Hell Is Us Active Relics not working is currently represented by an open player-submitted report on the official MyNacon support portal dated September 13, 2026. The report is listed with high severity, but MyNacon’s page currently shows no reports in its separate “confirmed” section, so this should be treated as a reported problem rather than an officially confirmed universal bug.
The practical approach is to protect your save, avoid repeating risky progression steps unnecessarily and record exactly what happened on the build and relic loadout where the duration effect failed. The support listing is useful evidence that another player has reported the same symptom, but it is not the same as a patch note or a confirmed-fix notice.
Hell Is Us Active Relics not working: current support status
Hell Is Us Active Relics not working is visible under Opened bug reports on MyNacon. The report wording is “Active Relics with duration not working” and it was posted September 13, 2026.

The timed Active Relic submission is currently marked High on MyNacon. The label belongs to the open report and should not be rewritten as confirmation that every duration-based relic is affected.
What you should check first
Hell Is Us Active Relics not working should be approached conservatively. Check that the relic is equipped, the expected activation condition has actually occurred and the current build is installed before comparing the result with another player’s report.
If the effect still fails, note the exact relic, duration behaviour and whether the issue persists after a clean reload. Those details are more useful than a generic “relics are broken” description.
Protect your save before experimenting
Hell Is Us Active Relics not working is better tested with a controlled loadout than with destructive save changes or a full reinstall. This report concerns timed relic effects rather than a missing save or quest object, so destructive save management is especially unnecessary as a first step. Preserve the current setup, record the relic name and activation condition, then compare repeated tests under the same combat or exploration circumstances.
If the duration indicator appears but the effect does not, note that separately from a relic that never activates. Those are different symptoms and may point support toward different parts of the system.
What not to assume from the report
Hell Is Us Active Relics not working remains an opened report, so one failed effect should not be expanded into a claim that every timed relic is broken. The support portal shows an open high-severity submission, but it does not currently classify timed relics as a confirmed global bug. One relic, one platform or one interaction can produce a narrower problem than the headline suggests.
Do not treat a community build change as proof of a fix unless it can be repeated on the current version. Relics interact with loadouts and combat conditions, so documenting the exact setup is more useful than swapping several variables at once.
How to report useful details
Hell Is Us Active Relics not working reports are clearer when the relic, trigger, timer and expected mechanical effect are all identified. Name the relic, platform, build number, expected duration, trigger used and what the UI shows when the effect should be active. If damage, defence or another numerical effect is involved, record comparable before-and-after examples without inventing values the game does not expose.
A short capture beginning before activation and continuing through the expected duration can show whether the timer, visual effect and mechanical result disagree. That is more actionable than a screenshot taken after the effect has already failed.
Check future patch notes
Hell Is Us Active Relics not working may be addressed under combat or equipment fixes even if a future patch note uses different wording. Relic fixes may appear under combat, equipment or general gameplay headings rather than repeating the player-submitted ticket title. Search patch notes for the affected relic or duration effects before assuming the report was ignored.
After a relevant update, retest one controlled setup first. If the same configuration starts working, note the build where behaviour changed before removing any workaround you were using.
Test one relic setup at a time
Timed effects are easier to diagnose when only one variable changes. Equip the affected relic, reproduce its normal trigger, note whether the UI shows activation and watch the full expected duration. Then repeat after a clean reload before changing other gear or abilities.
That process can separate “never activates” from “activates but has no mechanical effect” or “ends too early.” Those are meaningfully different reports. If you submit the problem to MyNacon, include the exact relic and symptom instead of treating every Active Relic as broken.
Before reporting a duration problem, capture whether the relic icon, timer or other feedback appears at all. A missing activation cue is different from a correctly displayed timer with no effect, and support can only compare cases properly when those states are separated. Testing the same relic after a normal restart is reasonable; deleting progress or repeatedly changing accounts is not a proportionate first step.
Hell Is Us Active Relics not working is easiest to verify after an update by repeating the same relic, trigger and duration test before changing the loadout.
Official source
For the latest first-party information, see Nacon / Rogue Factor.
Hell Is Us Active Relics not working is worth monitoring because the symptom is visible on the official support portal, but the current evidence is still a player report. Preserve your save, document the exact state and use the first-party support route while waiting for a confirmed fix or patch note.
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