Light of Atlantis water level puzzles revolve around two things: raising or lowering the water in a room and switching between robots with different abilities. If a doorway or platform seems impossible to reach, the answer may be to change the room rather than look for a new weapon or key.
Duck ‘n’ Run Games has built its underwater Metroidvania around those interactions. You control a travelling soul called the Loa, which can inhabit different robots. Here are the main systems to watch for in the free Steam demo before the game’s 24 November 2026 release.
How Light of Atlantis water level puzzles work

Atlantis has machinery that raises and lowers water levels. When you use it, objects and robots can behave differently, potentially opening a path that seemed out of reach. The trick with Light of Atlantis water level puzzles is to notice how several things change at once rather than staring only at the locked door.
Watch the objects around you after moving the water. Something that was out of reach may float closer, or a different robot may suddenly have a clear way through.
What robot switching adds

The city’s worker robots have different abilities. The Loa can leave one body and move into another, letting you tackle the same obstacle with a new set of options. If the current robot isn’t helping, switching bodies can be just as important as changing the water.
You won’t necessarily have the right robot beside every obstacle. The trick is learning what each available body can do and remembering where you’ve seen one. A complete roster and set of robot locations hasn’t been published yet.
A useful way to approach a blocked route
When you reach a dead end, look for a water control and watch what it changes. Check whether you can flood or drain the area, then see if another reachable robot handles the new conditions differently. Return to the blocked route after making those changes; you may have everything you need already.
That approach will not solve every room in the same order. Light of Atlantis water level puzzles involve different objects and interactions, with secret areas tucked away from the main route. Some chambers will need more experimentation than others.
Why this is more than a typical item-gated Metroidvania
Duck ‘n’ Run Games has described this as a move towards Metroidbrainia-style exploration. Sometimes the missing piece isn’t a new ability at all. It’s recognising how a lever, a robot and the water in a room work together. That should make revisiting an old chamber worthwhile even without finding an upgrade.
The same corridor might look completely different after you drain it, especially if you’re using another robot. That’s the appeal of Light of Atlantis water level puzzles: you have to pay attention to the environment instead of assuming every obstacle has one obvious solution.
Light of Atlantis water level puzzles in the demo and full game
You can try a free Steam demo now, ahead of the full release on 24 November 2026. The demo is a useful place to get comfortable with Light of Atlantis water level puzzles, although it won’t contain every room or secret in the finished game. Save transfer has not been confirmed.
For release and platform details, see our Light of Atlantis Release Date guide. If you get stuck on a flooded room, note which robot you are controlling, how high the water is and which levers you can reach. Those are the details to check when working through Light of Atlantis water level puzzles.
Official source: Duck ‘n’ Run Games on Steam.
