Brawl Stars Kit Counters are Brawlers and play patterns that attack the weak point in Kit’s kit, not simply whoever has the highest global win rate. Kit has 3100 health, 855 movement speed and 1,000 close-range damage at 3.67 tiles with a 0.8-second reload, changing to 1,600 damage at 7.33 tiles with a 2-second reload while attached to an ally. The current all-map snapshot shows 1.7M picks at 62.9% win rate and 1.05% use rate, which is useful context but does not tell you what to draft on a specific map.
The most reliable answers are Crow, Colette, Cordelius, with Otis, Shelly as additional options when the map fits. This Brawl Stars Kit Counters explains why those picks work, how to play the lane, and what changes when Kit has Carry Me or a defensive Gadget ready.
Brawl Stars Kit Counters: quick counter table
| Fact | Current value | Why it matters |
|---|---|---|
| Crow | Counter | healing reduction cuts into Cheeseburger and makes the attached pair much easier to finish |
| Colette | Counter | percentage-based damage punishes the high-health teammate Kit usually wants to ride |
| Cordelius | Counter | can isolate a key Brawler and break the two-player support structure Kit is trying to create |
| Otis | Counter | silence can shut down the close-range follow-up after Kit detaches or jumps aggressively |
| Shelly | Counter | can punish Kit at the short range where Claws and enemy attachments end |
Do not read the Kit counter table as five automatic wins. The Kit counter only works if you preserve the range, control or burst that creates the advantage. That is the practical core of Brawl Stars Kit Counters.

Why Kit is difficult to counter
Claws has 1,000 close-range damage at 3.67 tiles with a 0.8-second reload, changing to 1,600 damage at 7.33 tiles with a 2-second reload while attached to an ally. For counterplay, kit effectively has two different attack patterns: frantic short-range swipes when alone and slower long-range throws while riding an ally, so positioning depends entirely on whether Carry Me is available. Carry Me has a 6.67-tile jump that attaches to enemies for 1.5 seconds or allies for 8 seconds, extended to 13 seconds with Overly Attached; also, attaching to an ally changes Kit from a vulnerable melee support into a protected ranged passenger, while attaching to an enemy is a commitment that leaves Kit exposed when the short control window ends. A good Kit counter needs to deny the first clean use of those mechanics rather than trying to recover after the preferred fight has already started.
The kit also contains Cardboard Box and Cheeseburger, so plan around the defensive or engage tool that can reverse an otherwise favorable trade. The important point for Brawl Stars Kit Counters is to make the choice before the fight, not after the bad matchup has already started.
1. Crow against Kit
Crow is a strong answer to Kit. Crow’s advantage is that healing reduction cuts into Cheeseburger and makes the attached pair much easier to finish. Against Crow, the practical lane rule is to make Kit spend the important resource before you enter the finishing range. When Crow is the counter and Carry Me is ready, widen your spacing and keep an exit that does not line up with the normal follow-up.
Against Crow, Kit will often try to change the fight with Cardboard Box or Cheeseburger. Against Crow, do not hand Kit that value by committing at the exact moment the Gadget is strongest. Used this way, Brawl Stars Kit Counters becomes a decision guide rather than a list of buttons.
2. Colette against Kit
Colette is a strong answer to Kit. Colette’s advantage is that percentage-based damage punishes the high-health teammate Kit usually wants to ride. Against Colette, the practical lane rule is to make Kit spend the important resource before you enter the finishing range. When Colette is the counter and Carry Me is ready, widen your spacing and keep an exit that does not line up with the normal follow-up.
Against Colette, Kit will often try to change the fight with Cardboard Box or Cheeseburger. Against Colette, do not hand Kit that value by committing at the exact moment the Gadget is strongest. This is where Brawl Stars Kit Counters should change with map geometry and the enemy draft.
3. Cordelius against Kit
Cordelius is a strong answer to Kit. Cordelius can isolate a key Brawler and break the two-player support structure Kit is trying to create. Against Cordelius, the practical lane rule is to make Kit spend the important resource before you enter the finishing range. When Cordelius is the counter and Carry Me is ready, widen your spacing and keep an exit that does not line up with the normal follow-up.
Against Cordelius, Kit will often try to change the fight with Cardboard Box or Cheeseburger. Against Cordelius, do not hand Kit that value by committing at the exact moment the Gadget is strongest. A strong Brawl Stars Kit Counters setup turns those numbers into a repeatable plan.
4. Otis against Kit
Otis is a strong answer to Kit. Otis’s advantage is that silence can shut down the close-range follow-up after Kit detaches or jumps aggressively. Against Otis, the practical lane rule is to make Kit spend the important resource before you enter the finishing range. When Otis is the counter and Carry Me is ready, widen your spacing and keep an exit that does not line up with the normal follow-up.
Against Otis, Kit will often try to change the fight with Cardboard Box or Cheeseburger. Against Otis, do not hand Kit that value by committing at the exact moment the Gadget is strongest. The next layer of Brawl Stars Kit Counters is recognising when the default recommendation stops being the correct one.
5. Shelly against Kit
Shelly is a strong answer to Kit. Shelly can punish Kit at the short range where Claws and enemy attachments end. Against Shelly, the practical lane rule is to make Kit spend the important resource before you enter the finishing range. When Shelly is the counter and Carry Me is ready, widen your spacing and keep an exit that does not line up with the normal follow-up.
Against Shelly, Kit will often try to change the fight with Cardboard Box or Cheeseburger. Against Shelly, do not hand Kit that value by committing at the exact moment the Gadget is strongest. Keeping that rule in mind makes Brawl Stars Kit Counters much more reliable across different modes.
Map conditions that make the counters stronger
The best maps for these Brawl Stars Kit Counters are usually the opposite of Kit’s preferred geometry. Kit likes maps where Kit has a durable teammate to ride, cover to charge or approach safely, and enough sightline for the attached 7.33-tile attack to contribute without forcing a detach. Against Kit, remove that safety, open the approach, or force a range where Claws cannot create repeat pressure and the matchup becomes much easier.
A Kit counter on the wrong map can become a liability. Check the Kit lane before locking the counter. The value of Brawl Stars Kit Counters comes from connecting the kit to the actual win condition.
What not to pick into Kit
These are the matchups Kit is normally happier to see:
- Dynamike: Carry Me can bypass the wall spacing that normally protects a thrower; that is why Kit usually prefers this matchup.
- Tick: low direct durability makes him vulnerable to an enemy attachment or a fast ally-assisted collapse; that is why Kit usually prefers this matchup.
- Byron: Kit can turn an ally into a much harder target while Byron struggles to burst through the combined sustain; that is why Kit usually prefers this matchup.
If you must use one of those Brawlers, avoid giving Kit the exact range or route described. Against Kit, play through a teammate, hold a different lane or force the objective to move. That trade-off is central to Brawl Stars Kit Counters in real matches.
How to play around Carry Me
For counterplay, Carry Me has a 6.67-tile jump that attaches to enemies for 1.5 seconds or allies for 8 seconds, extended to 13 seconds with Overly Attached. For counterplay, attaching to an ally changes Kit from a vulnerable melee support into a protected ranged passenger, while attaching to an enemy is a commitment that leaves Kit exposed when the short control window ends. Your goal is to make the Super solve a smaller problem than Kit wants. Against Kit, spread before chain value appears, back away before the commit lands, or pressure the Brawler so Carry Me has to be used defensively.
Counting Super charge is part of Brawl Stars Kit Counters. If Kit just spent Carry Me, that is often the cleanest window to take space. Read this part of Brawl Stars Kit Counters as a trigger for a decision, not as a rigid tier list.
Counterplay checklist
- Respect Claws and its 1,000 close-range damage at 3.67 tiles with a 0.8-second reload, changing to 1,600 damage at 7.33 tiles with a 2-second reload while attached to an ally.
- Track whether Carry Me is ready before committing.
- Track Cardboard Box before committing because its cooldown and effect can flip the first interaction.
- Do not group into the exact geometry Kit wants.
- Use the counter’s range or control advantage against Kit first, then take the elimination.
- Swap lanes if the map makes your Kit counter fight at the wrong distance.
That is the reliable way to use Brawl Stars Kit Counters: counter the mechanic, not the portrait on the draft screen. This final check is what keeps Brawl Stars Kit Counters useful after the loading screen.
The final test for Brawl Stars Kit Counters is simple: can you explain what changes when the map, lane or enemy draft changes? If yes, Brawl Stars Kit Counters is doing real work rather than copying a static loadout.
That flexibility is what keeps Brawl Stars Kit Counters useful when live balance changes move one number without changing the Brawler’s basic win condition.
Brawl Stars Kit Counters should always be checked against the lane you are actually going to play.
