The Far Cry 5 mod scene is an interesting place right now

The mod scene of any game is important to its life cycle on PC, and in Far Cry 5’s case, it seems to be flourishing at the moment. Personally, I never figured Far Cry 5 for the kind of game to garner attention for its mods, but here we are in 2020, where Far Cry 5 mods are the talk of the town.

If you’ve never given mods a second thought, for PC games, maybe reconsider them, as the mod scenes of various games are incredibly active and known for having comprehensive changes that can create completely different experiences. Such mods like Project Nevada for Fallout: New Vegas and Skywind for The Elder Scrolls V: Skyrim create brand new experiences for players to enjoy.

Its usually a good mod that draws people to PC versions of games, and Far Cry 5 is no exception.

One rye, hold the bullets

The identity of a game’s mod scene usually depends on what kind of content is coming out from individuals looking to change the game in different and weird ways. Far Cry 5’s mod scene definitely seems like it leans towards the whimsical, as seen in this Eurogamer article about a Greggs sandwich shop being recreated for Far Cry 5.

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A Greggs sandwich shop, recreated as a mod in Far Cry 5.
Maybe we could stick an In-N-Out next to it for some cultural diversity.
Credit: Ubisoft

Now, I’ve never been to a Greggs (cause I live in the land of eagles and guns) but man, that is a pretty convincing sandwich shop. I have no clue what you can do with this in Far Cry 5, but it’s there for some convincing roleplay if you’re into that; it reminds me of the day of Halo 3 where people would make a McDonald’s or Burger King in Forge.

There’s a charm to it that really exemplifies the kind of mod scene Far Cry 5 is fostering, which definitely seems like it’s pretty fun and filled with creative people. As of late, there have been other good mods, one notable one being a recreation of GoldenEye, meticulously handcrafted by one YouTuber named Krollywood. It had all 18 levels from the original game, complete with its difficulty modes that are loadouts in map collection instead.

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Unfortunately, this collection of maps was taken down by Ubisoft, as apparently, MGM requested that the maps be taken down. This isn’t uncommon for fan projects of major properties, but for a collection of maps made from in-game assets, it definitely feels unusual.

Rough break aside, Krollywood’s talent cannot be questioned and only shows how much potential the Far Cry 5 mod scene has for the future. With the next Far Cry coming up in the future, we can only wait and see what more the community will do with the mod tools they’ll be given in the future.