ARC Raiders All Keys and Keycards: Where to Use Every Key

ARC Raiders Frigate official ARC Raiders Frozen Trail artwork from Embark Studios.

ARC Raiders All Keys and Keycards covers 41 access items, including normal room keys, ten Riven Tides cards, temporary security codes, hatch extraction and Pendola Pass access. The Expired Security Code is included for identification; it opens nothing. These are not 41 reusable room keys.

Match the name in your stash with the table below. Most keys drop randomly, but the rooms remain fixed. Each link leads to the full door-location walkthrough and its gameplay screenshot.

ARC Raiders All Keys and Keycards: Every key and door

MapKey, card or codeDoor or use
DamDam Control Tower KeyControl Tower top floor
DamDam Staff Room KeyResearch and Administration first floor
DamDam Surveillance KeyWater Treatment Control south first floor
DamDam Testing Annex KeyTwo ground-floor doors south and east
DamDam Controlled Access Zone KeyControlled Access Zone interior
BuriedBuried City Hospital KeyHospital northwest second floor
BuriedBuried City JKV Employee Access CardSpace Travel north fourth floor
BuriedBuried City Residential Master KeySeveral apartment doors
BuriedBuried City Town Hall KeyTown Hall north ground-floor door
SpaceportSpaceport Container Storage KeyContainer Storage eastern top floor
SpaceportSpaceport Control Tower KeyControl Tower B6 ground-level lock
SpaceportSpaceport Trench Tower KeyEight compatible tower doors on first/second floors
SpaceportSpaceport Warehouse KeyShipping Warehouse north second floor
Blue GateBlue Gate Cellar KeyOlive Grove or Trapper’s Glade cellars
Blue GateBlue Gate Village KeyWestern Village door facing southern hill
Blue GateBlue Gate Communication Tower KeyPilgrim’s Peak basement
Blue GateBlue Gate Confiscation Room KeyUnderground Security Wing ground floor
StellaStella Montis Archives KeyArchives eastern top-floor storage
StellaStella Montis Assembly Admin KeyAssembly Central Corridor
StellaStella Montis Medical Storage KeyMedical Research lower level
StellaStella Montis Security Checkpoint KeySecurity Checkpoint room
RivenRiven Tides Hotel Keycard No. 102Panorama Azzurro west wing
RivenRiven Tides Hotel Keycard No. 107Hotel central 100-numbered rooms
RivenRiven Tides Hotel Keycard No. 113Hotel east wing
RivenRiven Tides Hotel Keycard No. 205Hotel central second level
RivenRiven Tides Hotel Keycard No. 208Hotel central second level
RivenRiven Tides Hotel Keycard No. 311Hotel east stair tower third floor
RivenRiven Tides Hotel Keycard No. 404Hotel west wing fourth floor
RivenRiven Tides Crane House KeycardMiddle Crane House Stacking Yard
RivenRiven Tides Classified Records KeycardPort Authority Classified Records
RivenRiven Tides Secure Storage KeycardPort Authority Secure Storage
OtherPatrol Car KeyRear door of patrol car
OtherRaider Hatch KeyActive Raider Hatch extraction
OtherPower RodDam Power Generation east-side door
OtherPendola Pass Observatory KeyPendola Pass Observatory locked access
OtherEmperor Gateway ConduitFallen Emperor dungeon hatch
CodesAncient Fort Security CodeAncient Fort Code Printer
CodesPilgrim’s Peak Security CodePilgrim’s Peak Code Printer
CodesRaider’s Refuge Security CodeRaider’s Refuge Code Printer
CodesReinforced Reception Security CodeReinforced Reception Code Printer
CodesExpired Security CodeOpens nothing after extraction

ARC Raiders All Keys and Keycards: What the 41 entries include

Twenty-one ordinary keys cover the five earlier maps. Riven Tides has ten keycards. Blue Gate Locked Gate provides four usable codes and one expired form, with Patrol Car, Raider Hatch, Power Rod and two Pendola Pass items completing the list. A temporary code isn’t a permanent room key, and a hatch key isn’t for opening ordinary loot doors.

ARC Raiders All Keys and Keycards
Blue Gate Communication Tower basement door. Gameplay screenshot via Shacknews.

ARC Raiders All Keys and Keycards: Which room or floor should you search?

For ARC Raiders All Keys and Keycards, remember that Communication Tower means a Pilgrim’s Peak basement, Buried City’s JKV card goes to Space Travel on floor four, and the Dam Testing Annex has two different ground-level locks. One Testing Annex Key opens one door only. The linked map-specific articles show where to enter and which stairs to climb.

ARC Raiders All Keys and Keycards: Hotel cards and special rooms

The seven Panorama Azzurro card numbers are 102, 107, 113, 205, 208, 311 and 404. Room 311 requires the outside eastern staircase tower; quest room 213 has no documented matching card. Crane House and the two Port Authority rooms use their own cards. Don’t bring a hotel card to a Port Authority door just because both are on Riven Tides.

ARC Raiders All Keys and Keycards: Locked Gate codes

Code Printers at Ancient Fort, Pilgrim’s Peak, Raider’s Refuge and Reinforced Reception supply the four temporary codes during Locked Gate. Submit each at the Gate Control Room terminals in the same raid. They expire upon extraction. Patch 1.22.0 changed the acquisition method, so older container-farming guides send players to the wrong interactions.

ARC Raiders All Keys and Keycards: Raider Hatch, Power Rod and Emperor

The Raider Hatch Key opens extraction when hatches are active. Shani’s new price is 9,000 Coins after October’s Cred removal; crafting takes one Advanced Electrical Components and three Sensors. The Power Rod opens a Dam Power Generation door. Pendola Pass Observatory has a separate key, while the Emperor Gateway Conduit opens the dungeon entrance.

Dam Testing Annex keyed door
Dam Testing Annex entrance. Screenshot via LevelUpper.

ARC Raiders All Keys and Keycards: Key drops and loot

Ordinary keys are generally scavenging finds, including on maps other than their destination. Embark improved locked-room loot based on key rarity in Patch 1.22.0, but no room guarantees a particular blueprint or gun. Keys disappear after one unlock. Protect a valuable key in a Safe Pocket when possible and mark an extraction before visiting a locked room.

Use ARC Raiders All Keys and Keycards to identify a key, then open the destination guide for the actual door rather than checking every nearby room with a similar-looking lock.

Related Guides

Official source: Embark Flashpoint 1.22.0. Item names: ARC Raiders Wiki.

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