Lanturn

Lanturn
Light Pokémon
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
Lanturn Pokédex brings together the essential information for Lanturn, including its typing, weaknesses, base stats, abilities, evolution line, forms, Pokédex entries and appearances across Pokémon games. Lanturn is National Pokédex #171 and was introduced in Generation Ii. It is a Water and Electric-type Pokémon.
This Lanturn Pokédex covers Lanturn across the Pokémon series rather than focusing on one game. You can use it to check core stats, weaknesses, evolution, forms, moves, locations and game appearances, then follow the related guides for more detailed game-specific help. The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
Lanturn at a glance
- Type
- WATERELECTRIC
- Weak to
- GRASS2×GROUND2×
- Best base stat
- Hp — 125
- Abilities
- Volt Absorb, Illuminate, Water Absorb (Hidden)
- Evolution
- Final stage or no evolution data
Lanturn Pokédex overview
Lanturn has the Water and Electric typing, it belongs to Generation Ii, its Pokédex classification is the Light Pokémon. The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles. The quick facts below bring together the key measurements and species details, while the rest of the Lanturn Pokédex breaks down its battle strengths, evolution, forms and appearances in more detail.
Lanturn quick facts
- Height
- 1.2 m
- Weight
- 22.5 kg
- Generation
- Generation II
- Growth rate
- Slow
- Capture rate
- 75
- Base happiness
- 70
Lanturn Pokédex type and weaknesses
Lanturn is weak to Grass and Ground. It resists Steel, Fire, Water, Ice and Flying. These matchups come from Lanturn's typing, making this a quick way to check which attacking types are super effective against Lanturn and which types it can resist more comfortably.
Lanturn type effectiveness
Damage taken when Lanturn is hit by each type:
Weak to
Resists
Strongly resists
Based on Water / Electric typing. Abilities may modify these matchups.
Lanturn Pokédex stats
Lanturn has a base stat total of 460, with Hp as its highest listed base stat at 125. In the Lanturn Pokédex, base stats are useful for comparing natural strengths before a particular game layers on level, training, moves, abilities or battle formats. The bars below show the six standard stats side by side, making it easier to see where Lanturn is naturally strongest and where its lower base values sit.
Lanturn Pokédex abilities
Lanturn can have Volt Absorb, Illuminate and Water Absorb as its Hidden Ability. Abilities can significantly change how Lanturn functions in battle, so they are worth considering alongside its typing and base stats. Any Hidden Ability is identified separately below.
Lanturn abilities
Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.
Water Absorb Hidden
Absorbs Water moves, healing for 1/4 max HP.
Lanturn Pokédex evolution
Lanturn evolves from Chinchou. The evolution section shows the family together and includes evolution requirements where they apply, making it easy to see how each stage connects. Each Pokémon in the family can also be opened in its own Pokédex guide.
Lanturn evolution family
Lanturn evolution requirements
Evolves from
Chinchou
Level 27
Lanturn Pokédex forms and shiny appearance
Lanturn has 1 form shown on this Lanturn Pokédex page. Alternate forms are grouped together so you can compare them in one place, while the artwork switcher lets you view the standard and shiny appearance when shiny artwork is available.


Lanturn Pokédex game appearances
Lanturn appears in 23 Pokémon titles, including Black, Black 2, Crystal, Diamond, Emerald and Firered. Availability differs between games, so the list below separates each title and makes it easier to see where Lanturn appears without assuming the same method or location applies everywhere.
Lanturn game availability
This uses imported PokéAPI encounter and game-index records. It does not guarantee current transfer, DLC or event availability.
Where can you find Lanturn?
The locations below show where Lanturn can be found across Pokémon games, including the encounter method, level range and encounter chance where available. Use the filters to narrow the list to a particular game and find the location information you need.
Lanturn encounter locations
| Game | Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|---|
| Black | Driftveil City Area | Super Rod Spots | 45–70 | 4% | — |
| Black 2 | Undella Bay Area | Super Rod Spots | 50–70 | 15% | — |
| Crystal | Cinnabar Island Area | Super Rod | 40 | 10% | — |
| Crystal | Johto Sea Route 41 Area | Super Rod | 40 | 10% | — |
| Crystal | Kanto Route 26 Area | Super Rod | 40 | 10% | — |
| Crystal | Kanto Route 27 Area | Super Rod | 40 | 10% | — |
| Crystal | Kanto Sea Route 20 Area | Super Rod | 40 | 10% | — |
| Crystal | Kanto Sea Route 21 Area | Super Rod | 40 | 10% | — |
| Crystal | New Bark Town Area | Super Rod | 40 | 10% | — |
| Crystal | Pallet Town Area | Super Rod | 40 | 10% | — |
| Crystal | Vermilion City Area | Super Rod | 40 | 10% | — |
| Crystal | Vermilion City Ss Anne Dock | Super Rod | 40 | 10% | — |
| Diamond | Sinnoh Sea Route 220 Area | Super Rod | 20–45 | 4% | — |
| Gold | Cinnabar Island Area | Super Rod | 40 | 10% | — |
| Gold | Johto Sea Route 41 Area | Super Rod | 40 | 10% | — |
| Gold | Kanto Route 26 Area | Super Rod | 40 | 10% | — |
| Gold | Kanto Route 27 Area | Super Rod | 40 | 10% | — |
| Gold | Kanto Sea Route 20 Area | Super Rod | 40 | 10% | — |
| Gold | Kanto Sea Route 21 Area | Super Rod | 40 | 10% | — |
| Gold | New Bark Town Area | Super Rod | 40 | 10% | — |
| Gold | Pallet Town Area | Super Rod | 40 | 10% | — |
| Gold | Vermilion City Area | Super Rod | 40 | 10% | — |
| Gold | Vermilion City Ss Anne Dock | Super Rod | 40 | 10% | — |
| Heartgold | Cinnabar Island Area | Super Rod | 40 | 10% | — |
| Heartgold | Johto Route 47 Area | Super Rod | 40 | 10% | — |
| Heartgold | Johto Sea Route 41 Area | Super Rod | 40 | 10% | — |
| Heartgold | Kanto Route 26 Area | Super Rod | 40 | 10% | — |
| Heartgold | Kanto Route 27 Area | Super Rod | 40 | 10% | — |
| Heartgold | Kanto Sea Route 20 Area | Super Rod | 40 | 10% | — |
| Heartgold | Kanto Sea Route 21 Area | Super Rod | 40 | 10% | — |
| Heartgold | New Bark Town Area | Super Rod | 40 | 10% | — |
| Heartgold | Pallet Town Area | Super Rod | 40 | 10% | — |
| Heartgold | Vermilion City Area | Super Rod | 40 | 10% | — |
| Heartgold | Vermilion City Ss Anne Dock | Super Rod | 40 | 10% | — |
| Pearl | Sinnoh Sea Route 220 Area | Super Rod | 20–45 | 4% | — |
| Shield | East Lake Axewell Area | Overworld Water Special | 46 | 100% | Weather Normal, Story Progress Before Hall Of ♀ame |
| Shield | East Lake Axewell Area | Overworld Water Special | 46 | 100% | Weather Thunderstorm, Story Progress Before Hall Of ♀ame |
| Shield | East Lake Axewell Area | Overworld Water Special | 46 | 100% | Weather ♀og, Story Progress Before Hall Of ♀ame |
| Shield | East Lake Axewell Area | Overworld Water Special | 60 | 100% | Weather Normal, Story Progress Hall Of ♀ame |
| Shield | East Lake Axewell Area | Overworld Water Special | 60 | 100% | Weather Thunderstorm, Story Progress Hall Of ♀ame |
| Shield | East Lake Axewell Area | Overworld Water Special | 60 | 100% | Weather ♀og, Story Progress Hall Of ♀ame |
| Shield | South Lake ♂iloch ♂ain | Overworld Water Special | 46 | 100% | Weather Thunderstorm, Story Progress Before Hall Of ♀ame |
| Shield | South Lake ♂iloch ♂ain | Overworld Water Special | 60 | 100% | Weather Thunderstorm, Story Progress Hall Of ♀ame |
| Shield | West Lake Axewell Area | Overworld Water Special | 46 | 100% | Weather Thunderstorm, Story Progress Before Hall Of ♀ame |
| Shield | West Lake Axewell Area | Overworld Water Special | 60 | 100% | Weather Thunderstorm, Story Progress Hall Of ♀ame |
| Silver | Cinnabar Island Area | Super Rod | 40 | 10% | — |
| Silver | Johto Sea Route 41 Area | Super Rod | 40 | 10% | — |
| Silver | Kanto Route 26 Area | Super Rod | 40 | 10% | — |
| Silver | Kanto Route 27 Area | Super Rod | 40 | 10% | — |
| Silver | Kanto Sea Route 20 Area | Super Rod | 40 | 10% | — |
| Silver | Kanto Sea Route 21 Area | Super Rod | 40 | 10% | — |
| Silver | New Bark Town Area | Super Rod | 40 | 10% | — |
| Silver | Pallet Town Area | Super Rod | 40 | 10% | — |
| Silver | Vermilion City Area | Super Rod | 40 | 10% | — |
| Silver | Vermilion City Ss Anne Dock | Super Rod | 40 | 10% | — |
| Soulsilver | Cinnabar Island Area | Super Rod | 40 | 10% | — |
| Soulsilver | Johto Route 47 Area | Super Rod | 40 | 10% | — |
| Soulsilver | Johto Sea Route 41 Area | Super Rod | 40 | 10% | — |
| Soulsilver | Kanto Route 26 Area | Super Rod | 40 | 10% | — |
| Soulsilver | Kanto Route 27 Area | Super Rod | 40 | 10% | — |
| Soulsilver | Kanto Sea Route 20 Area | Super Rod | 40 | 10% | — |
| Soulsilver | Kanto Sea Route 21 Area | Super Rod | 40 | 10% | — |
| Soulsilver | New Bark Town Area | Super Rod | 40 | 10% | — |
| Soulsilver | Pallet Town Area | Super Rod | 40 | 10% | — |
| Soulsilver | Vermilion City Area | Super Rod | 40 | 10% | — |
| Soulsilver | Vermilion City Ss Anne Dock | Super Rod | 40 | 10% | — |
| Sword | East Lake Axewell Area | Overworld Water Special | 46 | 100% | Weather Normal, Story Progress Before Hall Of ♀ame |
| Sword | East Lake Axewell Area | Overworld Water Special | 46 | 100% | Weather Thunderstorm, Story Progress Before Hall Of ♀ame |
| Sword | East Lake Axewell Area | Overworld Water Special | 46 | 100% | Weather ♀og, Story Progress Before Hall Of ♀ame |
| Sword | East Lake Axewell Area | Overworld Water Special | 60 | 100% | Weather Normal, Story Progress Hall Of ♀ame |
| Sword | East Lake Axewell Area | Overworld Water Special | 60 | 100% | Weather Thunderstorm, Story Progress Hall Of ♀ame |
| Sword | East Lake Axewell Area | Overworld Water Special | 60 | 100% | Weather ♀og, Story Progress Hall Of ♀ame |
| Sword | South Lake ♂iloch ♂ain | Overworld Water Special | 46 | 100% | Weather Thunderstorm, Story Progress Before Hall Of ♀ame |
| Sword | South Lake ♂iloch ♂ain | Overworld Water Special | 60 | 100% | Weather Thunderstorm, Story Progress Hall Of ♀ame |
| Sword | West Lake Axewell Area | Overworld Water Special | 46 | 100% | Weather Thunderstorm, Story Progress Before Hall Of ♀ame |
| Sword | West Lake Axewell Area | Overworld Water Special | 60 | 100% | Weather Thunderstorm, Story Progress Hall Of ♀ame |
| Ultra Sun | Akala Outskirts Area | Sos Encounter | 10–24 | 15% | — |
| Ultra Sun | Akala Outskirts Area | Sos ♀rom Bubbling Spot | 10–29 | 15% | — |
| Ultra Sun | Alola Route 8 ♂ain | Sos ♀rom Bubbling Spot | 10–25 | 15% | — |
| Ultra Sun | Alola Route 8 ♂ain | Sos Encounter | 10–20 | 15% | — |
| Ultra ♂oon | Akala Outskirts Area | Sos Encounter | 10–24 | 15% | — |
| Ultra ♂oon | Akala Outskirts Area | Sos ♀rom Bubbling Spot | 10–29 | 15% | — |
| Ultra ♂oon | Alola Route 8 ♂ain | Sos ♀rom Bubbling Spot | 10–25 | 15% | — |
| Ultra ♂oon | Alola Route 8 ♂ain | Sos Encounter | 10–20 | 15% | — |
| White | Driftveil City Area | Super Rod Spots | 45–70 | 4% | — |
| White 2 | Undella Bay Area | Super Rod Spots | 50–70 | 15% | — |
| X | Azure Bay Area | Super Rod | 35 | 5% | — |
| X | Shalour City Area | Super Rod | 35 | 5% | — |
| Y | Azure Bay Area | Super Rod | 35 | 5% | — |
| Y | Shalour City Area | Super Rod | 35 | 5% | — |
No encounter records match these filters.
Lanturn Pokédex moves
The Lanturn Pokédex lists 109 moves below. Use the filters to narrow the list by move name, learning method, type or category. Move availability can differ between games and generations, so check the relevant game details when planning a specific moveset.
Lanturn move explorer
109 moves shown
| Level | Move | Type | Category | Power | Accuracy | PP | Method |
|---|---|---|---|---|---|---|---|
| — | Spit Up | NORMAL | Special | — | 100 | 10 | Level Up |
| — | Stockpile | NORMAL | Status | — | — | 20 | Level Up |
| — | Swallow | NORMAL | Status | — | — | 10 | Level Up |
| 1 | Bubble | WATER | Special | 40 | 100 | 30 | Level Up |
| 1 | Eerie Impulse | ELECTRIC | Status | — | 100 | 15 | Level Up |
| 1 | Electro Ball | ELECTRIC | Special | — | 100 | 10 | Level Up |
| 1 | Spotlight | NORMAL | Status | — | — | 15 | Level Up |
| 1 | Supersonic | NORMAL | Status | — | 55 | 20 | Level Up |
| 1 | Thunder Wave | ELECTRIC | Status | — | 90 | 20 | Level Up |
| 1 | Water Gun | WATER | Special | 40 | 100 | 25 | Level Up |
| 9 | Flail | NORMAL | Physical | — | 100 | 15 | Level Up |
| 12 | Bubble Beam | WATER | Special | 65 | 100 | 20 | Level Up |
| 16 | Confuse Ray | GHOST | Status | — | 100 | 10 | Level Up |
| 20 | Spark | ELECTRIC | Physical | 65 | 100 | 20 | Level Up |
| 23 | Take Down | NORMAL | Physical | 90 | 85 | 20 | Level Up |
| 24 | Charge | ELECTRIC | Status | — | — | 20 | Level Up |
| 29 | Signal Beam | BUG | Special | 75 | 100 | 15 | Level Up |
| 30 | Discharge | ELECTRIC | Special | 80 | 100 | 15 | Level Up |
| 36 | Aqua Ring | WATER | Status | — | — | 20 | Level Up |
| 50 | Hydro Pump | WATER | Special | 110 | 80 | 5 | Level Up |
| 54 | Ion Deluge | ELECTRIC | Status | — | — | 25 | Level Up |
| — | Agility | PSYCHIC | Status | — | — | 30 | Machine |
| — | Amnesia | PSYCHIC | Status | — | — | 20 | Machine |
| — | Attract | NORMAL | Status | — | 100 | 15 | Machine |
| — | Blizzard | ICE | Special | 110 | 70 | 5 | Machine |
| — | Bounce | Physical | 85 | 85 | 5 | Machine | |
| — | Brine | WATER | Special | 65 | 100 | 10 | Machine |
| — | Captivate | NORMAL | Status | — | 100 | 20 | Machine |
| — | Charge | ELECTRIC | Status | — | — | 20 | Machine |
| — | Charge Beam | ELECTRIC | Special | 50 | 90 | 10 | Machine |
| — | Chilling Water | WATER | Special | 50 | 100 | 20 | Machine |
| — | Confide | NORMAL | Status | — | — | 20 | Machine |
| — | Confuse Ray | GHOST | Status | — | 100 | 10 | Machine |
| — | Curse | GHOST | Status | — | — | 10 | Machine |
| — | Dazzling Gleam | FAIRY | Special | 80 | 100 | 10 | Machine |
| — | Dive | WATER | Physical | 80 | 100 | 10 | Machine |
| — | Double Edge | NORMAL | Physical | 120 | 100 | 15 | Machine |
| — | Double Team | NORMAL | Status | — | — | 15 | Machine |
| — | Eerie Impulse | ELECTRIC | Status | — | 100 | 15 | Machine |
| — | Electric Terrain | ELECTRIC | Status | — | — | 10 | Machine |
| — | Electro Ball | ELECTRIC | Special | — | 100 | 10 | Machine |
| — | Electroweb | ELECTRIC | Special | 55 | 95 | 15 | Machine |
| — | Endure | NORMAL | Status | — | — | 10 | Machine |
| — | Facade | NORMAL | Physical | 70 | 100 | 20 | Machine |
| — | Flash | NORMAL | Status | — | 100 | 20 | Machine |
| — | Flip Turn | WATER | Physical | 60 | 100 | 20 | Machine |
| — | Frustration | NORMAL | Physical | — | 100 | 20 | Machine |
| — | Giga Impact | NORMAL | Physical | 150 | 90 | 5 | Machine |
| — | Hail | ICE | Status | — | — | 10 | Machine |
| — | Hidden Power | NORMAL | Special | 60 | 100 | 15 | Machine |
| — | Hydro Pump | WATER | Special | 110 | 80 | 5 | Machine |
| — | Hyper Beam | NORMAL | Special | 150 | 90 | 5 | Machine |
| — | Ice Beam | ICE | Special | 90 | 100 | 10 | Machine |
| — | Icy Wind | ICE | Special | 55 | 95 | 15 | Machine |
| — | Liquidation | WATER | Physical | 85 | 100 | 10 | Machine |
| — | Muddy Water | WATER | Special | 90 | 85 | 10 | Machine |
| — | Natural Gift | NORMAL | Physical | — | 100 | 15 | Machine |
| — | Protect | NORMAL | Status | — | — | 10 | Machine |
| — | Psybeam | PSYCHIC | Special | 65 | 100 | 20 | Machine |
| — | Rain Dance | WATER | Status | — | — | 5 | Machine |
| — | Rest | PSYCHIC | Status | — | — | 5 | Machine |
| — | Return | NORMAL | Physical | — | 100 | 20 | Machine |
| — | Round | NORMAL | Special | 60 | 100 | 15 | Machine |
| — | Scald | WATER | Special | 80 | 100 | 15 | Machine |
| — | Screech | NORMAL | Status | — | 85 | 40 | Machine |
| — | Secret Power | NORMAL | Physical | 70 | 100 | 20 | Machine |
| — | Shock Wave | ELECTRIC | Special | 60 | — | 20 | Machine |
| — | Sleep Talk | NORMAL | Status | — | — | 10 | Machine |
| — | Snore | NORMAL | Special | 50 | 100 | 15 | Machine |
| — | Substitute | NORMAL | Status | — | — | 10 | Machine |
| — | Surf | WATER | Special | 90 | 100 | 15 | Machine |
| — | Swagger | NORMAL | Status | — | 85 | 15 | Machine |
| — | Take Down | NORMAL | Physical | 90 | 85 | 20 | Machine |
| — | Tera Blast | NORMAL | Special | 80 | 100 | 10 | Machine |
| — | Thunder | ELECTRIC | Special | 110 | 70 | 10 | Machine |
| — | Thunder Wave | ELECTRIC | Status | — | 90 | 20 | Machine |
| — | Thunderbolt | ELECTRIC | Special | 90 | 100 | 15 | Machine |
| — | Toxic | POISON | Status | — | 90 | 10 | Machine |
| — | Volt Switch | ELECTRIC | Special | 70 | 100 | 20 | Machine |
| — | Water Pulse | WATER | Special | 60 | 100 | 20 | Machine |
| — | Waterfall | WATER | Physical | 80 | 100 | 15 | Machine |
| — | Whirlpool | WATER | Special | 35 | 85 | 15 | Machine |
| — | Wild Charge | ELECTRIC | Physical | 90 | 100 | 15 | Machine |
| — | Zap Cannon | ELECTRIC | Special | 120 | 50 | 5 | Machine |
| — | Mist | ICE | Status | — | — | 30 | Egg |
| — | Psybeam | PSYCHIC | Special | 65 | 100 | 20 | Egg |
| — | Soak | WATER | Status | — | 100 | 20 | Egg |
| — | Sucker Punch | DARK | Physical | 70 | 100 | 5 | Egg |
| — | Water Pulse | WATER | Special | 60 | 100 | 20 | Egg |
| — | Aqua Tail | WATER | Physical | 90 | 90 | 10 | Tutor |
| — | Bounce | Physical | 85 | 85 | 5 | Tutor | |
| — | Dive | WATER | Physical | 80 | 100 | 10 | Tutor |
| — | Double Edge | NORMAL | Physical | 120 | 100 | 15 | Tutor |
| — | Endure | NORMAL | Status | — | — | 10 | Tutor |
| — | Heal Bell | NORMAL | Status | — | — | 5 | Tutor |
| — | Ice Beam | ICE | Special | 90 | 100 | 10 | Tutor |
| — | Icy Wind | ICE | Special | 55 | 95 | 15 | Tutor |
| — | Mimic | NORMAL | Status | — | — | 10 | Tutor |
| — | Rising Voltage | ELECTRIC | Special | 70 | 100 | 20 | Tutor |
| — | Shock Wave | ELECTRIC | Special | 60 | — | 20 | Tutor |
| — | Signal Beam | BUG | Special | 75 | 100 | 15 | Tutor |
| — | Sleep Talk | NORMAL | Status | — | — | 10 | Tutor |
| — | Snore | NORMAL | Special | 50 | 100 | 15 | Tutor |
| — | Substitute | NORMAL | Status | — | — | 10 | Tutor |
| — | Sucker Punch | DARK | Physical | 70 | 100 | 5 | Tutor |
| — | Swagger | NORMAL | Status | — | 85 | 15 | Tutor |
| — | Thunder Wave | ELECTRIC | Status | — | 90 | 20 | Tutor |
| — | Thunderbolt | ELECTRIC | Special | 90 | 100 | 15 | Tutor |
| — | Water Pulse | WATER | Special | 60 | 100 | 20 | Tutor |
No moves match these filters.
Lanturn Pokédex entries
The Lanturn Pokédex entries below let you compare how Lanturn has been described across different Pokémon games. Pokédex wording often changes between versions, so reading the entries together is a useful way to see how its description has evolved across the series.
Lanturn Pokédex entries
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
This POKéMON uses the bright part of its body, which changed from a dorsal fin, to lure prey.
LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This POKéMON illuminates the inky darkness of deep seas.
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Lanturn is nicknamed “the deep-sea star” for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.
This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
When the bacteria living inside its antennae absorb Lanturn’s bodily fluids, a strong luminescent effect is produced.
It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they’re dazzled to swallow them whole.
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
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