Mount and Blade Bannerlord update E1.6.0 Patch Notes

M&B Bannerlord e1.6.0 patch notes banner

Last Updated on: 3rd August 2021, 05:41 pm

Mount and Blade Bannerlord recently dropped E1.6.0, which has fixed quite a few crash errors among other tweaks, full patch notes are available below.

Bannerlord Patch notes for update E1.6.0

We’ve got the list of the latest changes present in the E1.6.0 update for Mount and Blade Bannerlord below, sourced from the official patch notes.

The text below the next Patch Notes will be a slightly altered transcript of the patch notes provided by the TaleWorlds Team on the Steam forums, only slight formatting adjustments have been made.

The official changelog was provided by TaleWorlds on the Steam Forums here.

Bannerlord E1.6.0 Patch Notes

Latest Changes:
Singleplayer

Crashes
  • Fixed a crash that occurred when a caravan got items with modifiers.
  • Fixed a crash that occurred when attempting a prison break.
  • Fixed a crash that occurred due to a bug that caused the player clan to be kicked out of a kingdom randomly.
  • Fixed a crash that occurred when clicking the encyclopedia link of bandit clans on the journal page of the “Destroy Raiders” quest.
  • Fixed a crash that occurred while loading due to removed items.
  • Fixed a crash that occurred when selecting an heir from the player party.
  • Fixed a crash that occurred after the “Disrupt Supply Lines” quest.
  • Fixed a crash that occurred due to a raider party not being removed during the “Destroy Raiders” quest.
Fixes
  • Fixed an issue with ranged troops turning their back while switching to melee weapons in close quarter combat.
  • Fixed a bug that made weapon and armour donating give less XP than expected.
Changes
  • Notables now provide elite troops instantly instead of first creating a basic troop and then upgrading it to an elite troop.
  • Reworked attribute selection for AI.

Previous Beta Hotfixes
From 06/07/21
Singleplayer


Crashes
  • Fixed a crash that affected saves with the “Rival Gang Moving In” issue active.
  • Fixed a crash that occurred after completing a noble’s crafting order.
  • Fixed a crash that occurred after defeating and attempting to loot “Destroy Raiders” quest parties.
  • Fixed a crash that occurred after sieges that involved the player party as the besieger party.
  • Fixed a bug that prevented the launcher from starting on the machines that have 2 core CPUs.
Fixes
  • Fixed the never-ending war bug that involved “Destroy Raiders” issue parties without the player party in it.
  • Fixed a bug that created crafting orders for the main hero.
  • Fixed a bug that caused crafting piece selections to reset after crafting a weapon.
  • Fixed some text layout issues with Chinese translation.
  • Fixed a bug that made the main party unusable if the main hero died as a prisoner in disguise and the selected heir was in the main party.
  • Fixed a bug that prevented the desert speed penalty from being applied.
  • Fixed a bug that prevented modded sounds from playing as 2D sound even though it was marked as 3D.
Changes
  • Experienced Smith and Steel Maker 3 perks’ secondary effects updated. (Experienced Smith – Successful crafting orders give +2 relationships with notables. Steel Maker 3 – Successful crafting orders give +4 relationship with lords.) & Research Point Experience needed for unlocking a new part formula has been updated.
  • The security value of a settlement is now affected by nearby hideouts. And if the settlement has any bounded villages, the raids of those villages affect the security value (previously, raided villages affected the loyalty value). Also, the effect of Prosperity on the Security value is now listed as a tooltip.
  • XP rewards from donating items with perks are now capped to 75 XP for tier 1 items, 150 XP for tier 2 items, 250 XP for tier 3 items and 300 XP for items with tier 4 or more.
  • The auto recruitment feature on settlements can now be disabled via a checkbox.

Multiplayer

Crashes
  • Fixed a crash that occurred when joining a server.

READ MORE: Back 4 Blood beta happening this week, learn how to participate

A lot of game crashes were eliminated in this last round of fixes, which is always nice to see. That particular fix with ranged troops no longer deciding to randomly make themselves vulnerable while drawing melee weapons will make a nice change in close battles as well, I imagine.

You should be aware that more changes were included in the Initial beta changelog available on the steam forums link here, simply scroll down a bit. They were cut from this log as they made the entire section about eight times longer.

Is there anything else to be aware of?

That’s really about it for this set of Bannerlord changes, not much else to say on this one.

When you’re done reading through the Bannerlord patch notes, make sure to visit our homepage and check out what else is going on at the moment.