Tower Defense Simulator Solar Requiem Night 2 went live on October 16 with Version 2.15.0, bringing a new map, a separate scoring system and Easy and Hard difficulty badges. Both modes offer rewards, but Hard pays more and adds Unholy Storm consumables. The event continues the story of Umbra and Penumbras.
You can play the second night already. Player-tested tower combinations include Golden Demoman, Golden Soldier, Snowballer and Warlock, although no lineup guarantees a win without good placement and upgrades. Here’s how to enter and approach the waves, plus the confirmed reward list.
How to unlock Solar Requiem Night 2
Join the current Tower Defense Simulator Roblox experience, open the Solar Requiem event and choose Night II. The second night is the current October 16–23 event chapter, with Night III scheduled next. Pick Easy or Hard at the mode selection screen; the achievements and rewards aren’t interchangeable.
If Solar Requiem Night 2 isn’t in your menu, rejoin a newer server and check that you’re playing the updated event version. Version 2.15.0 is explicitly listed on Paradoxum’s official Roblox page, so there’s no separate game to download.
Solar Requiem Night 2 Easy Mode walkthrough and towers
For Easy, build a dependable early defence before spending your starting money on expensive damage towers. Community players have reported clears with Golden Soldier and Golden Demoman, while Snowballer can help slow the pressure and buy you time to upgrade. Those are community-reported clears; Paradoxum hasn’t published one required loadout.
Make the most of bends in the new map by placing damage towers where enemies remain in range for longer. Keep some cash available for upgrades when stronger enemies appear instead of filling every space with basic towers. If you’re playing with friends, coordinate which person buys early defence and who saves for heavier damage.

How to beat Solar Requiem Night 2 Hard Mode
Hard calls for more late-wave damage. In the October 16 TDS community discussion, players report clearing it with Snowballer and Warlock or with Golden Demoman and Golden Soldier. Other recommended high-damage towers include Necromancer and Enforcer, especially where their attacks benefit from the route’s layout.
Avoid spending everything on early crowd control and then struggling to damage the final wave. Keep a reliable early setup, invest in your main damage towers as cash builds and strengthen the longest path coverage before the closing rush. The exact tower levels and placements depend on what you’ve unlocked, so treat community reports as starting points to adapt.
Solar Requiem Night 2 rewards: Radiational and Helios
Paradoxum’s official Wiki Index lists different triumph bundles for each difficulty. The Radiational reward is for an Easy win, while Helios requires Hard. These are recorded completion rewards, not amounts promised after every individual wave.
| Difficulty | Achievement | Rewards |
|---|---|---|
| Easy | Radiational | 250 Coins, 1 Spin Ticket, 1 Time Scale Ticket |
| Hard | Helios | 500 Coins, 2 Spin Tickets, 2 Time Scale Tickets, 2 Unholy Storm |
Completing Solar Requiem Night 2 on Easy gives a separate Roblox badge from a Hard victory. For Helios, double-check the selected difficulty before the match. Don’t confuse these rewards with the separate Solar Requiem Battlepass or the Sun and Moon Crate.
Which towers should you bring for Night II?
If you already own Golden Soldier, Golden Demoman or Snowballer, those are reasonable starting choices based on player clears. Snowballer is useful when early control gives your stronger units time to deal damage. Hard Mode benefits from adding more sustained damage, and Necromancer, Enforcer or Warlock can suit that role depending on your collection.
Solar Requiem Night 2 isn’t a race to place the maximum number of cheap towers. You’ll want upgrades that allow your main units to cover more of the map and damage later enemies quickly. Keep the layout flexible; moving a tower onto a better bend can sometimes matter more than adding a weaker one elsewhere.
Why aren’t my Night II rewards appearing?
Check that you completed the full event run and didn’t leave before the triumph screen. Verify which difficulty was selected, then inspect the corresponding badge and reward inventory. Easy and Hard are tracked separately, and Night I’s old rewards don’t count for Night II.
There isn’t a confirmed developer notice saying all Solar Requiem Night 2 reward problems have been fixed. If you finish successfully but don’t receive the achievement, save the results screen and report your game version and chosen difficulty to Paradoxum.
Related Guides
Sources: Paradoxum’s Roblox page, official TDS Wiki achievements and player-tested October 16 builds.
