Star Wars Zero Company permadeath is an optional campaign setting that can permanently remove Operators from your squad if they suffer too many Injuries. Operators are not killed the moment their Health reaches zero. Instead, they become Downed, suffer an Injury and can be returned to the fight with Rally.
The real danger comes from repeated Injuries. With permadeath enabled, an Operator who accumulates three Injuries can die permanently, removing that character from the campaign.
| Permadeath rule | What happens |
|---|---|
| Health reaches zero | Operator becomes Downed |
| Downed Operator | Suffers an Injury |
| Rally available | Yes |
| Injury effects | Negative combat penalties |
| Three Injuries | Can cause permanent death |
| Permadeath mandatory | No |
| Can be disabled | Yes |
Star Wars Zero Company Permadeath after Patch 1.2
October’s Patch 1.2 adds configurable Injury Limits and random death risks when starting a new campaign. Choose these under Difficulty Settings → Additional Campaign Options; the rules activate after the tutorial. Instant Death kills an Operator defeated in a Tactical Mission, Two Strikes makes a defeat fatal after one existing Injury, and the default Three Strikes makes a defeat fatal after two existing Injuries.
The separate Static Risk of Death option gives each Tactical Mission defeat a 20% chance of permanent death. Escalating Risk of Death increases the chance from 20% to 40% and then 80% after survived tactical defeats, remaining at 80% afterwards. The normal setting has no extra random death roll. These instant-death and risk-of-death calculations exclude Galaxy Map Operations, and Galaxy Map injuries do not increase the escalating chance.
Trick’s For My Brothers trait is a special exception to Instant Death: he may suffer one downing before a second tactical defeat kills him. These options work alongside the existing difficulty levels, while Beskar Mode separately prevents reloading older saves. See EA’s Patch 1.2 notes for the exact rules.
Does Star Wars Zero Company Have Permadeath?
Yes. Star Wars Zero Company permadeath is available as an optional campaign rule.
Players who want a more forgiving campaign can disable it, while those looking for higher stakes can leave the system active.
Permadeath is therefore not forced on every player.
The game still uses its Injury system even when characters survive a mission, meaning poor tactical decisions can have consequences without necessarily ending a character’s campaign immediately.
What Happens When an Operator Reaches Zero Health?
An Operator does not immediately die when their Health is depleted.
They become Downed.
A Downed Operator suffers an Injury and is unable to act normally until another squad member uses Rally.
| Status | Result |
|---|---|
| Healthy | Operates normally |
| Health reaches zero | Becomes Downed |
| Downed | Gains an Injury |
| Rally used | Returns to battle |
| Multiple Injuries | Increasing long-term risk |
This gives players an opportunity to recover squad members during a mission rather than losing them instantly from one bad attack.
How Does Rally Work?
Rally allows another Operator to help a Downed teammate return to the fight.
The rescued Operator can continue participating in the mission, but the Injury they suffered does not simply disappear.
That Injury follows them after the battle and can affect their combat performance until it is treated.
Rally therefore solves the immediate battlefield problem, not the longer-term Injury.
What Do Injuries Do?
Injuries apply negative effects to an Operator’s combat performance.
A character who has been badly hurt can therefore remain available while operating below full effectiveness.
The exact penalty depends on the Injury, but the broader purpose of the system is to make damage matter beyond one encounter.
This is a key part of Star Wars Zero Company permadeath because Injuries accumulate rather than being completely forgotten at the end of a mission.
How Many Injuries Cause Permanent Death?
With permadeath enabled, three Injuries can result in permanent death.
That means a single Downed state is not automatically fatal.
The danger builds over multiple serious incidents.
| Injury count | Risk |
|---|---|
| 0 | No Injury |
| 1 | Operator survives with penalty |
| 2 | Increased risk |
| 3 | Permanent death possible with permadeath enabled |
This gives players time to react before losing an Operator completely.
If somebody returns from two missions already carrying Injuries, sending them straight back into another dangerous Tactical Mission is a very different decision from using a fully healthy recruit.
Can You Turn Permadeath Off?

Yes.
Star Wars Zero Company lets players customize campaign difficulty, and permadeath is not required.
That means players who want the tactical consequences of Injuries without permanently losing story characters can choose a more forgiving setup.
Players who prefer an XCOM-style campaign where mistakes can permanently alter the roster can enable the harsher rules.
The system is there to support different campaign styles rather than enforce one specific way to play.
Does Turning Off Permadeath Remove Injuries?
No.
Permadeath and Injuries are connected systems, but they are not identical.
Operators can still become Downed and suffer Injuries even if permanent death is disabled.
The difference is what eventually happens when those Injuries accumulate.
| Setting | Injuries | Permanent death |
|---|---|---|
| Permadeath enabled | Yes | Yes |
| Permadeath disabled | Yes | No |
This means disabling permadeath does not remove every consequence from bad tactical decisions.
Can Story Characters Die Permanently?
With permadeath enabled, authored Operators are also subject to the campaign’s Injury and death rules.
That makes permanent death particularly important in Star Wars Zero Company because the squad includes established characters with their own stories, Bonds and character-specific content.
Losing one is not the same as simply replacing a generic number on the roster.
A permanent death can affect which characters remain available as the campaign continues.
What Happens to Character Missions If an Operator Dies?
Some campaign content is tied to specific Operators.
If a character is permanently unavailable, any future content requiring that Operator can also become unavailable.
This is one reason Star Wars Zero Company permadeath has consequences beyond combat strength.
The campaign uses authored characters, relationships and optional assignments, so losing someone can change what you are able to experience later.
How to Treat Injuries
Injuries can be managed between missions at The Den, Zero Company’s main base.
Medical support is handled through the company’s facilities, with M-3VO involved in the medical wing.
You should check injured Operators before deploying another squad rather than automatically sending the same four characters into every Tactical Mission.
An Operator who needs recovery time can be replaced temporarily with another authored or custom recruit.
Should You Rest Injured Operators?
If you are playing with permadeath enabled, there is an obvious reason to avoid repeatedly exposing injured Operators to further danger.
An Injury already places the character closer to the three-Injury threshold.
There is no requirement to deploy the same squad every time, and Zero Company can recruit additional Operators.
Rotating injured characters out of dangerous assignments can therefore reduce the chance of losing them permanently.
Can Custom Operators Die Permanently?
Yes.
Custom Operators are part of the same tactical roster and can be affected by the Injury and permadeath systems.
This matters because custom recruits can be heavily personalized, including their species, appearance, specialization and other characteristics.
Losing a custom Operator you spent time creating is still a permanent campaign consequence when permadeath is enabled.
Does Permadeath Affect Hawks?
Hawks is the player-controlled commander and central protagonist of the campaign.
The normal Operator permadeath system is primarily designed around the squad members serving under Hawks rather than allowing the core campaign protagonist to disappear from the story.
Hawks can still take damage and be affected during Tactical Missions, but the campaign cannot simply continue normally without its commander.
Is Permadeath Part of Beskar Difficulty?
Star Wars Zero Company includes difficulty customization that lets players increase the campaign’s tactical stakes.
Higher difficulty options can be combined with harsher campaign rules, including permanent consequences for Operators.
However, permadeath should not be confused with difficulty alone.
It is a campaign rule that affects what happens to injured characters rather than simply making enemies deal more damage.
Permadeath vs Difficulty
| System | What it changes |
|---|---|
| Difficulty | Overall tactical challenge |
| Permadeath | Whether Operators can be permanently lost |
| Injuries | Long-term penalties after being Downed |
| Rally | Returns Downed Operators to the current fight |
These systems overlap, but they perform different jobs.
A difficult campaign without permadeath can still be punishing.
A campaign with permadeath enabled simply adds the possibility that repeated mistakes permanently alter your roster.
Is Permadeath Recommended for Beginners?
There is no requirement to use it.
Players unfamiliar with turn-based tactical games may prefer to learn Action Points, cover, Overwatch, Bonds and squad composition before adding permanent character loss.
More experienced tactics players may prefer the additional consequences immediately.
Because Star Wars Zero Company permadeath is optional, there is no gameplay penalty for choosing the version of the campaign you actually want to play.
Star Wars Zero Company Permadeath FAQ
Does Star Wars Zero Company have permadeath?
Yes. Permanent character death can be enabled as part of the campaign settings.
Do Operators die when they reach zero Health?
No. They become Downed and suffer an Injury.
Can you revive a Downed Operator?
Yes. Another squad member can use Rally to bring them back into the battle.
How many Injuries can an Operator take?
Three Injuries can lead to permanent death when permadeath is enabled.
Can you disable permanent death?
Yes. Permadeath is optional.
Do Injuries still exist if permadeath is off?
Yes. Injuries can still affect Operators even when they cannot be permanently lost.
Can custom Operators die?
Yes. Custom recruits are also affected by campaign Injury and permadeath rules.
Star Wars Zero Company Permadeath Explained
Star Wars Zero Company permadeath gives players control over how permanent their tactical mistakes should be.
Operators first become Downed and suffer Injuries rather than dying immediately, giving squadmates an opportunity to Rally them back into the fight. The real danger comes when those Injuries accumulate. With permadeath enabled, three Injuries can permanently remove an Operator from the campaign.
That makes squad rotation, Injury treatment and deciding who to risk on dangerous assignments meaningful parts of the campaign rather than simple housekeeping.

