ARC Raiders Looting Mk.3 (Safekeeper): How to Get It and What It Protects

ARC Raiders Amplified Weapons

ARC Raiders Looting Mk.3 (Safekeeper) is an Epic augment with a special Safe Pocket that can hold any item type, including a weapon. Its blueprint is a random find in Security Containers, some Medical Containers and Metal Crates. Craft the augment at Gear Bench Level 3 with 2 Advanced Electrical Components and 3 Processors after learning the recipe.

Most Safe Pockets can’t take weapons, making the Safekeeper’s flexible slot valuable when you’re extracting high-tier gear. It comes with trade-offs: 18 backpack slots and a 65 kg maximum loadout weight. Here’s where to farm the recipe, the exact capacity and what the special pocket keeps protected.

Where to find ARC Raiders Looting Mk.3 (Safekeeper)

ARC Raiders Looting Mk.3 (Safekeeper)
Official ARC Raiders equipment/weapon artwork; not a pictured Safekeeper container. Official Embark Studios artwork.
SourceBlueprint status
Security ContainersRandom chance
Medical ContainersRandom chance
Metal CratesRandom chance
Weekly TrialsScavenging-pool blueprint reward; not guaranteed Safekeeper
Fixed quest rewardNo current guaranteed blueprint quest listed

The ARC Raiders Looting Mk.3 (Safekeeper) blueprint isn’t tied to one locked door or one exact bunker shelf. Players have reported drops around Reinforced Reception, but the area is a farming lead rather than a guaranteed spawn. Search the right container types and keep moving between them.

How to unlock the Safekeeper blueprint

  • Raid maps with convenient Security, Medical or Metal Crate loot clusters.
  • Search eligible containers and identify any found paper blueprints before discarding items.
  • Put the Safekeeper schematic in a Safe Pocket where possible.
  • Extract alive and select Learn and Consume in Speranza.
  • Upgrade your Gear Bench to Level 3, then craft the augment from the listed electrical and Processor materials.

Once you’ve learned the ARC Raiders Looting Mk.3 (Safekeeper) recipe, it stays unlocked. A finished augment looted in the field can be equipped, but that doesn’t add the blueprint to your crafting inventory.

Safekeeper crafting requirements and full capacity

ARC Raiders Looting augment Safe Pocket equipment
Official ARC Raiders Frozen Trail game artwork. Official Embark Studios artwork.
AttributeValue
Crafting stationGear Bench Level 3
Advanced Electrical Components2
Processor3
Backpack slots18
Safe Pocket slots1, accepts any item including weapons
Quick Use slots4
Trinket slots2
Maximum loadout weight65 kg
Shield compatibilityLight, Medium and Heavy
Augment weight5 kg

The ARC Raiders Looting Mk.3 (Safekeeper) trades carrying convenience for freedom over what you secure. You have one special Safe Pocket instead of multiple conventional safe slots. Check the backpack slot count against what you usually take Topside: 18 slots can fill quickly on a material-farming run.

What does the special Safe Pocket protect?

The Safekeeper lets you move a weapon into its protected pocket. That makes it distinct from ordinary augments whose Safe Pockets restrict item types. The protected item follows the game’s normal Safe Pocket retention rule if you fail extraction. The augment itself and everything left in ordinary backpack slots remain at risk.

The ARC Raiders Looting Mk.3 (Safekeeper) does not protect an entire backpack or all weapons automatically. Move the one item you want to preserve into its special pocket during the raid. Picking up an expensive weapon without moving it into the Safe Pocket leaves it exposed like normal loot.

When should you equip Safekeeper?

Use it when one valuable weapon or unusual item matters more than maximum bulk loot capacity. For instance, a rare crafted gun recovered from another Raider can be protected while you continue towards extraction. The special slot also accommodates ordinary valuable materials, though spending that slot on cheap scrap wastes its main advantage.

For a long Pendola Pass materials run, a different looting augment may offer more ordinary carrying space. For a risky Frigate or Fallen Emperor trip, one flexible protected slot is a powerful safeguard. The ARC Raiders Looting Mk.3 (Safekeeper) helps you protect a priority find, not every reward.

Safekeeper versus the Survivor augment

Looting Mk.3 (Survivor) is a different Epic augment with extra carrying and several ordinary Safe Pockets, plus a downed-health regeneration effect. The ARC Raiders Looting Mk.3 (Safekeeper) offers one flexible Safe Pocket that accepts a weapon, whereas Survivor focuses on broader looting and survival. Pick based on the specific risk you’re taking.

If the schematic won’t appear at Gear Bench 3, check whether you learned the paper blueprint first. The ARC Raiders Looting Mk.3 (Safekeeper) doesn’t unlock merely by collecting the two Advanced Electrical Components and three Processors.

Official source: Embark Studios Frozen Trail 2.0 update.

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