Cyberpunk 2077: Patch 1.1 Live Now, Patch Notes & More

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Last Updated on: 15th August 2022, 10:56 pm

CD Projekt Red have taken their first step towards fixing Cyberpunk with this Cyberpunk 2077 Patch 1.1. However, will this be enough? Below, we check out the Patch Notes and the comments that come along with them.

Patch 1.1 is the first of two major updates coming to Cyberpunk 2077 over the coming months. When discussing Patch 1.1, CDPR have reaffirmed that this update is focused on stability improvements and performance issues. Patch 1.2 will reportedly continue this work.

From the Patch Notes below, there are a few notable fixes. Firstly, Crowd Optimisation has been fixed on PlayStation consoles. PC players will now also be able to earn Steam Achievements while in offline mode. Other than this, the changes are more widespread fixes to Stability and numerous in-game bugs.

Cyberpunk 2077 Patch 1.1 Patch Notes

Stability Improvements

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • arious crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Cyberpunk 2077 Patch 1.1
Credit: CDPR

Quest/Open World Fixes

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Plen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn’t call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn’t update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.

UI Improvements

  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.

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Visual Fixes

  • Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
  • Fixed particles’ hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.

Achievements Fixes

  • Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.

Miscellaneous Changes

  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the “Continue” button in the Main Menu could load an end game save.

PlayStation-Specific Changes

  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.

Xbox-Specific Changes

  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.

PC-Specific Changes

  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.

Stadia-Specific Changes

  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default dead zone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.  

The full Patch 1.1 Notes can be found on Cyberpunk’s Official Site.

READ MORE: RE Showcase: Everything You Need To Know

It is also worth noting that, despite there being fixes to “oversized save files”, this Patch doesn’t appear to repair save files that were corrupted following hotfix 1.06. Hopefully, this will be addressed in Patch 1.2.

Patch 1.1 is the first Cyberpunk 2077 update of the year and makes a start on the extremely vague roadmap CDPR shared last week.

Cyberpunk 2077 Patch 1.1
Credit: CDPR

Are you happy with the start CDPR have made in restoring what Cyberpunk 2077 reputation was lost post-launch? Patch 1.1 is the first step of many, in any case.

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