Modern Warfare 4 November 11 Patch Notes: Hitscan, DMZ and Latest Fixes

Modern Warfare 4 wrong colours
Call of Duty: Modern Warfare 4 promotional artwork. Credit: Activision.

The Modern Warfare 4 November 11 patch notes make a major change to how guns feel in a fight: ballistic weapons now have a much longer instant-hit range. Infinity Ward also disabled Bombing Run in the X01 DMZ area, changed how bounties work for smaller squads and fixed several irritating menu problems.

Infinity Ward followed up on November 12 with more fixes for weapons, perks and challenge tracking. Here’s what landed on each date, without mixing up the changes.

Modern Warfare 4 November 11 patch notes: 3.91x hitscan range

Modern Warfare 4 November 11 patch notes
Modern Warfare 4 November 11 patch notes. Official Call of Duty promotional artwork, not a screenshot of this update. Image: Activision.

The headline is a 3.91x increase in true hitscan range for every ballistic weapon. Infinity Ward says the average instant-hit distance after this adjustment is about 35 metres. The change applies globally, across the game’s modes, rather than only to standard Multiplayer.

Before this update, the higher-resolution ballistic simulation reduced the opening stretch of a bullet’s travel where hits registered immediately. The Modern Warfare 4 November 11 patch notes explain how the adjustment lengthens that stretch without removing projectile simulation farther out. At longer distances you still need to account for travel time and moving targets.

This is not a 3.91x damage multiplier, a change to every gun’s effective damage range, or a guarantee that all shots connect instantly. It is a change to how far a bullet can travel before the game begins treating it as a simulated projectile.

Infinity Ward also says a new long-range simulation technique cuts the time it takes ballistic rounds to connect by 34 milliseconds. That is a separate adjustment from the hitscan increase, intended to make middle- and long-range assault-rifle fights more consistent.

Modern Warfare 4 November 11 patch notes: Bombing Run disabled in X01

The Modern Warfare 4 November 11 patch notes confirm that the Bombing Run Killstreak has been disabled in X01. That wording matters. Infinity Ward did not announce that Bombing Run has been permanently removed from the game or that the same restriction applies everywhere else.

If Bombing Run is missing from your X01 options, it is because Infinity Ward disabled the Killstreak there. It has not announced a return date. The November 10 notes also confirm that UAVs and Advanced UAVs were disabled in X01, so plan your run without depending on those streaks.

The Modern Warfare 4 November 11 patch notes also include a bounty adjustment for smaller DMZ squads. Solos and duos now earn Bounties at a slightly faster rate. Infinity Ward has not published a precise scoring multiplier for that change, so it would be misleading to turn it into an exact number.

Modern Warfare 4 November 11 patch notes: HUD and progression fixes

Modern Warfare 4 November 11 patch notes
Modern Warfare 4 November 11 patch notes. Official Call of Duty promotional artwork, not a screenshot of this update. Image: Activision.

A few quieter fixes should make ordinary sessions less frustrating. Spectators and downed players should no longer see Calling Cards and related HUD elements overlapping each other. Claiming a Battle Pass reward from DMZ should now complete successfully, while changing an Operator Skin in the FOB should show the correct skin when first rendered.

In Multiplayer, the Modern Warfare 4 November 11 patch notes cover a Hardcore Shransit playlist name or description error, a Backstab window that blocked grenades and garage doors failing to destroy active Tripwires. It also addresses ammunition attachments disappearing from owned Blueprints after Prestiging.

Other fixes in the Modern Warfare 4 November 11 patch notes include a missing Keyboard and Mouse Killstreak slot, misleading Astaroth 57 damage against Killstreak vehicles and the wrong audio cue playing when a killcam was skipped. Infected and Ground War also receive higher end-of-match XP bonuses.

What changed in the November 12 follow-up?

The Modern Warfare 4 November 11 patch notes have since been followed by an update dated Thursday, November 12. It fixes missing sniper glint on the Schlager Indigo-RF optic, weapon attachment indicators showing white rather than orange and Fast Hands failing to speed up some Tactical Equipment animations.

In the November 12 follow-up to the Modern Warfare 4 November 11 patch notes, Infinity Ward also corrected Wager Match trophies appearing in Private Matches, raised the Kill Block Private Match player cap to 12 and fixed Thermal Padding or active Sedative Inhaler users incorrectly showing on enemy UAVs with the UAV Upgrade Trait. Some BlackCell camo challenges that were not tracking correctly in DMZ have also been addressed.

Earlier Season 1 fixes you might have missed

For context, the Modern Warfare 4 November 11 patch notes follow the November 10 update, which improved the timing for transitioning out of aim-down-sights sensitivity. It also corrected Ghost sometimes hiding players who fired unsuppressed weapons, enemy nameplates appearing through cover and a delayed Cronen Osprey weapon-switch animation.

Do you need to change your loadout?

As the Modern Warfare 4 November 11 patch notes make clear, you do not need to unlock a setting for the hitscan adjustment; it is a global weapon-system update. Give your usual weapons a few matches before rebuilding a class. Close-range shots should register more directly, while distant fights still reward leading targets and choosing sensible firing lanes.

Official source: Infinity Ward’s Modern Warfare 4 Season 1 patch notes.

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