Stardeus quests were rebuilt in Update 0.15, adding personal requests, passenger deliveries, bounties, mining errands and a new alternative ending. Missions now appear through the quest interface rather than interrupting every event with an immediate dialog.
Rewards and difficulty vary with the sector and your colony’s strength. Here’s how the new quest types work, where to track them and what changes when you start a New Beginning campaign.
What Changes in the New Quest System

Update 0.15 moves trade signals and other tasks into the quest system. Missions come from ships, stations and colonists and can involve several objectives rather than a single pop-up.
Stardeus quests arrive through notifications and the Quests screen. Review the request and accept it there when you’re ready, instead of being interrupted by a forced dialog.
Tutorial Quests in New Beginning
The recommended New Beginning scenario starts with a quest chain teaching essential tasks such as rebuilding a ship, connecting equipment and preparing a colony. Its Gradual UI Reveal option introduces menus alongside the objectives.
You can skip the tutorial during setup, or disable gradual reveal next to Embark if you want access to the full interface immediately. The tutorial is useful when returning after the significant 0.15 redesign.
Stardeus Quests from Colonists
Colonists can make personal requests involving pets, private rooms, beds, devices, missing stashes, romance, experiments and revenge hunts. These are character-specific problems rather than just generic material-delivery orders.
Keep track of a person’s mood, relationships and current needs while completing them. The Trust system means how the Ship Computer treats people and their friends can matter beyond the reward for one request.
Stardeus Quests: Bounties and Deliveries
The new system supports bounty hunts targeting NPC ships, passenger delivery missions and ordinary cargo deliveries. Hailing a ship or station can introduce new opportunities while travelling between sectors.
Stardeus quests involving combat should be considered alongside the ship’s weapons, shields and Flux capacity. For passenger jobs, check that you have suitable accommodation and can safely complete the journey.
Scavenging, Mining and Race Quests

Scavenge tasks send you to collect useful objects, mining errands ask for resources and a ship race challenges you to reach an interesting location and recover its loot.
The task that makes sense depends on your ship. A mining-focused colony may be better prepared for resource errands, while a ship with strong engines can take advantage of travel-based objectives.
Stardeus Quests and Rewards
Quest rewards scale according to the sector’s danger and the strength of the colony. Mining amounts and bounty targets also adjust, so not every mission has one fixed item count or payment.
Compare the payment with the journey and supplies it will cost. Bounty hunts need effective weapons, while mining jobs make more sense when you already have the equipment and storage for the materials.
Using the Quest Tracker and Log
The quest widget shows objectives and step tooltips, and its width can be adjusted. The Ship Computer’s searchable Log helps you look up previous events and notifications.
Update 0.15.1, released October 30, fixes an issue where quest tracker text could remain outdated and disagree with the tooltip. Make sure the hotfix is installed if your active objective appears inconsistent.
New Endings and Major Story Missions
The quest overhaul adds Silence the Sentinel as an alternative endgame quest. Rogue AI research also supports further outcomes, expanding the ways a Stardeus campaign can conclude.
Stardeus quests now connect ordinary colony work with longer story goals. Follow the objective shown in your game and choose research and faction decisions carefully, particularly the irreversible Asimov’s Override.
Official source: Kodo Linija, 0.15 quest notes.
