ARC Raiders Trials Week 6 November 2026: All Five Objectives and 3-Star Scores

ARC Raiders Trials Week 6
ARC Raiders official gameplay screenshot. Image: Embark Studios via its Steam store page.

ARC Raiders Trials Week 6 runs from 10 November until the reset on 17 November 2026. The five objectives cover Hullcracker damage, other ARC damage, opening containers, searching destroyed ARC and melee attacks on ARC machines. All five count on any map, so you can work on them wherever you prefer to raid.

The Hullcracker challenge and the general ARC damage challenge can overlap, so you can work on both in one fight. The important rule is that Trials keep your best single-raid score for each objective. Smaller runs don’t add together, and only scores from raids you successfully extract from are banked.

ARC Raiders Trials Week 6: all five challenges and scores

ARC Raiders Trials Week 6
ARC Raiders Trials Week 6: official gameplay screenshot from Embark Studios.

Two current community Trials trackers agree on these ARC Raiders Trials Week 6 rates and targets. Embark’s Season 6 announcement does not list the individual Week 6 figures, so the values below are community-reported. Check your in-game Trials tab if its numbers differ.

ObjectiveReported scoringApproximate 3-star amount
Damage ARC with Hullcracker0.8 points per damage3,750 damage
Damage ARC enemies0.7 points per damage4,286 damage
Open Containers75 points each40 different containers
Search destroyed ARC120 points each25 different wrecks
Deal melee damage to ARC7.5 points per damage400 melee damage

Trials become available at Raider level 15. If the Trials tab is still locked, level up before trying to complete Week 6 objectives. The star thresholds are 1,000, 2,000 and 3,000 points for each objective. Those are individual milestones, not five jobs that must be finished in the same raid. The damage and interaction totals assume base scoring; some map conditions can award bonus points.

How to finish the Hullcracker and ARC damage challenges

The Hullcracker objective specifically rewards damage done with that weapon. Bring the launcher and enough Launcher Ammo to make a fight worthwhile. Firing different ammunition or swapping to a rifle doesn’t count for the weapon-specific Trial, although damage from other weapons can help the general ARC challenge.

In ARC Raiders Trials Week 6, a tougher machine can provide more opportunities to build damage than a string of tiny targets. But there’s no advantage in fighting something that will wipe your squad. Losing the extraction means that raid’s Trial score won’t be banked.

If you’re short on rounds, our Hullcracker ammunition guide covers the Workbench recipe, Tian Wen’s stock and where to find the weapon after the trader changes.

ARC Raiders Trials Week 6 container and wreck scoring

Two of the ARC Raiders Trials Week 6 challenges fit into ordinary looting. Open containers you haven’t already searched and check the wrecks of ARC enemies after killing them. The tracker targets are 40 unique containers for one objective and 25 unique wrecks for the other.

Reopening the same container won’t add another interaction. Move towards fresh loot and searchable wrecks while keeping an extraction route in mind. No map is mandatory, so your usual route may work better than an unfamiliar high-risk area.

Community trackers also report squad credit for relevant damage and interactions. Work together, but stay involved and keep an eye on the score shown on your own Trials panel rather than assuming an idle squadmate automatically receives every milestone.

How to complete ARC Raiders Trials Week 6 melee damage

The melee challenge counts hits against ARC, not other Raiders. Use your Raider Tool’s melee attacks and aim for roughly 400 damage to reach three stars at the reported base rate. Start with a smaller or isolated machine, and back off if you’re taking too much damage.

Save this for a different run if you’ve already gathered a lot of valuable loot or scored well with your Hullcracker. Chasing a few extra melee hits while short on health is an easy way to lose a decent run.

Do Trials points accumulate across several raids?

No. ARC Raiders Trials Week 6 records your personal best from a successful single raid for each of the five objectives. If you do 1,500 Hullcracker damage in one run and 2,000 in another, your best result is the latter, not 3,500 added together.

Extraction is what banks the result. A failed run doesn’t improve your saved personal best, but it won’t erase a higher score earned earlier in the week. Once you’ve reached a star and have a clear exit, getting home is often smarter than chasing a few more points.

How ARC Raiders Trials Week 6 stars affect your ranking

Stars unlock weekly reward milestones, but three stars don’t guarantee a leaderboard promotion. Your best score in each of the five Trials feeds into your weekly total. Players can earn well above 3,000 points in an objective, so your final position depends on the other Raiders in your group.

Season 6 runs from 8 October 2026 to 12 January 2027. Embark has confirmed the Maestro Outfit as its grand prize, with Yellow and Red variants tied to Hotshot and Cantina Legend. Your in-game Trials leaderboard shows your position and rank markers. Don’t apply old Season 3 percentile tables to the current season without checking.

Best Week 6 route before the reset

For ARC Raiders Trials Week 6, take a Hullcracker and launcher rounds, damage safe ARC targets, search their wrecks, open containers along the way and get out. Work on melee separately if necessary. Check your personal bests after each extraction so your next run has a clear purpose.

Current trackers list the rotation as 10 to 17 November, with 16 November the last full calendar day. Check the countdown in your Trials tab for the precise reset time. Our Season 6 Maestro rewards guide covers the longer-term outfit and rank rewards.

Related Guides

Official developer source: Embark Studios’ Trials Season 6 announcement.

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