Brawl Stars Grom Counters: Best Picks, Matchups and How to Beat Grom

Brawl Stars Grom Counters

Brawl Stars Grom Counters are strongest when they attack the conditions Grom needs to function. Grom is a Artillery with 3,000 health, 750 movement speed and 7.67 tiles to the landing point with split arms extending farther practical range. Against Grom, the best counter is not merely a high-tier pick; it must repeatedly deny the preferred range, survive the key attack or punish the recovery window.

The current all-map snapshot shows 64.5% win rate, 0.46% use rate and about 720,000 picks for Grom. Use those numbers as context, not proof that one counter works everywhere. Brawl Stars Grom Counters change with map geometry because walls, bushes, water and lane length can remove the very advantage that makes a matchup good on paper.

Brawl Stars Grom Counters: quick matchup table

FactCurrent valueWhy it matters
Class / healthArtillery / 3,000Defines how much risk Grom can take before a reset is forced.
Main attackBud Go Boom! deals 1,040 damage and splits in a cross after landingThis is the repeatable interaction the rest of the plan should protect.
Range / reload7.67 tiles to the landing point with split arms extending farther / 2 secondsThese numbers set the spacing and ammo discipline for neutral fights.
SuperGrom Bomb deals 1,600 damage, breaks walls and knocks enemies back with a long cross-shaped blastThe Super should create an objective, elimination, escape or positioning swing.
October snapshot64.5% win rate, 0.46% use rate, about 720,000 picksCurrent all-map context, useful as evidence but never a substitute for map fit.

The important numbers for Brawl Stars Grom Counters are 7.67 tiles to the landing point with split arms extending farther range and 2 seconds reload. A counter that forces Grom to miss or waste one important ammo cycle can create more value than a theoretical damage advantage that never reaches the target safely.

Brawl Stars Grom Counters
Image credit: Supercell

Best counters to Grom

  • Edgar: use the matchup to deny Grom the preferred 7.67 tiles to the landing point with split arms extending farther spacing or punish the setup before the Super can convert the fight.
  • Mortis: use the matchup to deny Grom the preferred 7.67 tiles to the landing point with split arms extending farther spacing or punish the setup before the Super can convert the fight.
  • Mico: use the matchup to deny Grom the preferred 7.67 tiles to the landing point with split arms extending farther spacing or punish the setup before the Super can convert the fight.
  • Fang: use the matchup to deny Grom the preferred 7.67 tiles to the landing point with split arms extending farther spacing or punish the setup before the Super can convert the fight.
  • Cordelius: use the matchup to deny Grom the preferred 7.67 tiles to the landing point with split arms extending farther spacing or punish the setup before the Super can convert the fight.

Those are the starting five Brawl Stars Grom Counters, but the correct pick still depends on the map. If the lane removes your range advantage or gives Grom a free route through cover, the nominal counter can become much less reliable.

How to play the range against Grom

Bud Go Boom! deals 1,040 damage and splits in a cross after landing. Fight around that pattern. Stand just outside the easiest connection point, move after the projectile or charge commits, and avoid giving Grom the exact distance the kit wants for free. When possible, force Grom to spend ammo checking your movement instead of dealing meaningful damage.

How to play around Grom Super

Grom Bomb deals 1,600 damage, breaks walls and knocks enemies back with a long cross-shaped blast. The best Brawl Stars Grom Counters do not wait until the Super has already landed. Against Grom, track Super charge, spread when clustering is punishable, preserve an escape against engages and hold control when the Super can be interrupted or punished. Removing the Super window is often more valuable than winning one neutral shot trade.

Which Gadgets and Star Powers matter in the matchup

Remember that Watchtower gives allies bush vision over a large area and slowly loses health on a 20-second cooldown, while Radio Check makes the next attack fire three Buds rapidly on a 15-second cooldown. The Star Powers also change the interaction: Foot Patrol gives 15% movement speed while Grom Super is fully charged; X-Factor increases main-attack split damage by up to 35% at maximum distance. Good Brawl Stars Grom Counters account for the equipped build before committing. When countering Grom, a plan that only works without one of those tools must explicitly track its cooldown or trigger rather than ignore it.

Map types that make Grom easier to counter

Grom is most comfortable on wall maps where diagonal movement and predictable choke points make the cross-shaped explosions difficult to dodge. Reverse that logic when choosing a counter. Against Grom, open sightlines, broken walls and reduced bush cover can all remove parts of the setup the Brawler normally relies on. The map is often the sixth counter in Brawl Stars Grom Counters because it decides whether the chosen Brawler can actually repeat the winning interaction.

Brawlers Grom can punish

Be careful about blind-picking 8-Bit, Pam, Frank into Grom. Those are more favorable interactions for Grom when the map preserves the intended spacing. If you must play one, change the lane, stay near teammates and force Grom to cross more open ground before the fight begins.

Teamplay against Grom

The safest way to use Brawl Stars Grom Counters is to make Grom answer two angles rather than three players stacking one lane. Crossfire reduces the value of a single defensive tool and makes it harder for Grom to convert one Super into the whole team. Communicate which teammate is baiting the key cooldown and which one is holding damage for the follow-up.

Common mistakes when countering Grom

  • Walking into Grom at the preferred range instead of making the Brawler cross open space.
  • Using the escape before Grom has committed the engage or Super.
  • Clustering when the main attack or Super can punish multiple targets.
  • Chasing after a won lane and giving Grom the objective reset for free.
  • Ignoring Gadget or Star Power state and assuming the matchup is identical every fight.

For current Grom matchups, grom currently has 3,000 health, 750 movement speed and a 2-second reload, so missed attacks are expensive and X-Factor rewards clean long-distance placements rather than spam. That current context matters because older matchup advice can be wrong after movement, damage or health changes. Brawl Stars Grom Counters should be re-read after major balance passes, especially when a breakpoint changes how many hits are needed for an elimination.

Brawl Stars Grom Counters remains useful only when the recommendation is tied to the current map, enemy cooldowns and the exact job this Brawler must perform in the next objective fight. This checkpoint keeps the advice practical instead of turning the page into a static loadout list.

Brawl Stars Grom Counters works best when the map, matchup and next objective fight all support the same plan; use the live numbers above to decide whether that plan is actually available.

Brawl Stars Grom Counters: quick anti-Grom checklist

  • Prefer Edgar, Mortis, Mico when the map keeps their advantage intact.
  • Fight outside the easiest 7.67 tiles to the landing point with split arms extending farther connection point.
  • Track the Super before committing an escape or defensive cooldown.
  • Spread angles so one Grom tool cannot solve the entire team.
  • After forcing a reset, take the objective instead of chasing.

The short version of Brawl Stars Grom Counters is to deny the fight Grom wants. Pick a Brawler that can repeat that denial on the current map, keep the relevant cooldown for the Super window, and make Grom spend resources just to reach a neutral position. That is a real counter plan, not a name on a tier list.

Official Brawl Stars release notes

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