How to allocate and adjust your flasks in Elden Ring

Last Updated on: 29th June 2022, 06:32 pm

Like every Souls type game before it, knowing to allocate and manage your flasks is crucial in Elden Ring, here’s how you can adjust yours.

How to allocate and adjust flasks in Elden Ring

Shortly after starting a new Elden Ring game and clearing the tutorial, you’ll hit The First Step Grace. This is located just after the lift and near the Tree Sentinel optional overworld boss.

Interact with the Grace here and check through the options provided for ‘Allocate Flash Charges’ – this will allow you to adjust your flask loadout. While you start with 4 in total, one is placed into the flask of Cerulean Tears.

allocating flask charges in Elden Ring
Credit: FROMSOFT, TheClick.GG

If you intend to employ your FP heavily, this is fine. But if not, swapping that one charge over into your Flask of Crimson Tears might make quite a difference later when you would have otherwise run out of HP.

Adjusting and allocating your flasks in Elden Ring
Credit: FROMSOFT, TheClick.GG

Of course, you can toggle these the other way as well, changing some of your Crimson flasks into Cerulean ones is entirely possible through the Allocate flasks option in Elden Ring as well. I wouldn’t recommend doing so unless you’re quite sure what you’re doing though.

It’s hard to achieve much if you run out of HP after all, no matter how much FP you have.

This allocate flasks option will be present at all pretty much every point of Grace you interact with, so you can do this wherever you like – I’ve simply used a very early one to demonstrate you can change this pretty much as soon as you want to, as Elden Ring has pulled in many new players to the clutches of FROMSOFT’s Souls series, and they may well need that extra health as fast as possible.

If you’re new and still struggling, you might appreciate this mod that adds an easy mode to Elden Ring, and for the more veteran souls players fighting their way through Elden Ring, here’s a sneak peek at what you get for beating the very fight boss the game throws at you, right after character creation.