Oranguru Pokédex: Stats, Weaknesses, Evolution and Moves

Oranguru
Sage Pokémon
With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.
Oranguru Pokédex brings together the essential information for Oranguru, including its typing, weaknesses, base stats, abilities, evolution line, forms, Pokédex entries and appearances across Pokémon games. Oranguru is National Pokédex #765 and was introduced in Generation VII. It is a Normal and Psychic-type Pokémon.
This Oranguru Pokédex covers Oranguru across the Pokémon series rather than focusing on one game. You can use it to check core stats, weaknesses, evolution, forms, moves, locations and game appearances, then follow the related guides for more detailed game-specific help. With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.
Oranguru at a glance
- Type
- NORMALPSYCHIC
- Weak to
- BUG2×DARK2×
- Best base stat
- Special Defense — 110
- Abilities
- Inner ♀ocus, Telepathy, Symbiosis (Hidden)
- Evolution
- Final stage or no evolution data
Oranguru Pokédex overview
Oranguru has the Normal and Psychic typing, it belongs to Generation VII, its Pokédex classification is the Sage Pokémon. With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon. The quick facts below bring together the key measurements and species details, while the rest of the Oranguru Pokédex breaks down its battle strengths, evolution, forms and appearances in more detail.
Oranguru quick facts
- Height
- 1.5 m
- Weight
- 76.0 kg
- Generation
- Generation VII
- Growth rate
- Slow
- Capture rate
- 45
- Base happiness
- 70
Oranguru Pokédex type and weaknesses
Oranguru is weak to Bug and Dark. It resists Psychic. It is immune to Ghost. These matchups come from Oranguru's typing, making this a quick way to check which attacking types are super effective against Oranguru and which types it can resist more comfortably.
Oranguru type effectiveness
Damage taken when Oranguru is hit by each type:
Weak to
Resists
Immune to
Based on Normal / Psychic typing. Abilities may modify these matchups.
Oranguru Pokédex stats
Oranguru has a base stat total of 490, with Special Defense as its highest listed base stat at 110. In the Oranguru Pokédex, base stats are useful for comparing natural strengths before a particular game layers on level, training, moves, abilities or battle formats. The bars below show the six standard stats side by side, making it easier to see where Oranguru is naturally strongest and where its lower base values sit.
Oranguru Pokédex abilities
Oranguru can have Inner ♀ocus, Telepathy and Symbiosis as its Hidden Ability. Abilities can significantly change how Oranguru functions in battle, so they are worth considering alongside its typing and base stats. Any Hidden Ability is identified separately below.
Oranguru abilities
Inner ♀ocus
Prevents flinching.
Telepathy
Protects against friendly Pokémon's damaging moves.
Symbiosis Hidden
Passes the bearer's held item to an ally when the ally uses up its item.
Oranguru Pokédex evolution
No additional evolution information is shown for Oranguru. The evolution section shows the family together and includes evolution requirements where they apply, making it easy to see how each stage connects. Each Pokémon in the family can also be opened in its own Pokédex guide.
Oranguru evolution family
Oranguru evolution requirements
Oranguru does not have a direct evolution requirement in the imported chain.
Oranguru Pokédex forms and shiny appearance
Oranguru has 1 form shown on this Oranguru Pokédex page. Alternate forms are grouped together so you can compare them in one place, while the artwork switcher lets you view the standard and shiny appearance when shiny artwork is available.


Oranguru Pokédex game appearances
Oranguru appears in 3 Pokémon titles, including Moon, Shield and Ultra ♂oon. Availability differs between games, so the list below separates each title and makes it easier to see where Oranguru appears without assuming the same method or location applies everywhere.
Oranguru game availability
This uses imported PokéAPI encounter and game-index records. It does not guarantee current transfer, DLC or event availability.
Where can you find Oranguru?
The locations below show where Oranguru can be found across Pokémon games, including the encounter method, level range and encounter chance where available. Use the filters to narrow the list to a particular game and find the location information you need.
Oranguru encounter locations
| Game | Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|---|
| Moon | Lush Jungle North | Walk | 18–21 | 5% | — |
| Moon | Lush Jungle South | Walk | 18–21 | 5% | — |
| Moon | Lush Jungle West | Walk | 18–21 | 5% | — |
| Shield | Glimwood Tangle Area | Overworld | 34–36 | 9% | — |
| Ultra ♂oon | Lush Jungle North | Walk | 19–22 | 5% | — |
| Ultra ♂oon | Lush Jungle South | Bubbling Spots | 19–22 | 30% | — |
| Ultra ♂oon | Lush Jungle South | Walk | 19–22 | 5% | — |
| Ultra ♂oon | Lush Jungle West | Bubbling Spots | 19–22 | 30% | — |
| Ultra ♂oon | Lush Jungle West | Walk | 19–22 | 5% | — |
No encounter records match these filters.
Oranguru Pokédex moves
The Oranguru Pokédex lists 181 moves below. Use the filters to narrow the list by move name, learning method, type or category. Move availability can differ between games and generations, so check the relevant game details when planning a specific moveset.
Oranguru move explorer
181 moves shown
| Level | Move | Type | Category | Power | Accuracy | PP | Method |
|---|---|---|---|---|---|---|---|
| 1 | Confusion | PSYCHIC | Special | 50 | 100 | 25 | Level Up |
| 1 | Taunt | DARK | Status | — | 100 | 20 | Level Up |
| 4 | After You | NORMAL | Status | — | — | 15 | Level Up |
| 10 | Calm ♂ind | PSYCHIC | Status | — | — | 20 | Level Up |
| 11 | Quash | DARK | Status | — | 100 | 15 | Level Up |
| 15 | Stored Power | PSYCHIC | Special | 20 | 100 | 10 | Level Up |
| 18 | Psych Up | NORMAL | Status | — | — | 10 | Level Up |
| 22 | Feint Attack | DARK | Physical | 60 | — | 20 | Level Up |
| 25 | Nasty Plot | DARK | Status | — | — | 20 | Level Up |
| 29 | Zen Headbutt | PSYCHIC | Physical | 80 | 90 | 15 | Level Up |
| 32 | Instruct | PSYCHIC | Status | — | — | 15 | Level Up |
| 36 | Foul Play | DARK | Physical | 95 | 100 | 15 | Level Up |
| 40 | Trick Room | PSYCHIC | Status | — | — | 5 | Level Up |
| 43 | Psychic | PSYCHIC | Special | 90 | 100 | 10 | Level Up |
| 46 | Future Sight | PSYCHIC | Special | 120 | 100 | 10 | Level Up |
| — | Ally Switch | PSYCHIC | Status | — | — | 15 | Machine |
| — | Attract | NORMAL | Status | — | 100 | 15 | Machine |
| — | Body Slam | NORMAL | Physical | 85 | 100 | 15 | Machine |
| — | Brick Break | FIGHTING | Physical | 75 | 100 | 15 | Machine |
| — | Brutal Swing | DARK | Physical | 60 | 100 | 20 | Machine |
| — | Bulldoze | GROUND | Physical | 60 | 100 | 20 | Machine |
| — | Calm ♂ind | PSYCHIC | Status | — | — | 20 | Machine |
| — | Charge Beam | ELECTRIC | Special | 50 | 90 | 10 | Machine |
| — | Chilling Water | WATER | Special | 50 | 100 | 20 | Machine |
| — | Confide | NORMAL | Status | — | — | 20 | Machine |
| — | Double Team | NORMAL | Status | — | — | 15 | Machine |
| — | Dream Eater | PSYCHIC | Special | 100 | 100 | 15 | Machine |
| — | Earthquake | GROUND | Physical | 100 | 100 | 10 | Machine |
| — | Embargo | DARK | Status | — | 100 | 15 | Machine |
| — | Encore | NORMAL | Status | — | 100 | 5 | Machine |
| — | Endeavor | NORMAL | Physical | — | 100 | 5 | Machine |
| — | Endure | NORMAL | Status | — | — | 10 | Machine |
| — | Energy Ball | GRASS | Special | 90 | 100 | 10 | Machine |
| — | Expanding ♀orce | PSYCHIC | Special | 80 | 100 | 10 | Machine |
| — | Facade | NORMAL | Physical | 70 | 100 | 20 | Machine |
| — | Fling | DARK | Physical | — | 100 | 10 | Machine |
| — | Focus Blast | FIGHTING | Special | 120 | 70 | 5 | Machine |
| — | Foul Play | DARK | Physical | 95 | 100 | 15 | Machine |
| — | Frustration | NORMAL | Physical | — | 100 | 20 | Machine |
| — | Future Sight | PSYCHIC | Special | 120 | 100 | 10 | Machine |
| — | Giga Impact | NORMAL | Physical | 150 | 90 | 5 | Machine |
| — | Gravity | PSYCHIC | Status | — | — | 5 | Machine |
| — | Hidden Power | NORMAL | Special | 60 | 100 | 15 | Machine |
| — | Hyper Beam | NORMAL | Special | 150 | 90 | 5 | Machine |
| — | Hyper Voice | NORMAL | Special | 90 | 100 | 10 | Machine |
| — | Imprison | PSYCHIC | Status | — | — | 10 | Machine |
| — | Knock Off | DARK | Physical | 65 | 100 | 20 | Machine |
| — | Light Screen | PSYCHIC | Status | — | — | 30 | Machine |
| — | Magic Room | PSYCHIC | Status | — | — | 10 | Machine |
| — | Mega Kick | NORMAL | Physical | 120 | 75 | 5 | Machine |
| — | Mega Punch | NORMAL | Physical | 80 | 85 | 20 | Machine |
| — | Nasty Plot | DARK | Status | — | — | 20 | Machine |
| — | Nature Power | NORMAL | Status | — | — | 20 | Machine |
| — | Pain Split | NORMAL | Status | — | — | 20 | Machine |
| — | Payback | DARK | Physical | 50 | 100 | 10 | Machine |
| — | Protect | NORMAL | Status | — | — | 10 | Machine |
| — | Psybeam | PSYCHIC | Special | 65 | 100 | 20 | Machine |
| — | Psych Up | NORMAL | Status | — | — | 10 | Machine |
| — | Psychic | PSYCHIC | Special | 90 | 100 | 10 | Machine |
| — | Psychic Noise | PSYCHIC | Special | 75 | 100 | 10 | Machine |
| — | Psychic Terrain | PSYCHIC | Status | — | — | 10 | Machine |
| — | Psyshock | PSYCHIC | Special | 80 | 100 | 10 | Machine |
| — | Quash | DARK | Status | — | 100 | 15 | Machine |
| — | Rain Dance | WATER | Status | — | — | 5 | Machine |
| — | Reflect | PSYCHIC | Status | — | — | 20 | Machine |
| — | Rest | PSYCHIC | Status | — | — | 5 | Machine |
| — | Return | NORMAL | Physical | — | 100 | 20 | Machine |
| — | Rock Slide | ROCK | Physical | 75 | 90 | 10 | Machine |
| — | Round | NORMAL | Special | 60 | 100 | 15 | Machine |
| — | Safeguard | NORMAL | Status | — | — | 25 | Machine |
| — | Scary ♀ace | NORMAL | Status | — | 100 | 10 | Machine |
| — | Shadow Ball | GHOST | Special | 80 | 100 | 15 | Machine |
| — | Skill Swap | PSYCHIC | Status | — | — | 10 | Machine |
| — | Sleep Talk | NORMAL | Status | — | — | 10 | Machine |
| — | Snore | NORMAL | Special | 50 | 100 | 15 | Machine |
| — | Stored Power | PSYCHIC | Special | 20 | 100 | 10 | Machine |
| — | Substitute | NORMAL | Status | — | — | 10 | Machine |
| — | Sunny Day | FIRE | Status | — | — | 5 | Machine |
| — | Swagger | NORMAL | Status | — | 85 | 15 | Machine |
| — | Swift | NORMAL | Special | 60 | — | 20 | Machine |
| — | Take Down | NORMAL | Physical | 90 | 85 | 20 | Machine |
| — | Taunt | DARK | Status | — | 100 | 20 | Machine |
| — | Tera Blast | NORMAL | Special | 80 | 100 | 10 | Machine |
| — | Thunder | ELECTRIC | Special | 110 | 70 | 10 | Machine |
| — | Thunderbolt | ELECTRIC | Special | 90 | 100 | 15 | Machine |
| — | Toxic | POISON | Status | — | 90 | 10 | Machine |
| — | Trailblaze | GRASS | Physical | 50 | 100 | 20 | Machine |
| — | Trick | PSYCHIC | Status | — | 100 | 10 | Machine |
| — | Trick Room | PSYCHIC | Status | — | — | 5 | Machine |
| — | Wonder Room | PSYCHIC | Status | — | — | 10 | Machine |
| — | Work Up | NORMAL | Status | — | — | 30 | Machine |
| — | Zen Headbutt | PSYCHIC | Physical | 80 | 90 | 15 | Machine |
| — | Dream Eater | PSYCHIC | Special | 100 | 100 | 15 | Egg |
| — | Extrasensory | PSYCHIC | Special | 80 | 100 | 20 | Egg |
| — | Last Resort | NORMAL | Physical | 140 | 100 | 5 | Egg |
| — | Psychic Terrain | PSYCHIC | Status | — | — | 10 | Egg |
| — | Wonder Room | PSYCHIC | Status | — | — | 10 | Egg |
| — | Yawn | NORMAL | Status | — | — | 10 | Egg |
| — | After You | NORMAL | Status | — | — | 15 | Tutor |
| — | Ally Switch | PSYCHIC | Status | — | — | 15 | Tutor |
| — | Block | NORMAL | Status | — | — | 5 | Tutor |
| — | Covet | NORMAL | Physical | 60 | 100 | 25 | Tutor |
| — | Expanding ♀orce | PSYCHIC | Special | 80 | 100 | 10 | Tutor |
| — | Foul Play | DARK | Physical | 95 | 100 | 15 | Tutor |
| — | Gravity | PSYCHIC | Status | — | — | 5 | Tutor |
| — | Knock Off | DARK | Physical | 65 | 100 | 20 | Tutor |
| — | Magic Coat | PSYCHIC | Status | — | — | 15 | Tutor |
| — | Magic Room | PSYCHIC | Status | — | — | 10 | Tutor |
| — | Pain Split | NORMAL | Status | — | — | 20 | Tutor |
| — | Snatch | DARK | Status | — | — | 10 | Tutor |
| — | Snore | NORMAL | Special | 50 | 100 | 15 | Tutor |
| — | Spite | GHOST | Status | — | 100 | 10 | Tutor |
| — | Telekinesis | PSYCHIC | Status | — | — | 15 | Tutor |
| — | Terrain Pulse | NORMAL | Special | 50 | 100 | 10 | Tutor |
| — | Trick | PSYCHIC | Status | — | 100 | 10 | Tutor |
| — | Wonder Room | PSYCHIC | Status | — | — | 10 | Tutor |
| — | Zen Headbutt | PSYCHIC | Physical | 80 | 90 | 15 | Tutor |
| — | After You | NORMAL | Status | — | — | 15 | Train |
| — | Body Slam | NORMAL | Physical | 85 | 100 | 15 | Train |
| — | Brick Break | FIGHTING | Physical | 75 | 100 | 15 | Train |
| — | Bulldoze | GROUND | Physical | 60 | 100 | 20 | Train |
| — | Calm ♂ind | PSYCHIC | Status | — | — | 20 | Train |
| — | Charge Beam | ELECTRIC | Special | 50 | 90 | 10 | Train |
| — | Chilling Water | WATER | Special | 50 | 100 | 20 | Train |
| — | Earthquake | GROUND | Physical | 100 | 100 | 10 | Train |
| — | Encore | NORMAL | Status | — | 100 | 5 | Train |
| — | Endeavor | NORMAL | Physical | — | 100 | 5 | Train |
| — | Endure | NORMAL | Status | — | — | 10 | Train |
| — | Energy Ball | GRASS | Special | 90 | 100 | 10 | Train |
| — | Expanding ♀orce | PSYCHIC | Special | 80 | 100 | 10 | Train |
| — | Extrasensory | PSYCHIC | Special | 80 | 100 | 20 | Train |
| — | Facade | NORMAL | Physical | 70 | 100 | 20 | Train |
| — | Fling | DARK | Physical | — | 100 | 10 | Train |
| — | Focus Blast | FIGHTING | Special | 120 | 70 | 5 | Train |
| — | Foul Play | DARK | Physical | 95 | 100 | 15 | Train |
| — | Future Sight | PSYCHIC | Special | 120 | 100 | 10 | Train |
| — | Giga Impact | NORMAL | Physical | 150 | 90 | 5 | Train |
| — | Gravity | PSYCHIC | Status | — | — | 5 | Train |
| — | Hyper Beam | NORMAL | Special | 150 | 90 | 5 | Train |
| — | Hyper Voice | NORMAL | Special | 90 | 100 | 10 | Train |
| — | Imprison | PSYCHIC | Status | — | — | 10 | Train |
| — | Instruct | PSYCHIC | Status | — | — | 15 | Train |
| — | Knock Off | DARK | Physical | 65 | 100 | 20 | Train |
| — | Last Resort | NORMAL | Physical | 140 | 100 | 5 | Train |
| — | Light Screen | PSYCHIC | Status | — | — | 30 | Train |
| — | Magic Room | PSYCHIC | Status | — | — | 10 | Train |
| — | Mega Kick | NORMAL | Physical | 120 | 75 | 5 | Train |
| — | Nasty Plot | DARK | Status | — | — | 20 | Train |
| — | Pain Split | NORMAL | Status | — | — | 20 | Train |
| — | Payback | DARK | Physical | 50 | 100 | 10 | Train |
| — | Protect | NORMAL | Status | — | — | 10 | Train |
| — | Psych Up | NORMAL | Status | — | — | 10 | Train |
| — | Psychic | PSYCHIC | Special | 90 | 100 | 10 | Train |
| — | Psychic Noise | PSYCHIC | Special | 75 | 100 | 10 | Train |
| — | Psychic Terrain | PSYCHIC | Status | — | — | 10 | Train |
| — | Psyshock | PSYCHIC | Special | 80 | 100 | 10 | Train |
| — | Quash | DARK | Status | — | 100 | 15 | Train |
| — | Rain Dance | WATER | Status | — | — | 5 | Train |
| — | Reflect | PSYCHIC | Status | — | — | 20 | Train |
| — | Rest | PSYCHIC | Status | — | — | 5 | Train |
| — | Rock Slide | ROCK | Physical | 75 | 90 | 10 | Train |
| — | Round | NORMAL | Special | 60 | 100 | 15 | Train |
| — | Safeguard | NORMAL | Status | — | — | 25 | Train |
| — | Scary ♀ace | NORMAL | Status | — | 100 | 10 | Train |
| — | Shadow Ball | GHOST | Special | 80 | 100 | 15 | Train |
| — | Skill Swap | PSYCHIC | Status | — | — | 10 | Train |
| — | Sleep Talk | NORMAL | Status | — | — | 10 | Train |
| — | Snore | NORMAL | Special | 50 | 100 | 15 | Train |
| — | Stored Power | PSYCHIC | Special | 20 | 100 | 10 | Train |
| — | Substitute | NORMAL | Status | — | — | 10 | Train |
| — | Sunny Day | FIRE | Status | — | — | 5 | Train |
| — | Taunt | DARK | Status | — | 100 | 20 | Train |
| — | Terrain Pulse | NORMAL | Special | 50 | 100 | 10 | Train |
| — | Thunder | ELECTRIC | Special | 110 | 70 | 10 | Train |
| — | Thunderbolt | ELECTRIC | Special | 90 | 100 | 15 | Train |
| — | Trailblaze | GRASS | Physical | 50 | 100 | 20 | Train |
| — | Trick | PSYCHIC | Status | — | 100 | 10 | Train |
| — | Trick Room | PSYCHIC | Status | — | — | 5 | Train |
| — | Wonder Room | PSYCHIC | Status | — | — | 10 | Train |
| — | Yawn | NORMAL | Status | — | — | 10 | Train |
| — | Zen Headbutt | PSYCHIC | Physical | 80 | 90 | 15 | Train |
No moves match these filters.
Oranguru Pokédex entries
The Oranguru Pokédex entries below let you compare how Oranguru has been described across different Pokémon games. Pokédex wording often changes between versions, so reading the entries together is a useful way to see how its description has evolved across the series.
Oranguru Pokédex entries
Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers.
Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.
It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.
Oranguru don’t get along with each other, so they’re always engaging in battles of wits to decide which one is superior.
With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.
It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.
Browse the Pokémon Pokédex to explore more species, or visit Pokémon.com for official Pokémon news and franchise information.
