Slap Battles Heavy Weaponry is the ability attached to the Blunderbuss Glove. Activating it turns the glove into a blunderbuss-style cannon, fires a cannonball forward and creates a follow-up mechanic around pulling the projectile or nearby players back toward you.
The key to Slap Battles Heavy Weaponry is timing the recovery rather than treating the cannonball as a single shot. When the ball hits a player it can rebound toward you, and the glove’s suction can recover it for another attack if you click at the right moment.
Slap Battles Heavy Weaponry: how the cannonball works
Activate the ability and the glove transforms before firing the cannonball straight ahead. A successful hit knocks the target away and sends the ball back toward the Blunderbuss user.
During Slap Battles Heavy Weaponry, use the suction interaction as the projectile returns. Recovering the ball creates the follow-up opportunity that makes Blunderbuss different from an ordinary ranged knockback ability.

How to recover the cannonball
For Slap Battles Heavy Weaponry, watch the rebound after a hit and click during the recovery window. If the timing is correct, the suction catches the cannonball instead of letting it disappear past you.
The mechanic rewards position as much as reaction speed. A clean forward shot is easier to recover than a chaotic angle where the ball rebounds away from your line.
Can you fire the recovered ball again?
Yes. A cannonball recovered through Slap Battles Heavy Weaponry can be fired again, giving Blunderbuss a second attack from one successful sequence.
The recovered projectile does not keep every property forever, so the follow-up is best treated as a bonus shot rather than an infinite rebound loop.
Can the suction pull players?
The Slap Battles Heavy Weaponry suction is also able to interact with nearby players while the glove is in its weapon state. That gives Blunderbuss close-range control in addition to the initial projectile.
Use that carefully near ledges because pulling a player toward you can be helpful for a setup but can also bring a dangerous opponent into slap range.
Best way to practise the ability
Learn Slap Battles Heavy Weaponry in an open part of the arena where you can clearly see the cannonball travel and rebound. Aim at a single opponent first instead of trying to master group fights immediately.
Once the timing is consistent, start using terrain and player movement to predict where the returning ball will travel.
Heavy Weaponry versus normal slaps
The Blunderbuss Glove still has normal combat value with 52 Power and 15 Speed, but Slap Battles Heavy Weaponry is the reason to choose it over a simpler glove.
Use regular positioning to create the lane, then fire when the opponent has fewer options to dodge. The best sequences combine normal pressure with a cannonball rather than standing far away waiting only for the ability.
Quick ability answer
For this step, fire the cannonball, let a hit send it back toward you and time the suction to recover it. The ability is strongest when you plan for both the first shot and the return.
What happens if you miss the recovery?
A missed recovery means you lose the immediate follow-up opportunity from that cannonball. Do not chase the projectile so aggressively that you walk into another player’s slap. Reset your spacing and wait for the next safe ability cycle.
The recovery is a reward for a good first shot, not something worth sacrificing your position to force every time.
