Aniimo Soaring Glide Sanctum Guide covers all three optional chests and the full Celestis climbing and flight route through the Forest of Falling Stars. Soaring Glide is a solo vertical Sanctum, and most of its difficulty comes from knowing when to land instead of trying to chain one enormous flight across the whole room.
The room gives you trial Celestis and temporarily blocks your own Aniimo, so everyone solves it with the same movement kit. This Aniimo Soaring Glide Sanctum Guide shows where the three chest detours sit, how the wind columns work, and why the safest route uses the broad stone shelves as staging points between climbs.
Aniimo Soaring Glide Sanctum Guide: Location and Requirements

Image credit: Pawprint Studio
Soaring Glide is in the Forest of Falling Stars and is built for one player. It contains three optional chests and supplies Celestis inside. The current launch name is Soaring Glide; players who remember the beta may also recognise the older Wings Unfurled name.
| Soaring Glide detail | What to know |
|---|---|
| Region | Forest of Falling Stars |
| Players | 1, solo |
| Optional chests | 3 |
| Trial Aniimo | Celestis |
| Main movement | Climb Lv.1 and Fly Lv.1 |
| Older beta name | Wings Unfurled |
| First-clear reward | Lumin Amber: Breezy Plains x1 and 500 EXP |
Watch the live control prompts rather than assuming a button from another traversal system. The Aniimo Soaring Glide Sanctum Guide relies on two states: climbing marked surfaces and entering Flight while airborne. Once flying, use the current HUD to see which input rises and which exits Flight on your chosen control layout.
How to Complete Soaring Glide in Aniimo
The route climbs north, branches west across the top of the room, then descends onto moving fan-pad clusters before the Terminus. Follow this Aniimo Soaring Glide Sanctum Guide one landing at a time.
- Awaken and Twine with trial Celestis at the opening statue.
- Look for the upward triangle marker on the first climbable wall. Use the Climb prompt there and continue north to the first checkpoint.
- Before dropping into the wind tutorial area, break west to the side ledge and collect chest one. Confirm 1/3.
- Drop into the lower wind section and enter Flight inside one of the tall blue-white columns. Let the updraft lift Celestis to the next broad landing.
- Enter the larger central wind stack. Treat it as several short lifts rather than one continuous climb: rise from the first row of fans to the second, land, then repeat.
- Top out at the high checkpoint and continue north to the dead-end spur for chest two. Turn back only after the counter reads 2/3.
- Cross west along the upper route to the next save pillar, using the shelves as safe reset points between flights.
- Continue south-west toward the next checkpoint. The western half is mostly open air, so land whenever your movement margin is getting low.
- Take the far-west detour before descending and collect chest three. This should put the counter at 3/3.
- Drop onto the first moving group of fan pads. Ride its movement instead of trying to jump the full gap.
- Use Flight from the first group to reach the higher moving pad cluster, then wait for a clean position before launching again.
- Take the final updraft to the ending ledge, activate the last checkpoint and follow the stone path to the Sanctum Terminus.
The most important habit is landing. The room deliberately gives you broad shelves and pad clusters between vertical sections, and trying to skip them usually turns a simple flight into a fall. This Aniimo Soaring Glide Sanctum Guide is faster in practice when you use those safe surfaces instead of gambling on a heroic shortcut.
Aniimo Soaring Glide Sanctum Guide: All 3 Chest Locations
| Chest | Location | Route check |
|---|---|---|
| Chest 1 | West ledge after the opening marked climbs | Collect before dropping to the wind tutorial floor |
| Chest 2 | North dead end at the top of the central wind stack | Continue past the high checkpoint before turning west |
| Chest 3 | Far-west ledge before the moving fan-pad descent | Collect before committing to the final descent |
All three are Standard chests, but their placement matters because each sits just far enough away from the obvious main line to be missed. Chest one is the early side trip, chest two is beyond the point where the route appears ready to turn west, and chest three is the last detour before the moving platforms. The Aniimo Soaring Glide Sanctum Guide uses 1/3, 2/3 and 3/3 as checkpoints so you never have to guess which ledge you skipped.
How Celestis Climb and Flight Work
The Aniimo Soaring Glide Sanctum Guide does not treat every wall as climbable. Use the triangle-marked faces as the intended climbing surfaces. For wind sections, get airborne and enter Flight while you are inside the visible vertical current. The wind does the lifting; your job is to stay inside it long enough to gain height and then steer toward a safe landing.
Movement margin is your reason to stop between long crossings. If you are losing height or the next fan lane looks awkward, take a shelf and reset your approach. That conservative rhythm is the difference between a smooth clear and repeated checkpoint respawns in the Aniimo Soaring Glide Sanctum Guide.
Soaring Glide Troubleshooting
- You cannot climb a wall: look for the upward triangle marker. Ordinary ancient walls in the room are not all climbable.
- The wind is not lifting you: make sure Celestis is actually in Flight while inside the vertical current.
- You keep falling between fan rows: land on each intermediate shelf rather than forcing a continuous ascent.
- You have 2/3 chests near the end: check the far-west ledge before the moving fan-pad section, then the north spur at the top of the central stack.
- Your control prompt differs: follow the live HUD for your current platform or remapped controls.
There is no race clock here, so there is no reward for rushing the open-air sections. If you miss a landing, use the latest checkpoint and rebuild the route from a stable surface. The Aniimo Soaring Glide Sanctum Guide is deliberately about safe staging because that is the most reliable way to keep the run moving.
Soaring Glide Rewards and Completion
The Aniimo Soaring Glide Sanctum Guide ends with a counter check before the Terminus, so stop and check the optional chest counter. It should show 3/3. Using the final device restores the Vein and ends the Sanctum, so do not assume you can glide back for a missed ledge afterward. The first clear awards one Lumin Amber: Breezy Plains and 500 EXP.
Our Aniimo Sanctum Locations guide has the full room list, and the Rushing Rapids Sanctum guide covers another movement-heavy solo challenge. For official news and announcements, visit the official Aniimo website.
Soaring Glide is much easier when you stop treating the empty air as the route. The actual route is the chain of marked walls, wind columns and safe landings between them. Follow those cues, audit the chest counter at every detour and this Aniimo Soaring Glide Sanctum Guide gets you to the Terminus with 3/3.
Keep the Aniimo Soaring Glide Sanctum Guide open for the western chest detours in particular, because those are the easiest parts of the vertical route to fly straight past.
