which gives PvP-focused players an event route without forcing them completely into dungeons or story content. Diablo Immortal City of Pain Event works across several playstyles because story, PvP and dungeons can all contribute.
Dungeons also award tokens, allowing group PvE farming to contribute to the same weekly event target. Lut Gholein activities make the High Ward and wider city natural places to build event progress while exploring the expansion.
City of Pain vs Twisting Torments
City of Pain is a September token event. Twisting Torments is a separate Tuesday zone event built around three altars and a Lieutenant reward encounter. For reward planning, Diablo Immortal City of Pain Event revolves around the 1,300-token weekly limit and the Treasure of Hope.
Diablo Immortal City of Pain Event is structured around flexible participation. The important fixed numbers are the September 17-30 dates and 1,300-token weekly cap; the live event then determines exact token payouts and Treasure of Hope prices.
The 1,300-token cap also gives the event a weekly rhythm. Once the cap is reached, the best reason to continue those activities becomes their normal story, PvP or PvE rewards rather than additional City of Pain currency. Diablo Immortal City of Pain Event is separate from Twisting Torments even though both arrive with the same update.
The weekly cap is the main pacing mechanic. City of Pain lasts across more than one weekly window, so players should think in terms of reaching up to 1,300 Tokens per week rather than treating 1,300 as the total currency available for the entire event.
The Treasure of Hope is equally important to planning because the patch notes confirm reward categories without listing every live price. That means two players with the same token total may make different spending choices depending on the item costs and purchase limits shown in game. Because it ends on September 30, Diablo Immortal City of Pain Event should be treated differently from permanent High Ward content.
The event’s overlap design also reduces wasted effort. Story progression, Lut Gholein exploration, Battlegrounds and dungeons are all useful outside City of Pain, so token earning can sit on top of activities that already provide narrative, competitive or equipment progression.
City of Pain also rewards flexibility across the event window. A player does not need to finish the whole weekly cap in one session, and the event design means progress can accumulate while working through several different types of content during normal play.

City of Pain also gives the update a natural first-week route: progress the story, explore Lut Gholein, then use Battlegrounds or dungeons to keep earning toward the cap. That keeps the event connected to normal play instead of turning it into a separate checklist.
Blizzard lists these changes in the official Made to Suffer update notes.
