5 Things we’d love to see in Elder Scrolls VI

The Elder Scrolls 6 Reveal Logo Key Art

Bethesda Game Studios has been very quiet about what we can expect from Elder Scrolls VI, keeping most of its details (including its setting) tightly under wraps, giving us only little bits of information over time.

This certainly has not stopped fans from speculating about just when and where the next game will take place, and what sort of gameplay elements we can hope to see.

While we definitely don’t know what new features will be added, here are 5 things we’d love to see in Elder Scrolls VI.

Revamped Combat

Combat is in my opinion where the Elder Scrolls games fall a little short. Over time combat options have become a little more limited as weapons are removed or consolidated, and the notion of martial styles doesn’t even exist in Elder Scrolls gameplay.

The combat system is very simple and in some cases can feel a little clunky. While Elder Scrolls V: Skyrim tried to address some of the issues present in the combat from Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion, Elder Scrolls VI has the opportunity to really come up with a refreshing and more advanced combat system that the players can really sink their teeth into.

Credit: Bethesda Game Studios

Daedric Shrine Questlines

The Daedric Shrine quests in the Elder Scrolls Games are incredibly popular additions to the already vast amount of quests that are available in each game. The Daedric Princes themselves have interesting lore that players are instantly engaged by whenever they appear in some capacity.

Upon discovery (and meeting certain prerequisites), each shrine gives the player the opportunity to complete a quest for it’s subsequent Prince to receive one of their many Daedric Artifacts.

But something that would really allow the Daedric Princes to feel more alive in the game itself would be having them give the player multiple quests allowing the player to gain more than one artifact while also making it feel more rewarding when you become the Champion of a Daedric Prince.

READ MORE: How to Play The Elder Scrolls III: Morrowind With a Controller on PC

Fleshed Out/Additional Races

As it stands, there are 10 playable races in the Elder Scrolls games. Each one of them have history expanding thousands of years and a plethora of perspectives on the world around them that have shaped so many different cultures over time, that have made each race really feel unique and storied.

While each playable race has their own individual benefits to playing them, unfortunately, over the course of the last few games the uniqueness of each of the playable races has been drastically toned down, making them feel less like unique races and more like a cosmetic choice.

Each race should have pro’s and con’s reflective of their deep lore and, as well as a variety of abilities that make them really stand apart from one another. Depending on the era and location of Elder Scrolls VI including more playable races, such as the Sea Elves or Minotaurs, would definitely be welcome additions that the players would love to learn more about in a hands-on way.

Credit: Bethesda Game Studios


Skyrim attempted to improve upon Oblivion in a variety of ways, one of which was streamline its character growth system by simplifying character creating and leveling up.

One of the ways Bethesda achieved this was by eliminating attributes and traditional RPG stats. While this may have made the game slightly simpler for players to grasp by not making them worry about stats and instead just doing what they enjoyed, and perks were certainly a welcome change for some, this also severely limits both role-playing and potential for growth for players.

Seeing stats and attributes making a return would allow each race to become truly unique a well, without shoe-horning players in to any specific playstyles due to the nature of growth in the Elder Scrolls series. This also rewards players who do want to build specific character types, by allowing them to create classes and optimize their stats to devastating effects.

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Fleshed Out Magic

Magic is one of the biggest ways that the Elder Scrolls series has managed to set itself apart from other RPG’s. The way that magic permeates through the history of Mundus and effects so many parts of the lore is completely captivating, and so the role of magic in the Elder Scrolls games can’t be understated.

Another way that Skyrim attempted to streamline it’s gameplay from Oblivion was to revamp it’s magic to better reflect Skyrim’s brutal tone, but by doing so the utility of magic was severely limited. While new functions of magic such as dual-casting or magical ward spells were certainly welcome changes, the amount of magical spells available in Skyrim were horrendously low.

Mysticism as a school was removed, and many types of spells that existed in Oblivion were removed altogether as well, making the list of spells available to any mage feel limited and a little mundane.

In Elder Scrolls VI we could see many old uses for magic (such as drain attribute or spellcrafting) make a return giving mages much more agency in how they utilize magic.

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