Helldivers 2 update 01.000.203 patch notes fixes armor passive and crashes

Overview Fixes to armor passive. Various improvements to stability. Gameplay CE-27 Ground Breaker armor now has the Engineer kit passive as previously advertised. Fixes Crash Fixes Fixed multiple crashes that could occur in the loadout screen when other players left or joined the game. Fixed multiple crashes that could occur after extraction when the mission results and rewards were shown. Fixed crash which could occur when throwing back a grenade while wielding a heat-based weapon. Fixed crash that could occur when hosting a play session migrates to another player. Fixed crash that could occur if too many civilians spawn. Fixed various other crashes that could occur when deploying to mission. Fixed various other crashes that could occur during gameplay. Other Fixes Fixed an issue that resulted in different damage being dealt enemies between PC and console players. Red boxes in defense missions are no longer visible. Major orders should now properly display text. Known Issues These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc. Superior Packing Methodology ship module does not work properly. Players may be unable to navigate to the search results in the Social Menu. Various issues involving friend invites and cross play: Player name may show up blank on the other player's friend list. Friend Request cannot be accepted when the requesting player changed their username before the request was accepted. Cross-platform friend invites might not show up in the Friend Requests tab. Players cannot unfriend players befriended via friend code. Players cannot unblock players that were not in their Friends list beforehand. Damage-over-time effects may only apply when dealt by the host. Players may experience delays in Medals and Super Credits payouts. Enemies that bleed out do not progress Personal Orders and Eradicate missions. Certain weapons like Sickle cannot shoot through foliage. Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned. Arc weapons sometimes behave inconsistently and sometimes misfire. Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies. Stratagem beam might attach itself to an enemy but it will deploy to its original location. Explosions do not break your limbs (except for when you fly into a rock). Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower. Planet liberation reaches 100% at the end of every Defend mission.

Last Updated on: 16th April 2024, 09:40 pm

Arrowhead Game Studios has released the latest update for Helldivers 2, the 01.000.203 update. This update finally adds the Engineer kit passive to the new CE-27 Ground Breaker armor from the recently released Democratic Detonation Premium Warbond. It has also been announced that a future update will address the excessive fire damage that is plaguing the game right now.

The Automatons have returned with a vengeance after being eradicated for just one day following a recent Major Order event. Although the Helldivers initially had to go on the defense, the tide seems to be turning once again as Super Earth is liberating planets across the galaxy and taking down the robot army.

Here are the full patch notes for the Helldivers 2 01.000.203 update.

Helldivers 2 Update 01.000.203 Patch Notes Overview

  • Fixes to armor passive.
  • Various improvements to stability.

Gameplay

  • CE-27 Ground Breaker armor now has the Engineer kit passive as previously advertised.

Fixes

  • Fixed multiple crashes that could occur in the loadout screen when other players left or joined the game.
  • Fixed multiple crashes that could occur after extraction when the mission results and rewards were shown.
  • Fixed crash which could occur when throwing back a grenade while wielding a heat-based weapon.
  • Fixed crash that could occur when hosting a play session migrates to another player.
  • Fixed crash that could occur if too many civilians spawn.
  • Fixed various other crashes that could occur when deploying to mission.
  • Fixed various other crashes that could occur during gameplay.

Other Fixes

  • Fixed an issue that resulted in different damage being dealt enemies between PC and console players.
  • Red boxes in defense missions are no longer visible.
  • Major orders should now properly display text.

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.

  • Superior Packing Methodology ship module does not work properly.
  • Players may be unable to navigate to the search results in the Social Menu.

Various issues involving friend invites and cross play:

  • Player name may show up blank on the other player’s friend list.
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Damage-over-time effects may only apply when dealt by the host.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Certain weapons like Sickle cannot shoot through foliage.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.

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Things have been kicking off in Helldivers 2 this month, following the month starting with a Major Order failure, which gave the Automatons the upper hand. Super Earth then went all out to redeem itself and the Helldivers eradicated the Automatons from the galaxy. But, this was all a ploy as the robot army had been working in secret to build tens of thousands of warships to return with as much firepower as the Helldivers had seen so far, which put them on the back foot.

Thankfully, Super Earth is back on the offense, but the Automatons aren’t giving up without a fight as the Factory Strider made a return today. If you’re just jumping into the fight for the first time, we highly recommend checking out the guides for the best Helldivers 2 weapons and best armor from our friends over at VideoGamer.

Helldivers 2 is available now on PS5 and PC via Steam.