ARC Raiders Emperor Dungeon: How to Complete Every Room and Get All Loot

ARC Raiders Emperor Dungeon
ARC Raiders Emperor Dungeon

The ARC Raiders Emperor Dungeon is inside the collapsed machine on Pendola Pass. Use a crafted Emperor Gateway Conduit to open the hatch, clear its electrified tunnels and changing trials, then loot the final chamber for Amplification Modules, Emperor Modulators and rare ARC components.

The entrance and loot hangar are familiar landmarks, but the middle trials can appear in a different order. Check the room type before following a solution, especially around the maze and moving platforms.

ARC Raiders Emperor Dungeon: Update 2.3.0 loot and collision changes

Update 2.3.0 on 27 October changes which rooms are worth looting. Embark reduced the quality of rewards near the entrance and weighted higher-tier containers towards rooms deeper inside the Fallen Emperor. Opening the door and looting the first few cases is now a weaker farming route. If you brought an Emperor Gateway Conduit for rare modules or Modulators, plan to finish the trials and reach the Grand Loot Room rather than turning back early.

The same update extends protection against exploits in locked Emperor rooms, tightens the compactor’s upper killboxes to prevent unfair deaths, and repairs several collision and ceiling gaps around the fallen machine on Pendola Pass. These changes build on the moving-platform fixes from October 20. They do not remove the timed electricity, moving machinery, laser or compactor hazards, so the route through those rooms still matters.

Embark has not published new drop percentages for specific Emperor Modulators or Amplification Modules. “Higher-tier loot deeper inside” describes a distribution change, not a guaranteed reward from a particular chest. If you are farming the dungeon, bring space for the loot and extract once the useful cases are cleared.

ARC Raiders Emperor Dungeon entrance and required gear

ARC Raiders Emperor Dungeon
Official Embark Studios Pendola Pass artwork. This is official game artwork, not a diagram of the location or item recipe.

Find the hatch at the Emperor’s base near Piazza della Rupe and the Reckless Transceiver. Use one Emperor Gateway Conduit at its socket; the key is consumed when the round door opens. The Conduit is crafted at Workbench Level 1 after learning the blueprint and gathering one each of ARC Conductive, Insulated and Plated Couplers.

For the ARC Raiders Emperor Dungeon, bring an ARC-focused weapon such as a Hullcracker, shields, healing, and a Grappling Hook or Snap Hook. With a squad, coordinate before jumping onto platforms that move between levels. Solo Raiders should identify the next ledge before committing to a jump. White-lit doorways normally lead onwards, while yellow-lit ones can return towards the entrance.

ARC Raiders Emperor Dungeon: Entrance tunnel and rotating elevator solution

The snowy first tunnel has electrical traps. Shoot the glowing blue conduit boxes to discharge them, then defeat the Hydra guarding the far end. The elevator column is also electrified until its yellow power nodes are destroyed. Shoot the four nodes around the central column and any active nodes on the outer wall, then ride the platform upwards.

The ARC Raiders Emperor Dungeon elevator has breachable containers at different levels. Search them for useful parts while moving towards the upper passages. Don’t stand on an electrified box after it recharges; the safe interval begins when you shoot it and isn’t permanent.

ARC Raiders Emperor Dungeon: Both maze room variants

The open-grid maze contains enemies and four yellow power nodes. Clear the threats and destroy all four to open the way. The partitioned maze works differently: the goal is to find its one unlocked exit among the round doors. There are no four required nodes in this version.

In the ARC Raiders Emperor Dungeon, always identify which maze you’re in before wasting ammunition or circling the same closed door. Small ARC can enter through gaps beneath partitions. Keep moving, clear enemies that block your path and look for the onward door with white lights.

Climbing, gas crushers and moving containers

ARC Raiders Emperor Dungeon
ARC Raiders Emperor Dungeon

The parkour tunnel has ladders, platforms and electrified blocks. Shoot each block before stepping on it and climb while the charge is off. The gas room drains stamina while large walls close. Wait in the recesses of the floor or wall as the machinery passes, then use the gap to cross and climb the ledges above.

Some ARC Raiders Emperor Dungeon rooms have moving containers and high machinery. Ride the moving platform, step onto its side ledges and take the ladder or grapple to the exit. In the dark machinery sections, deal with Hydras from cover before crossing exposed platforms.

Laser room safe spots

The laser chambers have different patterns. In one, wait for a moving beam to pass and cross between obstacles. In another, use the shallow floor indentations so the beam passes overhead, then continue when the pattern clears. Barricades and traversal gadgets can help with positioning, but do not make you immune to the hazard.

The ARC Raiders Emperor Dungeon is easier to finish by observing the laser cycle than sprinting blindly into the next corridor. A single knockdown late in the run can cost more than the few seconds spent waiting for a safe crossing.

Grand Loot Room: six yellow nodes and every loot category

At the end, enter the large Grand Loot Room and open the available containers. Shoot the six yellow wall nodes, three on each side, to expose additional racks. The roof opens and flying ARC can enter, including a Vaporizer. Fight from cover or avoid its sightline while searching the extra caches.

The ARC Raiders Emperor Dungeon loot includes Amplification Modules of different Marks, Emperor Modulators needed for Gunsmith IV, ARC Data Modules and other crafting parts. The Modulator is not guaranteed. Breachable orange pods can explode, so take what you need and move away when a container begins flashing.

ARC Raiders Emperor Dungeon stuck on moving platforms after 2.2?

ARC Raiders Emperor Dungeon received several targeted repairs in Update 2.2.0 on October 20. Embark fixed moving platforms that could fall out of sync between players, a collision spot that trapped Raiders inside the Fallen Emperor, and some of the compaction killbox coverage. The rooms remain hazardous: the repair targets faulty synchronisation and collision, not the intended traps.

If a platform seems to move differently for teammates, first make sure everyone has restarted onto Update 2.2.0. If a platform looks out of sync, wait for the next cycle rather than trusting a teammate’s position on their screen. A missed jump can leave you below the intended route. A room can also have a different arrangement between raids; the absence of the maze you saw in a video is not necessarily a broken dungeon.

In the compactor and gas rooms, watch for the smaller passages and side pockets between piston cycles. The exit may be partway up a wall rather than at ground level. Follow the white-lit progression doorway rather than a yellow-lit return route, then use climbing tools for the next vertical section. If geometry still traps your Raider, note the room and what happened for an Embark bug report. The patch doesn’t guarantee a recovery command for an already stuck character.

How to leave and extract

Leave by retracing the central elevator route or through the upper opening near the loot hangar. Put your most valuable materials in a Safe Pocket. The Reckless Transceiver is a nearby Ballistic Gondola pickup, though other Raiders may be watching the wreck and extraction path.

The ARC Raiders Emperor Dungeon is worth repeating for high-end parts only when you have another Conduit and enough space to carry them. The existing Gateway Conduit article handles key farming; this walkthrough covers the interior rooms and the escape.

Official source: Embark Studios, Live Update 2.3.0 (27 October 2026).

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