Brawl Stars Hank Counters: Best Picks, Matchups and How to Beat Hank

Brawl Stars Hank Counters

Brawl Stars Hank Counters are strongest when they attack the conditions Hank needs to function. Hank is a Tank with 5,500 health, 750 movement speed and 1.67 to 3.33 tiles depending on charge practical range. Against Hank, the best counter is not merely a high-tier pick; it must repeatedly deny the preferred range, survive the key attack or punish the recovery window.

The current all-map snapshot shows 70.1% win rate, 0.26% use rate and about 420,000 picks for Hank. Use those numbers as context, not proof that one counter works everywhere. Brawl Stars Hank Counters change with map geometry because walls, bushes, water and lane length can remove the very advantage that makes a matchup good on paper.

Brawl Stars Hank Counters: quick matchup table

FactCurrent valueWhy it matters
Class / healthTank / 5,500Defines how much risk Hank can take before a reset is forced.
Main attackBalloon Blast charges from 525 to 2,100 damage as the bubble growsThis is the repeatable interaction the rest of the plan should protect.
Range / reload1.67 to 3.33 tiles depending on charge / 0.25 seconds, but the attack itself must be charged for meaningful damageThese numbers set the spacing and ammo discipline for neutral fights.
SuperFish Torpedo fires six torpedoes for 1,320 damage each in a full circle and also heals Hank for part of his missing healthThe Super should create an objective, elimination, escape or positioning swing.
October snapshot70.1% win rate, 0.26% use rate, about 420,000 picksCurrent all-map context, useful as evidence but never a substitute for map fit.

The important numbers for Brawl Stars Hank Counters are 1.67 to 3.33 tiles depending on charge range and 0.25 seconds, but the attack itself must be charged for meaningful damage reload. A counter that forces Hank to miss or waste one important ammo cycle can create more value than a theoretical damage advantage that never reaches the target safely.

Brawl Stars Hank Counters
Image credit: Supercell

Best counters to Hank

  • Piper: use the matchup to deny Hank the preferred 1.67 to 3.33 tiles depending on charge spacing or punish the setup before the Super can convert the fight.
  • Nani: use the matchup to deny Hank the preferred 1.67 to 3.33 tiles depending on charge spacing or punish the setup before the Super can convert the fight.
  • Mandy: use the matchup to deny Hank the preferred 1.67 to 3.33 tiles depending on charge spacing or punish the setup before the Super can convert the fight.
  • Colette: use the matchup to deny Hank the preferred 1.67 to 3.33 tiles depending on charge spacing or punish the setup before the Super can convert the fight.
  • Gale: use the matchup to deny Hank the preferred 1.67 to 3.33 tiles depending on charge spacing or punish the setup before the Super can convert the fight.

Those are the starting five Brawl Stars Hank Counters, but the correct pick still depends on the map. If the lane removes your range advantage or gives Hank a free route through cover, the nominal counter can become much less reliable.

How to play the range against Hank

Balloon Blast charges from 525 to 2,100 damage as the bubble grows. Fight around that pattern. Stand just outside the easiest connection point, move after the projectile or charge commits, and avoid giving Hank the exact distance the kit wants for free. When possible, force Hank to spend ammo checking your movement instead of dealing meaningful damage.

How to play around Hank Super

Fish Torpedo fires six torpedoes for 1,320 damage each in a full circle and also heals Hank for part of his missing health. The best Brawl Stars Hank Counters do not wait until the Super has already landed. Against Hank, track Super charge, spread when clustering is punishable, preserve an escape against engages and hold control when the Super can be interrupted or punished. Removing the Super window is often more valuable than winning one neutral shot trade.

Which Gadgets and Star Powers matter in the matchup

Remember that Water Balloons makes the next Balloon Blast slow enemies for 3 seconds on an 11-second cooldown, while Barricade reduces incoming damage by 40% for 3 seconds on an 18-second cooldown. The Star Powers also change the interaction: It’s Gonna Blow gives 10% movement speed while Balloon Blast is above 80% charge; Take Cover! reduces damage taken by 20% while Hank is near a wall. Good Brawl Stars Hank Counters account for the equipped build before committing. When countering Hank, a plan that only works without one of those tools must explicitly track its cooldown or trigger rather than ignore it.

Map types that make Hank easier to counter

Hank is most comfortable on tight wall maps where charged bubbles can threaten space before enemies have a clean sightline. Reverse that logic when choosing a counter. Against Hank, open sightlines, broken walls and reduced bush cover can all remove parts of the setup the Brawler normally relies on. The map is often the sixth counter in Brawl Stars Hank Counters because it decides whether the chosen Brawler can actually repeat the winning interaction.

Brawlers Hank can punish

Be careful about blind-picking Bull, Jacky, Rosa into Hank. Those are more favorable interactions for Hank when the map preserves the intended spacing. If you must play one, change the lane, stay near teammates and force Hank to cross more open ground before the fight begins.

Teamplay against Hank

The safest way to use Brawl Stars Hank Counters is to make Hank answer two angles rather than three players stacking one lane. Crossfire reduces the value of a single defensive tool and makes it harder for Hank to convert one Super into the whole team. Communicate which teammate is baiting the key cooldown and which one is holding damage for the follow-up.

Common mistakes when countering Hank

  • Walking into Hank at the preferred range instead of making the Brawler cross open space.
  • Using the escape before Hank has committed the engage or Super.
  • Clustering when the main attack or Super can punish multiple targets.
  • Chasing after a won lane and giving Hank the objective reset for free.
  • Ignoring Gadget or Star Power state and assuming the matchup is identical every fight.

For current Hank matchups, hank has 5,500 health and 750 movement speed after the global September movement update; his threat still depends on charging safely rather than on raw reload speed. That current context matters because older matchup advice can be wrong after movement, damage or health changes. Brawl Stars Hank Counters should be re-read after major balance passes, especially when a breakpoint changes how many hits are needed for an elimination.

Brawl Stars Hank Counters remains useful only when the recommendation is tied to the current map, enemy cooldowns and the exact job this Brawler must perform in the next objective fight. This checkpoint keeps the advice practical instead of turning the page into a static loadout list.

Brawl Stars Hank Counters: quick anti-Hank checklist

  • Prefer Piper, Nani, Mandy when the map keeps their advantage intact.
  • Fight outside the easiest 1.67 to 3.33 tiles depending on charge connection point.
  • Track the Super before committing an escape or defensive cooldown.
  • Spread angles so one Hank tool cannot solve the entire team.
  • After forcing a reset, take the objective instead of chasing.

The short version of Brawl Stars Hank Counters is to deny the fight Hank wants. Pick a Brawler that can repeat that denial on the current map, keep the relevant cooldown for the Super window, and make Hank spend resources just to reach a neutral position. That is a real counter plan, not a name on a tier list.

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