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Marvel’s Wolverine Roll The Dice Collectible Locations

Marvel's Wolverine Roll The Dice collectible locations
Marvel's Wolverine Roll The Dice collectible locations Image Sony Interactive Entertainment

Marvel’s Wolverine Roll The Dice collectible locations total 3 in Mission 23, with 1 Material Crate, 1 Whisky Bottle and 1 Nightmare Door to track in Madripoor.

Marvel’s Wolverine Roll The Dice collectible locations in order

#TypeNameObjectiveLocation
1Whisky BottleBlood and BourbonHit the dance floorWhen you enter the casino, go upstairs to the second-floor bar and speak to the bartender.
2Material CrateCrate 1Service elevator, going upAfter clearing the casino backroom of Reavers, look right before using the elevator.
3Nightmare DoorRun the TablesService elevator, going upFrom the same elevator area, look left and follow the roots to the door.

For Marvel’s Wolverine Roll The Dice collectible locations, follow the table from top to bottom instead of sweeping the mission backwards. The collectible tracker in the pause menu tells you how many items remain in the chapter, and the Nightmare Cabin gives you the same information later when Mission Replay is available.

THE CLICK QUICK ANSWER
Roll The Dice Collectibles

Mission: 23

Region: Madripoor

Total: 3

Breakdown: 1 crates, 1 bottles, 1 doors

Missable: No

Route for Marvel’s Wolverine Roll The Dice collectible locations

Mission 23 moves Logan through Madripoor, and the safest cleanup is to check each side path before committing to the next obvious story transition. The bottle is unusual because the bartender gives it to Logan, while the crate and Nightmare Door sit on opposite sides of the service elevator.

The important thing with Marvel’s Wolverine Roll The Dice collectible locations is not to confuse story objects with collectible counters. Material Crates, Whisky Bottles and Nightmare Doors each contribute to separate completion goals, so confirm that the pause-menu count changes before assuming an interaction was enough.

Material Crates in Roll The Dice

There is 1 Material Crate in this chapter. Because the crate count is small, the mission tracker makes it easy to confirm the cleanup before you leave the chapter. For Marvel’s Wolverine Roll The Dice collectible locations, that keeps the advice tied to this exact search rather than a generic Wolverine checklist.

Marvel’s Wolverine Roll The Dice collectible locations matter beyond the mission total because Material Crates feed suit crafting. If Adamantium Armory or Crate Collector is still unfinished, collecting these now reduces two later cleanup jobs at the same time.

Marvel's Wolverine Roll The Dice collectible locations
Marvel’s Wolverine Roll The Dice collectible locations Image Sony Interactive Entertainment

Whisky Bottles and Nightmare Doors in Roll The Dice

This mission contains 1 Whisky Bottle. Use Enhanced Senses and follow the blue scent trail when one is nearby, then wait for the pickup to register before moving on. There is 1 Nightmare Door; follow the purple roots when they appear and enter the trial so the door is recorded. For Marvel’s Wolverine Roll The Dice collectible locations, that keeps the advice tied to this exact search rather than a generic Wolverine checklist.

For Marvel’s Wolverine Roll The Dice collectible locations, collectible cleanup also supports the wider Platinum route. Bottles contribute to Adaptation progression, Nightmare Doors feed Pathways of the Mind and Repressed Memories, and crates supply the suit materials needed for the full health upgrade.

Can you return for Marvel’s Wolverine Roll The Dice collectible locations later?

Yes. Marvel’s Wolverine Roll The Dice collectible locations are not permanently missable. After Mission Replay becomes available through the Nightmare Cabin, use the bed to return to Mission 23; collected items carry over, so you only need to recover whatever the tracker still shows as missing.

That makes these collectibles safe to clean up after the campaign if you would rather keep the first run moving. The fastest post-story method is to open the mission tracker, identify the incomplete collectible type, replay the chapter and leave as soon as the missing counter has registered. In Roll The Dice, use the mission total above as the stopping point so you know exactly when that chapter is finished.

Before leaving Roll The Dice

Before you finish the replay, compare the mission tracker with the quick box above. For these collectibles, the finished state is 1 Material Crate, 1 Whisky Bottle and 1 Nightmare Door. If one category is short, use the chronological table rather than restarting from collectible number one.

Once the Roll The Dice tracker matches those totals, move on to the next incomplete mission. These collectibles should be a targeted sweep, not another full campaign playthrough.

Practical check for these collectibles

These collectibles are easiest to finish when you use the mission tracker before leaving the chapter. Check the exact counter, solve the remaining objective and let the game register the pickup, interaction or trophy condition before you move back to the Nightmare Cabin. In Roll The Dice, use the mission total above as the stopping point so you know exactly when that chapter is finished.

For these collectibles, that simple check prevents a second unnecessary replay. Marvel’s Wolverine preserves collected items and progression, so the best cleanup is always the smallest one that fixes the missing requirement. In Roll The Dice, use the mission total above as the stopping point so you know exactly when that chapter is finished.

Official Marvel’s Wolverine information

For official game information, visit the Marvel’s Wolverine page on PlayStation.

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