Clash of Clans Portal Challenge is the first live Challenge Level in October 2026’s Portal Panic season, giving every Town Hall a chance to try the Portal Pendant and seasonal temporary troops before the wider Medal Event gets underway. It runs for one week rather than the full month, so it is an easy reward window to miss if you only check the broader October calendar.
The challenge is built around two mechanics that reward timing instead of blind troop spam. Totem Throwers can stun defenses and leave a Tiny Totem decoy behind, while the Portal Pendant can pull the Minion Prince and nearby allies back to the deployment bar for a second attack angle. Understanding when to use each mechanic is more useful than memorising one fragile screen coordinate.
Clash of Clans Portal Challenge 3-star method

The most reliable Clash of Clans Portal Challenge approach is to treat the first push as setup. Start the temporary troops and Totem Throwers on an entry where the opening cursed totem can affect useful defenses, then bring the Minion Prince into the same main group. Let that first push earn value before touching the Portal Pendant.
Totem Thrower’s first attack throws a cursed totem instead of a normal rock. The impact stuns nearby defenses and creates a stationary Tiny Totem that can draw defensive fire. That brief control window is the best time for the rest of the opening group to move deeper into the base.
Once the first push starts taking concentrated fire or pathing into a poor section, use the Portal Pendant. In the Clash of Clans Portal Challenge, the equipment returns the Minion Prince and nearby allies to the deployment bar. Redeploy that recalled group from a different side so it attacks the remaining defenses from a cleaner angle rather than repeating the same route.
That reset is the core of the Clash of Clans Portal Challenge. You do not need the first push to survive the entire base. You need it to remove enough buildings, keep enough troops alive for the recall, and leave a second route that the redeployed group can finish.
Best attack order
Use a fixed job order rather than trying to copy a single pixel-perfect deployment. The Clash of Clans Portal Challenge is forgiving enough for small placement differences when the Totem Thrower stun and Portal Pendant reset are used for the right reasons. That is the most consistent way to make the Clash of Clans Portal Challenge repeatable instead of relying on one memorised tap sequence.
- Pick an entry where the first Totem Thrower totem can land close to several relevant defenses.
- Send the main temporary-troop group first, keeping the Totem Throwers behind units already taking space.
- Add the Minion Prince close enough to the group that useful allies can be caught by the Portal Pendant.
- Let the first stun, Tiny Totem and normal troop damage create progress before activating the equipment.
- Recall the Minion Prince group when it is under heavy focus, pathing badly or has already cleared enough of the first side.
- Redeploy the recalled troops from a second angle with direct access to the strongest defenses still standing.
- Use any spare troops for outside cleanup before the timer becomes the real enemy.

How Totem Thrower creates the opening
Totem Thrower does more than add ranged damage to the Clash of Clans Portal Challenge. Supercell confirms a six-tile range, ground targeting and a special attack cycle where the first attack and every fourth attack after it throws a cursed totem.
The cursed totem stuns nearby defenses and summons a Tiny Totem. Both ground and air defenses can target that decoy, and it loses health passively, so the protection is temporary. In the Clash of Clans Portal Challenge, the useful part is the short disruption it creates while the real army is still moving.
Avoid spending that guaranteed opening totem on an isolated edge building. A better entry lets the stun interrupt defenses that would otherwise concentrate on the main push. Later totems can repeat the effect, but the first one is the easiest to plan around.
When to use the Portal Pendant
Portal Pendant timing decides whether the Clash of Clans Portal Challenge feels easy or awkward. Using it immediately can pull a healthy group out before it has done enough damage, while waiting until nearly every nearby troop is dead leaves very little worth saving.
A good activation point is after the first group has broken a meaningful section but before the Minion Prince and nearby allies are overwhelmed. Once the recalled units return to the deployment bar, look at what is still standing and choose a new side. The equipment is valuable because it changes the attack angle, not because it deals conventional burst damage.
The second deployment should shorten the route to the remaining dangerous defenses. If you put the recalled army straight back onto the original line, you give up most of the tactical advantage the Clash of Clans Portal Challenge is designed to teach.
Portal Challenge rewards and dates
The Clash of Clans Portal Challenge runs from October 6 to October 13, 2026 and is open to every Town Hall. The live three-star rewards are 400 XP, 25 Gems and one Hero Potion.
Those requirements are broader than several surrounding Portal Panic activities. The Totem Thrower Mass Troop Event on October 7-8 gives 50 free Totem Throwers to Town Hall 10 and above, while the Portal Panic Medal Event begins October 8 for Town Hall 6 and above.
Finish the Clash of Clans Portal Challenge before October 13 even if you are not planning to grind the full Medal Event. The Gems and Hero Potion are straightforward rewards, and the challenge also gives you a free practical test of the Portal Pendant before deciding how much attention to give the equipment later in the month.
Common reasons a 3-star attempt fails
The easiest way to waste the Clash of Clans Portal Challenge is to use its special mechanics without a purpose. Dropping Totem Throwers where the first totem hits an irrelevant target reduces the value of the opening stun. Triggering the Portal Pendant as soon as it lights up can interrupt a push that was still winning.
The opposite mistake is holding the recall until the army has collapsed. Watch the Minion Prince group while it still contains several useful troops. Pulling a healthy group back for another angle is stronger than rescuing the hero alone after everything around him has disappeared.
Keep the timer in mind as well. A Portal Pendant reset gives the army another route, but the recalled troops still need time to be placed again and clear buildings. The Clash of Clans Portal Challenge rewards an earlier reset once the first push has done enough, rather than chasing a few extra hits and leaving the second deployment with no cleanup time.
What to do after you beat it
Beating the Clash of Clans Portal Challenge is useful preparation for the Portal Panic Medal Event, which opens October 8. That event introduces the normal October progression around Sour Elixir and Rift Medals, with the Portal Pendant available through the Trader Shop.
The challenge therefore works as a free mechanics lesson. Totem Thrower teaches you to value the first stun and temporary decoy, while the Portal Pendant teaches you to recognise when a push has done its job and should be repositioned. For the cleanest three-star attempt, create value on the first side, recall before the group collapses, then redeploy directly into the part of the base that still matters.
Official source: Supercell: Cosmic Curse Portal Panic
