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TCG Card Shop Simulator 1.0: Everything New

TCG Card Shop Simulator 1.0 official game image

TCG Card Shop Simulator 1.0 is out on September 15, 2026, ending the game’s two-year Early Access run and launching the official version on PlayStation and Nintendo hardware at the same time. The full release is much more than a label change: Tetramon is finally playable, the collection has expanded to 4,436 cards, and the shop sim now lets you enter the tournaments you organise.

OPNeon Games’ final 1.0 notes also put the scale of the Early Access journey into perspective. The game grew from 77 sellable items to 111, from 21 furniture types to 43, and now includes 273 decoration options alongside card grading, customer trades, improved workers, tournaments and the long-awaited playable TCG.

What Is New in TCG Card Shop Simulator 1.0?

TCG Card Shop Simulator 1.0 official game image
1.0 featureWhat changed
Playable TetramonFight NPC customers in short 3-5 minute card matches
Deck buildingCreate 50-card decks at the Workbench
Ascension cards1,452 new cards, taking the collection to 4,436
Tournament participationEnter the tournaments you host and compete for your own prizes
Community art55 contest artworks added as posters
AchievementsFive new Steam achievements
PerformanceModel, texture and memory-use optimisation
Console launchPS4, PS5, Switch and Switch 2 versions arrive alongside 1.0

Tetramon Is Finally a Real Game

The biggest change is simple: the cards are no longer only products to stock, collect or flip for cash. Once the Workbench is unlocked, you can build a 50-card deck, walk over to a lone customer waiting at a play table and challenge them. Matches are designed to take roughly three to five minutes, so the shop continues running while you squeeze in a duel.

If you want the rules rather than the patch notes, our How to Play Tetramon Duel Masters guide covers the opening hand, Guardian cards, Elemental Areas, evolution timing and win condition.

The Card Pool Is Much Bigger

Version 1.0 adds the Ascension card packs and 1,452 new cards. That pushes the total collection from the 2,714 cards present at the start of Early Access to 4,436 at full release. The new cards also arrive at exactly the moment card effects matter more, because a valuable pull can now be a deck piece rather than something you immediately price for the display case.

Our Best Tetramon Cards guide focuses on useful effects and reliable evolution lines without pretending the launch-day meta has already been solved.

You Can Play in Your Own Tournaments

Tournaments existed before 1.0, but the playable TCG changes your relationship with them. You can now join a tournament you organised and keep the prizes if your final placing earns them. That makes tournament furniture, table space and prize selection part of both the business sim and your own card-game progression.

If you are still setting up organised play, the existing tournament guide explains participant counts, numbered tables, prizes and entry fees.

What Happened to Early Access Saves?

Existing PC players do not need to throw away two years of shop progress. OPNeon confirmed before release that saves from build 0.70 carry into 1.0. The game also received model and memory optimisation aimed at making the full version smoother and less error-prone.

What Platforms Have Version 1.0?

The September 15 release brings the full game to Steam and Xbox while also opening the doors on PlayStation 4, PlayStation 5, Nintendo Switch and Nintendo Switch 2. The console storefronts list the game as single-player, which is important when reading the new Tetramon features: duels are against NPCs, not online opponents.

Xbox’s September Game Pass schedule also confirms that the full 1.0 release remains on Game Pass.

What Is Still Not in 1.0?

OPNeon has been clear that finishing the playable TCG took longer than expected, so not every old roadmap idea made the 1.0 cut. The developer says more updates, fixes and content are planned after launch. Tetramon multiplayer is not currently part of that immediate plan; the 1.0 version is built around battling NPC customers.

The official Steam announcements contain the full 1.0 changelist and developer message, while Xbox Wire has the first-party Tetramon rules. This is the version worth treating as the baseline from now on rather than the old Early Access feature list.

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