How to Hire Workers in TCG Card Shop Simulator
Workers are hired through GO Recruit and should solve the shop’s actual checkout or restocking bottleneck.
Workers are hired through GO Recruit and should solve the shop’s actual checkout or restocking bottleneck.
Play Tables create hourly event income and shop XP, while version 1.0 also lets you challenge waiting NPC customers yourself.
Card boxes, accessories, merch and valuable singles can all be strong sellers, but version 1.0 market values make live margin more important than a permanent tier list.
RENO BIGG sells permanent shop expansions, but each purchase should solve a real space or customer-capacity problem.
Shop XP comes from active retail, pack opening, completed table games and normal orders, so the fastest levelling route keeps several systems moving.
The best layout reduces queues and walking before it worries about symmetry or decoration.
Fast money comes from strong product margins, steady throughput and spending only when an upgrade removes a real shop bottleneck.