Aniimo Burning Brambles Sanctum Guide solves the Mistwoods fire room, including both optional chests, all four purple ball pads and the rolling carrier that gets extinguished halfway down its ramp. Burning Brambles is a solo Sanctum that gives you trial Emberpup, and every major mechanism ultimately comes back to using Fire Bolt on the correct piece of wood, vine or thorn brace.
The first half is straightforward, but the carrier puzzle catches people because firing once at the top is not enough: the water jet puts the flame out. This Aniimo Burning Brambles Sanctum Guide shows exactly when to re-light it, where both chests sit and which objects should be burned instead of wasting shots on the large purple balls themselves.
Aniimo Burning Brambles Sanctum Guide: Location and Requirements

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Burning Brambles is in Mistwoods and only requires one player. The room starts at 0/2 optional chests and supplies trial Emberpup near the entrance. The current in-game name is Burning Brambles, although older references may use beta or early names such as Through Flame and Thorn or Burn Your Way Out.
| Burning Brambles detail | What to know |
|---|---|
| Region | Mistwoods |
| Players | 1, solo |
| Optional chests | 2 |
| Trial Aniimo | Emberpup |
| Main mechanic | Fire Bolt, thorn braces, ball pads and rolling fire carriers |
| First-clear reward | Lumin Amber: Breezy Plains x1 and 500 EXP |
There is no overall timer, so do not rush a carrier or ball that has not reached its final position. The Aniimo Burning Brambles Sanctum Guide is easiest if you watch for the success state after every burn: the brace disappears, the ball drops, the pad activates and the next door opens.
How to Complete Burning Brambles in Aniimo
The route is mostly linear. Follow this Aniimo Burning Brambles Sanctum Guide and check each ball pad before moving to the next section.
- Awaken and Twine with trial Emberpup near the entrance.
- Burn the wooden gate at the top of the opening stairs and wait until the obstruction disappears.
- In the first ball room, aim Fire Bolt at the thorn brace holding the large purple ball on the tilted beam. Do not shoot the ball itself.
- Let the released ball roll into the first round pad and wait for the linked mechanism door to open.
- In the next room, ignite the connected ground vines. The fire travels along the trail and burns the support beneath the second ball.
- Let ball two settle onto its pad, then take the side detour before leaving the room.
- Burn the vine curtain over the flooded alcove, cross the wooden planks and collect chest one. Confirm the counter shows 1/2.
- At the first rolling-carrier ramp, light the small wooden carrier and allow it to begin moving.
- Watch the water jet extinguish it. Wait until the carrier is clear of the spray, then hit it with Fire Bolt again before it reaches the ground-vine trail.
- The re-lit carrier ignites the vines and burns the plank supporting ball three. Let the ball fall into its pad and use the newly opened tall gate.
- At the second carrier, burn the fixed wooden support underneath it. The carrier rolls away already burning, so this one does not need the same re-light after water.
- Allow the second fire trail to burn through the final support so ball four rolls into the last pad and opens the final gate.
- Climb the staircase and take chest two from the landing.
- Check the counter reads 2/2, then continue to the Terminus and restore the Vein.
The big lesson is target selection. Fire Bolt is rarely meant for the large purple ball. You normally burn whatever is preventing the ball from moving: a brace, vine trail, plank or carrier support. Remembering that makes the Aniimo Burning Brambles Sanctum Guide far less fiddly.
Aniimo Burning Brambles Sanctum Guide: Both Chest Locations
| Chest | Location | How to get it |
|---|---|---|
| Chest 1 | Flooded alcove after the second ball pad | Burn the connected vine curtain and cross the existing wooden planks |
| Chest 2 | Landing on the final staircase | Complete the fourth ball pad and climb toward the Terminus |
Chest one is the one to watch because the main route immediately encourages you to continue north. Turn into the flooded alcove before leaving that section. Chest two is directly on the final staircase, making it much harder to miss. If the Aniimo Burning Brambles Sanctum Guide has you at 1/2 near the Terminus, the flooded alcove is the first place to recheck.
How to Solve the Rolling Fire Carrier Puzzle
The Aniimo Burning Brambles Sanctum Guide hits its trickiest point at the first carrier. Set it alight at the top of the ramp, but do not look away. A water jet crosses the route and extinguishes the carrier, leaving it unable to ignite the vines at the bottom. Wait until it rolls beyond the water, then shoot it again through a clear gap. The second flame is the one that needs to survive until the carrier reaches the vine trail.
If you miss the shot or the carrier stalls, use the nearby reset rather than trying to force the rest of the mechanism. The second carrier works differently: burning its fixed wooden support starts it moving while already lit, and there is no equivalent water re-light step. That distinction is the main puzzle answer in the Aniimo Burning Brambles Sanctum Guide.
Burning Brambles Troubleshooting
- The first carrier reaches the bottom unlit: the water extinguished it. Re-light the carrier after it clears the spray.
- A purple ball will not move: shoot the brace, vine trail or supporting plank rather than the ball.
- A gate is still closed: check that the corresponding ball has fully settled into its round pad.
- You missed chest one: return to the flooded alcove after the second ball pad and burn the vine curtain.
- The carrier has gone wrong: use the local Reset prompt and repeat that short mechanism instead of restarting the Sanctum.
Burning Brambles has lethal pit floors in several sections, but the fire itself is not a race. Stay on the stone route, wait for each burn to finish and use the reset controls when a rolling mechanism misbehaves. Those simple checks remove most of the frustration from the Aniimo Burning Brambles Sanctum Guide.
Burning Brambles Rewards and Completion
The Aniimo Burning Brambles Sanctum Guide ends after the fourth ball opens the final route, so take the staircase chest and verify that the optional counter is 2/2. Touching the square Sanctum Terminus restores the Vein and ends the run. The first clear awards one Lumin Amber: Breezy Plains and 500 EXP.
Use our Aniimo Sanctum Locations guide for the full checklist, or head to the Rising Flames Sanctum guide for another fire-based room. Official Aniimo information is available through the official Aniimo website.
The room becomes simple once you stop attacking the ball and start reading what is holding it in place. Burn the support, watch the pad, and remember the first carrier needs a second shot after the water. Follow that sequence and this Aniimo Burning Brambles Sanctum Guide takes you cleanly from the entrance to 2/2 chests.
Keep this Aniimo Burning Brambles Sanctum Guide open around the first carrier section in particular, because that one re-light is the tiny detail most likely to make the entire mechanism look broken.
