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Marvel’s Wolverine We Were Wrong Collectible Locations

Marvel's Wolverine We Were Wrong Collectible Locations
Marvel's Wolverine We Were Wrong Collectible Locations

Marvel’s Wolverine We Were Wrong collectible locations total 6 in Mission 18, with 5 Material Crates, 1 Whisky Bottle and 0 Nightmare Doors to track in Japan.

Marvel’s Wolverine We Were Wrong collectible locations in order

#TypeNameObjectiveLocation
1Material CrateCrate 1Track the Helix EngineAt the Alchemax truck near the start, check behind it among the boxes.
2Material CrateCrate 2Investigate the restaurantIn the hanging-planet room, climb to the level where the archers were after the fight.
3Whisky BottleRevoltoTrack the Hand mutant who took the Helix EngineAfter returning outside and following footprints, use the split path with the truck on the left and check behind it.
4Material CrateCrate 3Track the Hand mutant who took the Helix EngineAfter the next fight and overturned car, go left to the end of the road and look right.
5Material CrateCrate 4Track the Hand mutant who took the Helix EngineAfter the following fight, pass through the broken wall, look left in the shipping-container area and check behind the truck.
6Material CrateCrate 5Recover the Helix EngineAfter the warehouse fight, tear open the gate, go downstairs and turn left at the bottom.

For Marvel’s Wolverine We Were Wrong collectible locations, follow the table from top to bottom instead of sweeping the mission backwards. The collectible tracker in the pause menu tells you how many items remain in the chapter, and the Nightmare Cabin gives you the same information later when Mission Replay is available.

THE CLICK QUICK ANSWER
We Were Wrong Collectibles

Mission: 18

Region: Japan

Total: 6

Breakdown: 5 crates, 1 bottles, 0 doors

Missable: No

Route for Marvel’s Wolverine We Were Wrong collectible locations

Mission 18 moves Logan through Japan, and the safest cleanup is to check each side path before committing to the next obvious story transition. The hanging-planet room is also the Saturn Slam trophy location: cut the rope holding Saturn so it falls onto The Hand enemies below.

The important thing with Marvel’s Wolverine We Were Wrong collectible locations is not to confuse story objects with collectible counters. Material Crates, Whisky Bottles and Nightmare Doors each contribute to separate completion goals, so confirm that the pause-menu count changes before assuming an interaction was enough.

Material Crates in We Were Wrong

There are 5 Material Crates in this chapter. The crate route is spread across several combat and traversal sections, so clear a room and look around before following the yellow objective marker onward. For Marvel’s Wolverine We Were Wrong collectible locations, that keeps the advice tied to this exact search rather than a generic Wolverine checklist.

Marvel’s Wolverine We Were Wrong collectible locations matter beyond the mission total because Material Crates feed suit crafting. If Adamantium Armory or Crate Collector is still unfinished, collecting these now reduces two later cleanup jobs at the same time.

Whisky Bottles and Nightmare Doors in We Were Wrong

Marvel's Wolverine We Were Wrong Collectible Locations
Marvel’s Wolverine We Were Wrong Collectible Locations

This mission contains 1 Whisky Bottle. Use Enhanced Senses and follow the blue scent trail when one is nearby, then wait for the pickup to register before moving on. There is no Nightmare Door here, so the mission can be considered complete once its crates and bottles are accounted for. For Marvel’s Wolverine We Were Wrong collectible locations, that keeps the advice tied to this exact search rather than a generic Wolverine checklist.

For Marvel’s Wolverine We Were Wrong collectible locations, collectible cleanup also supports the wider Platinum route. Bottles contribute to Adaptation progression, Nightmare Doors feed Pathways of the Mind and Repressed Memories, and crates supply the suit materials needed for the full health upgrade.

Can you return for Marvel’s Wolverine We Were Wrong collectible locations later?

Yes. Marvel’s Wolverine We Were Wrong collectible locations are not permanently missable. After Mission Replay becomes available through the Nightmare Cabin, use the bed to return to Mission 18; collected items carry over, so you only need to recover whatever the tracker still shows as missing.

That makes these collectibles safe to clean up after the campaign if you would rather keep the first run moving. The fastest post-story method is to open the mission tracker, identify the incomplete collectible type, replay the chapter and leave as soon as the missing counter has registered. In We Were Wrong, use the mission total above as the stopping point so you know exactly when that chapter is finished.

Before leaving We Were Wrong

Before you finish the replay, compare the mission tracker with the quick box above. For these collectibles, the finished state is 5 Material Crates, 1 Whisky Bottle and 0 Nightmare Doors. If one category is short, use the chronological table rather than restarting from collectible number one.

Once the We Were Wrong tracker matches those totals, move on to the next incomplete mission. These collectibles should be a targeted sweep, not another full campaign playthrough.

Official Marvel’s Wolverine information

For official game information, visit the Marvel’s Wolverine page on PlayStation.

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