Marvel’s Wolverine Field Test collectible locations total 3 in Mission 24, with 2 Material Crates, 1 Whisky Bottle and 0 Nightmare Doors to track in Madripoor.
Marvel’s Wolverine Field Test collectible locations in order
| # | Type | Name | Objective | Location |
|---|---|---|---|---|
| 1 | Whisky Bottle | Captain Terror | Get to the fish market | After the third fight, against Sentinels in a warehouse, leave the building and the bottle is straight ahead. |
| 2 | Material Crate | Crate 1 | Meet Jean at the Dream Street Theater | After freeing civilians, follow the street until the red car and turn left. |
| 3 | Material Crate | Crate 2 | Meet Jean at the Dream Street Theater | After the later fight and turret-vehicle destruction, deal with the lone Sentinel and check the left side near the market stalls. |
For Marvel’s Wolverine Field Test collectible locations, follow the table from top to bottom instead of sweeping the mission backwards. The collectible tracker in the pause menu tells you how many items remain in the chapter, and the Nightmare Cabin gives you the same information later when Mission Replay is available.
Mission: 24
Region: Madripoor
Total: 3
Breakdown: 2 crates, 1 bottles, 0 doors
Missable: No
Route for Marvel’s Wolverine Field Test collectible locations
Mission 24 moves Logan through Madripoor, and the safest cleanup is to check each side path before committing to the next obvious story transition. Mission 25 Red Right Hand has no collectibles but does contain Harmer’s Market during the Sabretooth boss fight, while Mission 26 has no collectibles.
The important thing with Marvel’s Wolverine Field Test collectible locations is not to confuse story objects with collectible counters. Material Crates, Whisky Bottles and Nightmare Doors each contribute to separate completion goals, so confirm that the pause-menu count changes before assuming an interaction was enough.
Material Crates in Field Test
There are 2 Material Crates in this chapter. Because the crate count is small, the mission tracker makes it easy to confirm the cleanup before you leave the chapter. For Marvel’s Wolverine Field Test collectible locations, that keeps the advice tied to this exact search rather than a generic Wolverine checklist.
Marvel’s Wolverine Field Test collectible locations matter beyond the mission total because Material Crates feed suit crafting. If Adamantium Armory or Crate Collector is still unfinished, collecting these now reduces two later cleanup jobs at the same time.

Whisky Bottles and Nightmare Doors in Field Test
This mission contains 1 Whisky Bottle. Use Enhanced Senses and follow the blue scent trail when one is nearby, then wait for the pickup to register before moving on. There is no Nightmare Door here, so the mission can be considered complete once its crates and bottles are accounted for. For Marvel’s Wolverine Field Test collectible locations, that keeps the advice tied to this exact search rather than a generic Wolverine checklist.
For Marvel’s Wolverine Field Test collectible locations, collectible cleanup also supports the wider Platinum route. Bottles contribute to Adaptation progression, Nightmare Doors feed Pathways of the Mind and Repressed Memories, and crates supply the suit materials needed for the full health upgrade.
Can you return for Marvel’s Wolverine Field Test collectible locations later?
Yes. Marvel’s Wolverine Field Test collectible locations are not permanently missable. After Mission Replay becomes available through the Nightmare Cabin, use the bed to return to Mission 24; collected items carry over, so you only need to recover whatever the tracker still shows as missing.
That makes these collectibles safe to clean up after the campaign if you would rather keep the first run moving. The fastest post-story method is to open the mission tracker, identify the incomplete collectible type, replay the chapter and leave as soon as the missing counter has registered. In Field Test, use the mission total above as the stopping point so you know exactly when that chapter is finished.
Before leaving Field Test
Before you finish the replay, compare the mission tracker with the quick box above. For these collectibles, the finished state is 2 Material Crates, 1 Whisky Bottle and 0 Nightmare Doors. If one category is short, use the chronological table rather than restarting from collectible number one. In Field Test, use the mission total above as the stopping point so you know exactly when that chapter is finished.
Once the Field Test tracker matches those totals, move on to the next incomplete mission. These collectibles should be a targeted sweep, not another full campaign playthrough.
Practical check for these collectibles
These collectibles are easiest to finish when you use the mission tracker before leaving the chapter. Check the exact counter, solve the remaining objective and let the game register the pickup, interaction or trophy condition before you move back to the Nightmare Cabin. In Field Test, use the mission total above as the stopping point so you know exactly when that chapter is finished.
For these collectibles, that simple check prevents a second unnecessary replay. Marvel’s Wolverine preserves collected items and progression, so the best cleanup is always the smallest one that fixes the missing requirement. In Field Test, use the mission total above as the stopping point so you know exactly when that chapter is finished.
More Marvel’s Wolverine Guides From The Click
- Marvel’s Wolverine All Missions and Chapters: Full Story List
- Marvel’s Wolverine Whisky Bottle Locations: All 20 Collectibles
- Marvel’s Wolverine All Collectibles: 102 Locations Explained
- Marvel’s Wolverine Spiral Cut Trophy Guide
- Marvel's Wolverine Homecoming Collectible Locations
- Marvel's Wolverine The One That Got Away Collectible Locations
- Marvel's Wolverine Raise Some Hell Collectible Locations
- Marvel's Wolverine Strays Collectible Locations
Official Marvel’s Wolverine information
For official game information, visit the Marvel’s Wolverine page on PlayStation.
