Outriders: All playable Classes and Class Skills explained

Last Updated on: 20th March 2021, 07:22 pm

Square Enix’s Outriders offers players a lot of options on how they want to play and we’ve got all the information about all the playable classes in-game at launch.

Outriders is vying to be the next big looter shooter in the wake of Anthem’s disappointing failures. It’s a tough ask, but if Outriders has one great thing going for it it’s the class system Square Enix has implemented.

There are currently four playable classes and all of them come with eight different Class Skills. We know it’s a lot of choice but the below should help you decide on which one to start playing as first.

All the playable classes in Outriders

DEVASTATOR – Close Range Tank

Of all the Outriders classes, The Devastator Class is perfect for players who want to draw focus and take as many hits as possible before going down.

Outriders All Classes Devastator
Credit: Square Enix

This Close Range Tank can inflict a Bleed effect to all nearby enemies and heals when enemies are killed in close proximity. So, get in there and start causing chaos!

Class Traits:

  • Receive an additional 15% maximum Health.
  • Increase Armor by 30%.
  • Every close-range kill heals you by 24% of your maximum health.

READ MORE: Is Square Enix’s Outriders Free To Play?

Devastator Skills:

  • Earthquake:
    Type: SEISMIC, INTERRUPT.
    Release a shockwave that deals damage and Interrupt all enemies in front of you.
  • Golem:
    Type: PROTECTION.
    Fortify yourself against 65% of incoming damage for 8 seconds.
  • Gravity Leap:
    Type: KINETIC, INTERRUPT.
    Leap into the air and strike your targets from above, dealing damage and Interrupting enemies within a small radius of the area you land in.
  • Reflect Bullets:
    Type: PROTECTION.
    Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back.
  • Impale:
    Type: SEISMIC, INTERRUPT.
    Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, creating a zone that grants a powerful bonus to Armor and Health regeneration to all allies in range for 9 seconds.
  • Tremor:
    Type: SEISMIC.
    Create a series of explosions around you, each dealing damage and draining Health from enemies within a medium radius around you.
  • Boulderdash:
    Type: KINETIC, INTERRUPT.
    Charge forward to Interrupt all enemies in your path and deal damage. At the end of the charge, you will smash the ground and deal damage to all enemies in a small radius around you.
  • Endless Mass:
    Type: KINETIC.
    Encase a target in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target.

PYROMANCER – Medium Range Conjurer

The Pyromancer is for those of you out there who love a fire-based attack. As the name suggests, this class is all about crowd control and causing chaos.

Outriders All Classes Pyromancer

As a Pyromancer, you can inflict burn on enemies and you get healed when an enemy “marked by your skills” (AKA, those that are getting a bit toasty) die.

Class Traits:

  • Receive an additional 10% Anomaly Power.
  • Skills Mark damaged enemies for 15 seconds.
  • Killing a Marked heals you by 24% of your maximum Health.

READ MORE: Everything You Need to Know About the Outriders Demo

Class Abilities:

  • Heatwave:
    Type: IGNITE.
    Summon a fiery wave that deals damage and inflicts Burn to all enemies in its path.
  • Feed the Flames:
    Type: IMMOBILIZE.
    Pull an enemy toward you, dealing damage, draining Health, and inflicting Ash.
  • Thermal Bomb:
    Type: EXPLOSIVE, INTERRUPT.
    Select an enemy to Burn, Interrupt and deal damage to. If killed while still afflicted by the skill, the enemy will explode, dealing damage in a large radius.
  • Overheat:
    Type: EXPLOSIVE, INTERRUPT.
    Deals a little damage to all enemies in a large radius and Interrupt their skills. Enemies afflicted with Burn receive additional damage and the Burn will be consumed.
  • Volcanic Rounds:
    Type: IGNITE.
    Fill your current weapon’s magazine with Anomaly-infused bullets that will inflict Burn within a small radius and pierce targets, damaging enemies behind them. The skill lasts until you reload or switch weapons.
  • Ash Blast:
    Type: IMMOBILIZE.
    Create an Anomaly blast to inflict Ash on all enemies in a large radius around you.
  • F.A.S.E.R Beam:
    Type: IGNITE, INTERRUPT.
    Fire an energy beam that deals damage that benefits from 125% of Status Power, inflicting Burn and causing Interrupt.
  • Eruption:
    Type: EXPLOSIVE.
    Create a volcanic eruption beneath the selected enemy, dealing damage to them, and all enemies within a small radius around the target.

TECHNOMANCER – Long Range Support

Looking at all the Outriders classes, The Technomancer is the best class for players that pick a Sniper Rifle over a Shotgun. It’s also the perfect support class and is built around utilising “deadly contraptions” to both help your team and hinder your opponents.

Outriders All Classes Technomancer
Credit: Square Enix

Unlike the Pyromancer, the Technomancer can actually inflict a Freeze effect on enemies and heals via a leeching effect. The more damage you deal, the more damage you heal!

Class Skills:

  • Increase long-range Weapon Damage by 15%.
  • Increase Skill Leech by 15%.
  • Increase Weapon Leech by 15%.

READ MORE: Outriders: PC System Requirements Revealed

Class Abilities:

  • Scrapnel:
    Type: ORDINANCE, INTERRUPT.
    Throw a proximity device. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius.
  • Cryo Turret:
    Type: GADGET, TURRET.
    Place an automated turret that deals damage and inflicts Freeze onto enemies. The turret’s health depletes slowly over time and when it takes damage.
  • Pain Launcher:
    Type: ORDINANCE, INTERRUPT.
    Place a missile launcher and bomb the area in front of you. Each missile deals damage per hit and Interrupts enemy skills.
  • Blighted Rounds:
    Type: DECAY.
    Fill your current weapon’s magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of the damage. The skill lasts until you reload or switch weapons.
  • Tool Of Destruction:
    Type: ORDINANCE, INTERRUPT.
    Conjure a Rocket Launcher that can Interrupt enemies or a Minigun that deals damage per shot. The skill will remain active until all ammo is depleted or until you switch weapons.
  • Fixing Wave:
    Type: GADGET, HEAL.
    Release your energy to restore 33% of Health to all players and 50% of Health to your turrets regardless of distance.
  • Cold Snap:
    Type: GADGET.
    Drop a gadget to inflict Freeze onto all enemies within a large radius around you.
  • Blighted Turret:
    Type: DECAY.
    Place an automated turret that deals damage and inflicts Toxic onto enemies. The turret’s health depletes slowly over time and when it takes damage.

TRICKSTER – Close Range Hit & Run

The Trickster is, as the name suggests, the “rogue” of the group. Utilising hit and run tactics, a Trickster thrives in an environment when they’re not the target.

Outriders All Classes Trickster
Credit: Square Enix

They can inflict Slow on their enemies and get health and shields from killing enemies in closer ranges.

Class Skills:

  • Receive an additional 5% maximum Health.
  • Active Shield grants 5% damage mitigation.
  • Every close-range kill heals you by 20% of your maximum Health and grants you 12% Shield.

READ MORE: Anthem Cancelled! So, Anthem Next is now Anthem Never

Class Abilities:

  • Temporal Blade:
    Type: DAMAGE, INTERRUPT.
    Paralyze and slice enemies in front of you, dealing damage and inflicting Slow and Interrupt to all targets. Instant.
  • Slow Trap:
    Type: DECEPTION.
    Create a spacetime Anomaly that inflicts Slow onto enemies and projectiles for 10 seconds. Instant.
  • Hunt the Prey:
    Type: MOVEMENT.
    Select an enemy and teleport behind them and receive a shield bonus. Instant.
  • Twisted Rounds:
    Type: DAMAGE.
    Fill your weapon’s magazine with Anomaly-infused bullets that deal significantly more damage to enemies. The skill lasts until you reload or switch weapons. Instant.
  • Cyclone Slice:
    Type: DAMAGE, INTERRUPT.
    Create a whirlwind of Anomaly blades that deal damage and Interrupt enemies within a small radius of you with every hit. The skill lasts for 5 seconds.
  • Borrowed Time:
    Type: MOVEMENT.
    Receive a shield and mark your location for 28 seconds. Triggering the skill again will bend spacetime and teleport you back to the marked spot. Instant.
  • Venator’s Knife:
    Type: DECEPTION.
    Throw a temporal knife at an enemy. The blade will ricochet between a maximum of 5 enemies within a small radius, dealing damage and marking them. All marked targets will be inflicted with Slow and for 10 seconds the first damage dealt by you will be doubled. Instant.
  • Time Rift:
    Type: DECEPTION, INTERRUPT.
    Create a shockwave that suspends enemies in the air leaving them unable to fight for 3.5 seconds and inflicts Weakness. Instant.

Outriders is coming to Steam, Epic Games, PlayStation 4, PlayStation 5, and Stadia on April 1st. It’s also joining Xbox’s Game Pass subscription on the same day!