How to Use Reggie Awakening in Jujutsu Shenanigans

How to Use Reggie Awakening in Jujutsu Shenanigans
How to Use Reggie Awakening in Jujutsu Shenanigans

The new Reggie Awakening in Jujutsu Shenanigans is called Con-Artistry and currently gives Register, the game’s Reggie Star-inspired fighter, two awakening moves: Mayhem and Big Moves. It is an unfinished Early Access awakening, so the empty move slots are part of the current build rather than a bug.

Using the Reggie Awakening starts the same way as a normal awakening. Fight until Register’s awakening meter is full, then activate it with G on PC. Con-Artistry changes the available combat options and gives access to Mayhem and Big Moves while Register keeps Discard as the Special.

How to Use Reggie Awakening in Jujutsu Shenanigans

How to Use Reggie Awakening in Jujutsu Shenanigans
How to Use Reggie Awakening in Jujutsu Shenanigans

The practical route for the Reggie Awakening is to build the meter through combat, press G when the bar is ready, then use the two current Con-Artistry attacks from their awakening slots. Mayhem is the first awakening move and Big Moves is the second. The remaining awakening slots are not finished yet.

  1. Choose Register from the character roster.
  2. Deal damage until the awakening meter is full.
  3. Press G to activate Con-Artistry.
  4. Use Mayhem from the first awakening move slot.
  5. Use Big Moves from the second awakening move slot.
  6. Keep Discard available as Register’s Special while the awakening is active.

Do not wait for four complete ultimate attacks before using the Reggie Awakening. Con-Artistry only has two named awakening moves in the current build. Jujutsu Shenanigans is still developing Register, so the present version is a partial moveset.

What Con-Artistry changes

The Reggie Awakening gives Register a more direct payoff after the character’s base receipt-based play. Register already cycles through a much larger group of regular attacks than most fighters, with Discard helping manage those options. Con-Artistry adds a short list of stronger awakening attacks on top of that system.

Awakening optionCurrent role
MayhemFirst Con-Artistry attack, best used after creating a predictable opening
Big MovesSecond Con-Artistry attack, summons two large trucks on intersecting paths
DiscardRemains Register’s Special during the awakening
Move slots 3 and 4Currently unfinished

How to use Mayhem

Mayhem is the first attack in the Reggie Awakening. The safest use is after you have forced the opponent into a predictable action rather than throwing it out as soon as Con-Artistry starts. A target recovering from an attack, moving through a narrow angle or committed to another animation is much easier to catch.

Register is already a character that rewards reading the current situation before choosing a move. Mayhem fits that pattern. Create the opening with movement, basic attacks or the threat of the rotating base kit, then spend the awakening attack when the opponent has fewer ways to escape.

How to Use Reggie Awakening in Jujutsu Shenanigans
How to Use Reggie Awakening in Jujutsu Shenanigans

How to use Big Moves

Big Moves is the second attack in the Reggie Awakening and the most visually obvious addition. The move brings in two large trucks from different directions, so the useful part is the space they cover rather than simply aiming at the opponent’s current position.

Against a moving target, watch the direction they are already travelling and place the attack where that movement is likely to continue. Throwing Big Moves at the spot they just left gives them much more room to avoid it. It becomes stronger when the opponent is near terrain, recovering, or already being forced into a limited route.

When should you activate Con-Artistry?

The Reggie Awakening is more useful when the opponent cannot simply disengage and waste the timer. If the other player is already far away or has a clear escape path, chasing immediately after pressing G can burn valuable awakening time. Build the meter, create a fight you can actually continue, then activate Con-Artistry.

Because the current awakening only has two finished attacks, there is also less reason to panic and press every slot. Mayhem and Big Moves are easier to use when you know what opening each one is supposed to punish. Treat the awakening as two strong opportunities rather than a full four-button replacement kit.

Why the Reggie Awakening looks incomplete

The Reggie Awakening is incomplete because Register is still an Early Access character. The current update added the Con-Artistry awakening sequence plus Mayhem and Big Moves, but it did not finish all four awakening attacks. That is why some slots remain empty.

More moves may arrive as Register develops, but there is no reason to invent what those missing attacks will be. The useful live version of the Reggie Awakening is simple: fill the meter, activate Con-Artistry, use Mayhem and Big Moves deliberately, and keep Discard available as the Special.

The official experience can be launched from the Jujutsu Shenanigans Roblox page. If you are also testing the current update’s other Early Access fighter, our Sky Assassin Moveset guide covers the live moves and Temper mechanic.

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