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Valor Mortis Healing: How to Heal, Refill Flasks and Increase Health

Valor Mortis official key art

Valor Mortis Healing mainly uses Ferrofluid Flasks, which you can refill by resting at Lantern checkpoints. You can also recover some health lost while blocking if you strike an enemy quickly afterwards. It’s a useful way to stay alive without spending another flask every time a fight gets messy.

With enemies attacking from right in front of you, even a short encounter can leave William battered. The June demo revealed several ways to manage your health, including upgrades and alternative Amber builds. Here’s how they work, when to use them and how to make your supplies last until the next Lantern.

Valor Mortis Healing: how to use flasks

Your main healing item is the Ferrofluid Flask. Use the healing input shown in your Controls menu when you’ve lost health, ideally after putting some distance between yourself and an enemy. Trying to heal in the middle of a long attack combination is an easy way to take another hit.

The demo starts William with three healing flask charges. Those are limited supplies between rests, so don’t assume you can use them endlessly. One More Level has changed combat balance since the demo, meaning the full release’s starting values should be checked when the game arrives on October 13.

How to refill healing flasks at Lanterns

Find a Lantern and rest to restore your health and Nephtoglobin. Lanterns also serve as checkpoints, letting you return there after death. There’s a trade-off: resting revives ordinary enemies, so heading back through a cleared area may involve fighting again.

For Valor Mortis Healing, think of Lanterns as places to reset and prepare rather than just scenery. It’s worth stopping before a boss if your flask supply is low, especially when you’ve collected Catalysts that can be spent on improving your character.

Recover health after blocking in Valor Mortis

Valor Mortis Healing
A quick counterattack can recover some damage taken while blocking. Image credit: One More Level.

The demo’s combat tutorial explains another form of recovery: health lost from blocking damage can be regained by landing a melee attack shortly afterwards. If you’ve just guarded against a strike and see an opening, a quick sword hit can help you recover what you lost.

This doesn’t make every melee attack an unlimited heal. It’s tied to recently recoverable blocking damage, and the chance doesn’t last forever. If an enemy is winding up a dangerous follow-up, it’s better to retreat than to chase a little health and take an even bigger hit.

Valor Mortis Healing: how to increase maximum health

Spend Catalysts at a Lantern to level up William. In the demo, a Maximum Health upgrade increases your total health pool, giving you more room for mistakes. That’s particularly helpful while you’re learning a new boss or struggling to reach the next checkpoint.

Increasing health isn’t the same as adding extra flasks. The larger health bar helps you survive, but you’ll still need to manage your recovery items. Upgrade costs also rise as you progress, so check the numbers displayed at the Lantern rather than copying costs from an early demo build.

Can melee attacks refill a Ferrofluid Flask?

The demo includes an upgrade called Ferrofluid Flask Refill. Its description says melee attacks can replenish a flask when all your flasks are empty. You need access to that upgrade first; it isn’t a standard benefit you receive from every attack.

With Valor Mortis Healing, this can reward an aggressive playstyle when supplies run dry. But don’t walk into a boss encounter counting on automatic flask refills if you’ve not unlocked the ability. The exact retail upgrade costs and balancing still need confirming after launch.

Valor Mortis Healing with Ambers

Valor Mortis official first-person combat screenshot
Some Amber builds replace ordinary flask recovery with a different way to heal. Image credit: One More Level.

Ambers let you adjust your character build. Some demo Ambers change the way you recover health, so check their descriptions before equipping them. You might find that your familiar flask no longer works because your build is using it for something else.

Butcher’s Carnage, for example, gives up traditional flask healing in exchange for recovery through melee attacks. Life Diverted changes flasks to provide Nephtoglobin and can restore health when Transmutations deal damage. These aren’t free bonuses: they change how you stay alive.

If you’re new to Valor Mortis Healing, ordinary flasks may be more forgiving than a high-risk attack-based setup. The precise Amber effects here come from demo data, so check their final in-game descriptions when the full game is available.

Why Valor Mortis Healing might not work

First check whether any flask charges remain. If you’ve run out, resting at a Lantern is the normal way to restore them. Check your chosen Controls layout too, as the demo supported rebindable keys and multiple controller presets.

If you still have charges but your healing behaves strangely, look at your equipped Ambers. One may have changed what the flask does. If your character won’t interact with a Lantern, check the game’s current support information before assuming you’ve permanently lost your checkpoint.

How to save healing before a boss

Use the defensive tools you’ve already learned. A proper parry prevents damage and pressures an enemy’s posture, while a well-timed dodge moves you away from strikes that can’t be blocked. Managing Endurance is part of this, because an empty bar can leave you unable to escape another attack.

For Valor Mortis Healing, don’t feel you have to spend a flask after every minor hit, especially if recent blocking damage can be recovered with a safe counter. But don’t save every charge until it’s too late either. When one more strike could finish you, step clear and heal.

Related Guides for Valor Mortis Healing

Once Valor Mortis Healing starts to feel familiar, a difficult fight becomes far less intimidating. Refill at Lanterns when you need to, recover guard damage when it’s safe and invest in more health if you’re constantly one hit away from defeat. Sometimes a good defensive decision is worth more than another flashy attack.

Official source: One More Level: Valor Mortis. Demo references: Combat tutorial mechanics and progression data.

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