Tower Defense Simulator Solar Requiem Night 3: Release Time and How to Play

Tower Defense Simulator Solar Requiem Night 2

Tower Defense Simulator Solar Requiem Night 3 is now playable in version 2.16.0, taking players to Poor Recollection for a 25-wave showdown with Echo of Guilt. It went live on October 23, 2026. The chapter has Easy and Hard difficulties, different completion badges, and a harder final boss with 350,000 base health compared with 162,500 on Easy.

Poor Recollection demands different upgrades from the two earlier maps. Black Hole arrives at wave 15, Artemis joins at wave 20, and the last wave demands heavy sustained damage. The important difficulty rule is that Hard disables Skills and consumables, leaving you dependent on your towers and upgrades rather than emergency items.

How to unlock Tower Defense Simulator Solar Requiem Night 3

Open Paradoxum Games’ Tower Defense Simulator on Roblox, select Play and go to the Solar Requiem night menu. Choose Night III. If the tile is locked, follow the requirement actually shown on the night-selection screen before queuing. Use the previous night’s guide if you need help clearing Night II. The Night II Easy and Hard walkthrough covers the earlier stage; its tower timings are not identical to this third map. When the new tile unlocks, choose Easy or Hard and inspect the mode before starting.

The official Night III release was October 23 at 16:00 UTC (5 PM BST that Friday). The chapter runs ahead of the next scheduled night on October 30 at 16:00 UTC (4 PM GMT after the UK clock change). Tower Defense Simulator Solar Requiem Night 3 is already live; a server still showing version 2.15.0 needs a rejoin, not another download.

Tower Defense Simulator Solar Requiem Night 3
Official Solar Requiem event artwork from Paradoxum Games.

Tower Defense Simulator Solar Requiem Night 3 map, starting cash and difficulty rules

The Night III map is Poor Recollection, not Sorrowful Remains or Nightmare Flash. It consists of 25 waves and begins with $1,400, or $1,500 with the group bonus. Enemy cash is divided between teammates and enemy health scales as more players join. A four-player match therefore does not behave like a solo recording. For Easy, the game also supplies the Shredder, Destroyer and Defender preset loadouts if you don’t want to use your normal set.

On Hard, Skills and consumables are disabled. This changes Tower Defense Simulator Solar Requiem Night 3 significantly: you can’t rely on consumable Unholy Storms when the final wave looks dangerous. Build around dependable starter towers, sustained damage for elite enemies, and tower-based support. If you need a baseline for earlier unlocks, compare the previous night’s successful loadouts before adapting them to the later wave structure.

Tower Defense Simulator Solar Requiem Night 3: wave checkpoints

Wave Known Easy-wave encounters Preparation
1–4 Solar Shard, Lunar Shard Cheap early defence, then upgrades
5–8 Dust and Cherub, some modified enemies Multi-target coverage and lane security
9–12 Astral Spore, Meteorite, Comet Sustained damage, not stuns alone
13–15 Cobalt Guard, Black Hole on wave 15 Boss damage while keeping lane coverage
16–19 Huntress, Unstable Core, Lunar Titan High single-target damage for resistant enemies
20–24 Artemis and more elite waves Finish major tower upgrades
25 Echo of Guilt Focus the final boss and prevent leaks

Start Tower Defense Simulator Solar Requiem Night 3 with inexpensive opening towers rather than saving all the starting cash for one premium unit. Prepare for Dust by wave 5 and Cherubs on wave 7. Astral Spores appear on wave 9; the first Meteorite on wave 10 brings a sturdier target. Meteorites can be immune to stuns or freezing, so your primary damage cannot depend on crowd control sticking every time.

Black Hole first appears on wave 15 and returns in later Easy waves, including wave 19. Lunar Titans arrive at wave 18, followed by Artemis on 20. The Easy wave chart also lists Artemis on 22 and additional Artemis and Black Hole units in wave 25 alongside Echo of Guilt. That is why you need sustained lane damage even after the final boss spawns. Player reports from October 23 describe solo clears using Golden Demoman for the opening lanes, Golden Crook Boss for pressure and Accelerator for stronger targets. These are community-reported choices rather than a verified universal placement order; adjust them to the towers and upgrades you own.

Tower Defense Simulator Solar Requiem Night 3 final boss and priority targets

Echo of Guilt arrives on wave 25 with 162,500 base HP on Easy and 350,000 on Hard. Players have also faced Black Hole at wave 15 and Artemis at wave 20, with another Artemis appearing later in the Easy wave chart. In Tower Defense Simulator Solar Requiem Night 3, prepare enough damage that focusing the largest boss doesn’t let small fast enemies escape past the defences. Prioritise the closest leak if base health is at risk, then switch sustained damage back to the boss.

Position long-range towers where the path stays within their coverage through turns, and avoid building every damage tower on the first short stretch. Use the Solar Requiem Shards guide if your second objective is event-pass progression: pickups from slain enemies are separate from boss and badge rewards.

Official Tower Defense Simulator game icon
Paradoxum Games’ official Tower Defense Simulator icon.

Tower Defense Simulator Solar Requiem Night 3 Easy and Hard rewards

Difficulty Achievement Triumph rewards
Easy Astral 500 Coins, 1 Spin Ticket, 1 Time Scale Ticket
Hard Sunforged 1,000 Coins, 2 Spin Tickets, 2 Time Scale Tickets, 4 Unholy Storms

These are Night III’s achievement bundles. Poor Recollection can separately award Coins, player EXP and tower EXP on a first or repeated victory. Tower Defense Simulator Solar Requiem Night 3 doesn’t award the Hollow Crate directly as a guaranteed completion prize: the crate is a separate random drop opportunity from certain modes, including event night triumphs, or a shop item for 249 Robux.

Other Night III additions and troubleshooting

Version 2.16.0 also introduced the seven-skin Hollow Crate. The Halloween Shards farming guide explains how to collect the event currency and progress through all 40 Battle Pass levels; premium access costs 399 Robux. The developer also advertises code 2MILLION for a Mercenary Pursuit cosmetic. Check TDS codes and redemption if that reward interests you; the code does not award Shards or a Night III victory.

If Tower Defense Simulator Solar Requiem Night 3 does not appear, inspect the event panel’s stated unlock requirement, select a fresh server and make sure the game shows version 2.16.0. If the consumable button doesn’t work in Hard, the mode disables it intentionally. If your badge fails to appear, check you survived all 25 waves and selected the intended difficulty before leaving the result screen. Admin Abuse events are a separate part of Tower Defense Simulator and do not unlock Poor Recollection.

Official source: Tower Defense Simulator by Paradoxum Games on Roblox.

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