Brawl Stars Larry and Lawrie Counters are easiest to understand when you identify what the target Brawler needs before choosing a name from a tier list. Larry & Lawrie wins through lobbed area denial, a second body that absorbs space and flexible weapon swapping. The current snapshot is 68.9% win rate with 0.31% use rate and roughly 510k picks, so the matchup appears often enough to learn properly rather than hoping one favorite pick solves every map.
The five practical Brawl Stars Larry and Lawrie Counters in this guide are Mortis, Mico, Edgar, Cordelius, Gray. They work for different reasons: some deny the engage, some win the range battle, and others remove the Super or ability window that lets Larry & Lawrie snowball. The right counter depends on the map and on which part of Larry & Lawrie’s kit your draft is currently unable to answer.
Brawl Stars Larry and Lawrie Counters: five strong answers
| Counter | What it attacks | How to play it |
|---|---|---|
| Mortis | Stops the primary pressure pattern | Hold the key defensive tool until Larry & Lawrie commits. |
| Mico | Changes the preferred range | Keep the lane wide enough that Larry & Lawrie cannot force the ideal angle. |
| Edgar | Denies the Super or ability window | Do not spend the control tool on poke damage before the real engage. |
| Cordelius | Breaks the rhythm of the kit | Force Larry & Lawrie to fight without the full sequence available. |
| Gray | Provides a draft-safe alternative | Use terrain and ammo discipline instead of chasing a highlight kill. |

What makes Larry & Lawrie vulnerable
Larry & Lawrie is weakest into fast wall-crossing assassins, forced separation from Lawrie and open maps with little cover for artillery. That is the real logic behind Brawl Stars Larry and Lawrie Counters. If your chosen Brawler cannot create one of those conditions, simply being high on a tier list will not make the matchup good for Larry & Lawrie in this counters decision.
Ticket Dispenser is a 7.33-tile lob that explodes twice for 700 damage each and reloads in 2.2 seconds, and Call For Backup is summons Lawrie, a 3,300-health partner with an eight-projectile attack and 1.8-second reload. Counterplay should target the moment between those pieces. Force Larry & Lawrie to spend ammo or mobility early, then contest the objective while the full sequence is unavailable.
Mortis: the first counter to consider
Mortis is the cleanest starting point among Brawl Stars Larry and Lawrie Counters because the matchup attacks Larry & Lawrie’s preferred pressure pattern directly. The key is patience: keep the counter tool unused until Larry & Lawrie commits, then punish the moment when retreat is hardest.
Do not turn the counter into a chase. Holding the lane and denying Call For Backup value is often enough to win the objective without ever forcing a risky takedown.
Mico and Edgar: two matchup alternatives
Mico works when the map lets you control the range before Larry & Lawrie can establish lobbed area denial, a second body that absorbs space and flexible weapon swapping. Edgar is better when your team already has damage but needs one dependable answer to the ability window for Larry & Lawrie in this counters decision. Both are valid Brawl Stars Larry and Lawrie Counters, but they solve different failures in a draft.
Choose between them by asking what actually killed your team in the previous fight for Larry & Lawrie in this counters decision. If it was approach distance, take the range answer. If it was the Super or engage window, take the control answer for Larry & Lawrie in this counters decision.
Cordelius and Gray: draft and utility counters
Cordelius and Gray are useful when you need Brawl Stars Larry and Lawrie Counters that still contribute outside the direct lane. One can interrupt the kit rhythm while the other gives a safer team composition for Larry & Lawrie in this counters decision. That matters in Ranked, where winning one matchup but ruining the rest of the draft is not a real counter for Larry & Lawrie in this counters decision.
How terrain changes the counter matchup
Map geometry can move Brawl Stars Larry and Lawrie Counters up or down dramatically. Current examples such as Hot Zone on Open Business and Trio Showdown on Kroket show the type of space where Larry & Lawrie can find value. More open sightlines can strengthen range counters, while extra walls may let Larry & Lawrie reach lobbed area denial, a second body that absorbs space and flexible weapon swapping sooner.
Bushes, water, choke points and indestructible walls matter because they change how much warning you get before the engage for Larry & Lawrie in this counters decision. Pick the counter that can still function when the map removes your easiest escape route for Larry & Lawrie in this counters decision.
Track the Super, Gadget and key cooldowns
Swap swaps weapons with Lawrie on a 12-second cooldown. Fall Back dashes Larry and Lawrie toward each other and heals both for 25% max health on a 17-second cooldown for Larry & Lawrie in this counters decision. When either is down, the next ten to twenty seconds can be the best window for Brawl Stars Larry and Lawrie Counters to take space. Likewise, Call For Backup should change how aggressively you stand near walls or objectives.
Drafting against Larry & Lawrie
Start by asking whether your team already has one way to punish fast wall-crossing assassins, forced separation from Lawrie and open maps with little cover for artillery. If yes, the next pick can cover the rest of the enemy draft instead of stacking three dedicated Brawl Stars Larry and Lawrie Counters. A balanced draft usually needs one clear answer, one source of pressure and one Brawler that can still play the objective for Larry & Lawrie in this counters decision.
Avoid giving Larry & Lawrie the exact matchup they want: slow objective teams and opponents that cannot quickly remove Lawrie from the fight. Even a strong counter can fail if the other two lanes feed Super charge or allow Larry & Lawrie to rotate freely.
What not to do when fighting Larry & Lawrie
- Do not spend the only knockback, silence or escape before Larry & Lawrie commits.
- Do not chase through bad terrain after winning the lane.
- Do not group in the exact area where Call For Backup gets maximum value.
- Do not feed repeated safe hits just to contest meaningless mid-map damage.
- Do not assume a theoretical Brawl Stars Larry and Lawrie Counters wins if the map removes the counter’s preferred range.
If you do not have a hard counter
You can still manufacture Brawl Stars Larry and Lawrie Counters through spacing and resource timing. Keep one player outside Larry & Lawrie’s preferred range, make the first engage expensive and refuse to give the same target twice. The goal is to reduce how often Larry & Lawrie can repeat lobbed area denial, a second body that absorbs space and flexible weapon swapping.
Team focus is especially valuable after Larry & Lawrie spends Call For Backup. That is often the cleanest moment to retake space because the kit has temporarily lost its strongest conversion tool for Larry & Lawrie in this counters decision.
Current balance context
Lawrie was buffed in June 2026 to 3,300 health and 200 damage per projectile for Larry & Lawrie in this counters decision. The Three-Bot Problem Hypercharge multiplier was also raised to 39% earlier in 2026 for Larry & Lawrie in this counters decision. With 68.9% win rate, 0.31% use rate and about 510k recorded picks, Larry & Lawrie is not a matchup to judge only from one ladder game. Brawl Stars Larry and Lawrie Counters should be selected around the current kit and map rather than an old reputation.
Map shape should still decide whether Brawl Stars Larry and Lawrie Counters keeps the default setup or trades damage for a safer second attempt.
The enemy draft can make Brawl Stars Larry and Lawrie Counters value survival, control or mobility more than the globally popular option.
A useful Brawl Stars Larry and Lawrie Counters check is whether the chosen setup changes the next objective fight rather than only improving damage on paper.
Before locking Brawl Stars Larry and Lawrie Counters, compare the expected lane with the counter tools already visible on the other team.
The best Brawl Stars Larry and Lawrie Counters choice is the one that can repeat its advantage several times instead of relying on one perfect highlight.
Counter checklist
- Which of Mortis, Mico, Edgar fits the map best?
- What ability must be saved for Larry & Lawrie’s real engage?
- Can the team deny safe Super charge before the first objective fight?
- Who swaps lane if Larry & Lawrie avoids the initial counter?
- Which wall, bush or choke changes the matchup most?
