Once Human Morphed Deviations are seven new versions of familiar collectible Deviations added with Isles of Abyss. The October 21 patch names a specific activity for each one, making it possible to plan which challenge to repeat rather than searching every island for an unrelated random spawn.
All seven are chance rewards and support Deviation Fusion. Pick the activity for the variant you want; Drifting Greenhouse and Sea Calamity Zone are later-phase objectives, while tower and Voyager rewards depend on the encounters available on your server.
Once Human Morphed Deviations: all seven variants and where they come from

| Morphed Deviation | Confirmed activity source |
|---|---|
| Shattered Maiden – Sailor Suit | Calamity Tower |
| Director Fox – Vacation | Drifting Greenhouse |
| Gingerbread House – Oceanic Cottage | Calamity Tower |
| Whalepup – Don’t Get Wet | Voyagers |
| Space Turner – Water Cube | Sea Calamity Zone |
| Snow Globe – Sunken Treasure | Calamity Nest |
| Employee No. H37 – Submarine Attitude | Voyagers |
How to farm Once Human Morphed Deviations from Calamity Towers
Shattered Maiden – Sailor Suit and Gingerbread House – Oceanic Cottage are both associated with Calamity Tower gameplay. Towers progress alongside the server’s World Progress and their available challenges change during the scenario. The official list doesn’t tie either variant to one universal map coordinate or a guaranteed first clear.
For this activity, begin with whichever Calamity Tower challenge is currently open and suitable for your ship. The Calamity Towers guide explains the first-clear system, tentacle weak points and why some fights require dealing with supporting enemies before focusing on the main target.
Once Human Morphed Deviations from Voyager Ships
Whalepup – Don’t Get Wet and Employee No. H37 – Submarine Attitude come from Voyager encounters. These ships move through the ocean on variable routes, with different sizes, crews and defences. You can fight or board them, but the patch notes do not identify one specific Voyager type that always drops either variant.
Repeated Voyager encounters are a useful collection route if your ship is capable of surviving them. Larger ships bring greater challenge difficulty and better loot crates, but that isn’t a published drop-rate bonus for a particular Morphed Deviation. See Voyager Ships for the combat options.
Drifting Greenhouse, Sea Calamity Zone and Calamity Nest
The remaining three Once Human Morphed Deviations are tied to different activities. Director Fox – Vacation is associated with Drifting Greenhouse. Space Turner – Water Cube comes from Sea Calamity Zone. Snow Globe – Sunken Treasure is linked to Calamity Nest.
These aren’t interchangeable reward pools. Drifting Greenhouse is described as a Phase II encounter, and Sea Calamity Zone has distinct shield-core, mine and turret objectives. If a particular challenge is missing from your server, check its progression stage before setting off on a long farming route.
For Once Human Morphed Deviations, keep a checklist of each variant and its associated encounter. Save the locations and unlocked activities in your current world, then tackle the ones you can reliably complete rather than attempting every high-level fight immediately.
How Deviation Fusion works with the new variants
All seven listed variants support Deviation Fusion. That is the confirmed rule; the official patch note does not specify a new individual fusion recipe or numerical success percentage for each one. Check the live Fusion interface and its displayed requirements before committing a collectible.
If your priority is a complete collection, keep track of which Once Human Morphed Deviations you’ve obtained and which ones remain. A duplicate from one activity doesn’t make it more likely that another activity will drop a different named variant, and no pity counter has been officially described for this set.

How are Duet and Chaos Rebecca different?
They are separate additions. Duet can be obtained through a chance at the Sunken Lord and changes territory weather effects, influencing players and placed facilities. Chaos Rebecca comes from Chaos Tower and belongs to the Chaos Deviation category. Neither is one of the seven variants in the Morphed Deviation list.
Duet comes from the Sunken Lord, while Chaos Rebecca comes from Chaos Tower. Neither belongs to the seven Morphed Deviation variants.
What to prepare before collecting every variant
You will need a working ship, enough survival supplies and a suitable combat loadout for ocean challenges. The Ship Building guide covers cannon options and ship controls, while Haywire Zones helps you prepare for special environmental hazards.
Check the server phases and entry guide before searching for Phase II content. Once Human Morphed Deviations are a long-term collection goal, so there is no need to rush into an unavailable challenge on a newly opened server.
Use the table to choose which Once Human Morphed Deviations activity to tackle next. Calamity Towers and Voyagers each award more than one listed variant, so check which one you’ve obtained before planning another run.
Related Guides
Official source: Once Human version 3.1.1 update notes, Morphed Deviations sources.
