Modern Warfare 4 weapons will total 33 guns at launch, with 22 already shown through the beta across nine weapon classes. That is enough to understand the new progression system and start planning a few early favourites, but it is not the complete October arsenal.
The beta pool covers general purpose rifles, fast close range weapons, precision options and specialist secondaries. Supported guns also finish their weapon levels with Apex Attachments, which gives the final part of the grind more impact than another ordinary unlock.

Modern Warfare 4 weapons: Quick Facts
| Launch weapons | 33 |
|---|---|
| Beta weapons shown | 22 |
| Classes shown | 9 |
| Progression | Weapon levels plus Apex Attachments |
Modern Warfare 4 weapons: Assault Rifles
The confirmed beta assault rifles are Han 86, M4, Hyeon Burst, Kastov 762, Patriot XMR, Axion. The class is aimed at mixed range fights, so the first comparison should be recoil control, useful handling and enough range to stay dependable when a lane opens. The individual weapon guides then matter for unlock ranks, level counts and Apex effects.
SMGs
The confirmed beta smgs are ISO Nightshade, PPSh-41, X-58 Nyx, WZ.55 Striga. The class is aimed at close range pressure, so the first comparison should be movement, fast handling and enough control to finish a fight just beyond point blank range. The individual weapon guides then matter for unlock ranks, level counts and Apex effects.
Modern Warfare 4 weapons: Shotguns
The confirmed beta shotguns are Rezi 12. The class is aimed at tight interiors and objective rooms, so the first comparison should be positioning, reliable follow up damage and avoiding open lanes. The individual weapon guides then matter for unlock ranks, level counts and Apex effects.
LMGs
The confirmed beta lmgs are FiNN LMG, Type 73. The class is aimed at lane control and sustained fire, so the first comparison should be stability, magazine efficiency and planning rotations around slower movement. The individual weapon guides then matter for unlock ranks, level counts and Apex effects.
Marksman Rifles
The confirmed beta marksman rifles are MAR-9, Oris 8.6. The class is aimed at accurate mid to long range work, so the first comparison should be first shot precision, sight picture and enough handling to reposition. The individual weapon guides then matter for unlock ranks, level counts and Apex effects.
Modern Warfare 4 weapons: Sniper Rifles
The confirmed beta sniper rifles are KG-7 Vulcan, Signal .50. The class is aimed at long sightlines and high value first shots, so the first comparison should be precision, positioning and keeping the damage that justifies the slower class. The individual weapon guides then matter for unlock ranks, level counts and Apex effects.
Pistols
The confirmed beta pistols are Karit P68, .50 GS, Sang 9mm. The class is aimed at emergency backup fights, so the first comparison should be draw speed, handling and a role that complements the primary. The individual weapon guides then matter for unlock ranks, level counts and Apex effects.
Launchers and Melee Weapons
The confirmed beta launchers and melee weapons are PILA, Combat Knife. The class is aimed at specialist utility, so the first comparison should be anti streak pressure, explosive support or silent point blank play. The individual weapon guides then matter for unlock ranks, level counts and Apex effects.
Modern Warfare 4 weapons: Weapon Progression
Modern Warfare 4 weapons use normal attachment progression through Gunsmith, with supported platforms unlocking an Apex Attachment at the end of the track. Apex rewards can change fire modes, utility or weapon behaviour, so fully levelling a gun can create a more meaningful difference than simply opening another muzzle or grip.
Modern Warfare 4 weapons: How Gunny Fits In
Gunny can create short range, balanced or long range recommendations using the attachments already unlocked on the account. It is useful when a new weapon has a large tree and you want a sensible starting point, but every suggested part can still be changed manually.
How to Keep the Launch Arsenal Manageable
Do not try to level all 33 weapons at once. Pick a flexible primary, a close range option and something for longer sightlines, then expand once those classes feel comfortable. That gives you useful launch loadouts much faster than spreading progression thinly across the entire arsenal.
Modern Warfare 4 weapons: How to Pick the First Weapons You Level
Choose weapons that cover different jobs rather than three guns fighting for the same slot. One flexible primary, one fast close range option and one precision or long range choice give you much better launch coverage. Once those are comfortable, fill the gaps you notice in real matches instead of following a progression checklist for its own sake.
More Modern Warfare 4 Guides From The Click
- Moonlit Pearl Camo: How to Unlock and Equip It
- Gilded Ruin Camo: How to Unlock the Serialized Camo
- Modern Warfare 4 Assault Rifles: Every Confirmed Weapon and Unlock
- Modern Warfare 4 Marksman Rifles: Every Confirmed Weapon and Unlock
- Modern Warfare 4 Sniper Rifles: Every Confirmed Weapon and Unlock
- Modern Warfare 4 Gunsmith: Attachments, Stats and Weapon Building
- Modern Warfare 4 SMGs: Every Confirmed Weapon and Unlock
Official Call of Duty Information
For the original details, see the official Call of Duty Modern Warfare 4 information.
